w<, w>, w*, w_ misbehave with friendly monsters
issueid=6444 01-06-2019 04:07 AM
Ancient Member
Number of reported issues by Grond: 971
w<, w>, w*, w_ misbehave with friendly monsters

The issue occurs when there are two different paths to the stairs (or altar, or chosen location) and a friendly monster is "blocking" the shorter path. A walk to stairs command will go up to the friendly monster, move away because the path to the stairs is "blocked", go back up the the friendly monster because it's still on the shortest path, move away because the path is "blocked"... This is not interruptable by the player, and can waste a lot of turns. These commands should either automatically swap with intervening friendlies, or just get interrupted when there's a friendly monster in the way (could maybe use the Auto_Swap_Neutral setting to determine the behavior).
Issue Details
Issue Number 6444
Project ADOM (Ancient Domains Of Mystery)
Category Windows 10 (Steam)
Status Unconfirmed
Priority 5 - Medium
Affected Version ADOM 3.3.2
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




02-15-2022 08:31 PM
Ancient Member
The walk-to-stairs commands could maybe also halt when it causes the PC to step on a spot twice.

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