RFE Reduce Insane Number of Traps
issueid=6000 02-09-2018 06:52 PM
Member
Number of reported issues by mitres: 21
RFE Reduce Insane Number of Traps

There were plenty of traps in previous versions. Feel free to distribute them via level generation and trapmasters, but come back closer to previous numbers.
Issue Details
Issue Number 6000
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 5 - Medium
Suggested Version ADOM 3.1.0
Implemented Version (none)
Milestone (none)
Votes for this feature 3
Votes against this feature 3
Assigned Users (none)
Tags (none)




02-09-2018 07:25 PM
Junior Member
Not sure what you refer to. Playing 3.0.5 at the moment and the level of traps is quite the same than back in 1.0.0. Only the occasional trapmaster can cause havoc at some point, but they were also already toned down to a reasonable level.

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