[Balance] Nerf spenseweed
Reduce/change the healing from spenseweed to prevent abuse
Currently spenseweed is an unlimited healing source. Which I'm okay with really - having a way to heal up in not too many turns after battle is important when in corrupting areas. However currently blessed spenseweed heals so much that it becomes a viable strategy to use it in dangerous battles. I don't think this is appropriate, and it ruins some of the challenge in the game.
Simple suggestion is reduce the amount of healing it provides, especially when blessed, to around 40% of what it currently provides.
Another suggestion (more complicated) would be so that it doesn't cause direct instant healing, but instead gives a "Regenerating" status that spreads the healing over several turns. Applying the spenseweed whilst already regenerating wouldn't have an effect. This would give it a tactical use in battle, but wouldn't let it be abused to counter all incoming damage.