Kicking certain items should hurt you like with anvils
Anvils hurt when kicked, but other heavy/ier items do not, and it feels they should.
Suggestion
Kicking an anvil gives you a message about your action hurting a lot, which is very sensible. However, kicking other very heavy items does not. I would propose the following ones get the same treatment:
* huge rocks: they weigh the same as an anvil.
* axe of the minotaur emperor: it weighs 200s more than an anvil.
* moloch armors: they weigh 15000s! Yet you can kick them around like they're fluff balls.
* logs: they weigh 800s.
* lead-filled mace: it weighs 800s.
Why it'd improve the game
Excellent attention to detail has always been one of ADOM's fortes. If kicking an anvil "definitely hurt[s]", it seems to me that other similarly-heavy items should, too.
Notes
Immobile forges and trees also hurt when kicked (regardless of PV?).