Originally Posted by
hapro
Yeah I kinda see part of the goal, though I am worried about other things which may or may not be an issue depending on implementation. To give an idea of what goes through my mind when I see "encourage a more balanced spell casting rotation/discourage spamming", I think: ADOM is a game with a ton of monsters, and while that's an interesting idea for regular dungeon levels, how do you deal with vault or bug temple - will it make it more fun/balanced or just make it tedious/slower? Could encouraging spell variety unintentionally cause even more homogeneous classes (you're doing Darkforge and your lightning bolt is limited somehow, so you use melee/missile attacks in the downtime)? Will you be severely hindered if you find 3 of the same spellbooks in the early game with no other spell options?
So, I guess I was actually hoping for more of a concrete idea to get an idea of what all the potential implications are. As far as things like Teleport or Atlas, I'd be in favor of something like this, and I don't really see any downsides. The smaller, spammed spells I'm not so sure about without more info.
I don't mean for the darkforge situation to ever occur unless one is fairly careless. Once you learn the patterns, then, like most things in this game, it's more something that is affecting your behaviour without you actually seeing the negative consequences of not behaving that way. Only complacency or forgetfulness or a deliberate conscious decision to spam for a key situation would push the penalties into the stratosphere.
(And just to reiterate once again: I prefer the pp idea, because rather than the game simply saying 'no, you can't cast it yet' it gives a logical incitation to hold back from casting without forbidding it; just saying 'if you do, there are consequences'. Still, I'll leave the OP unedited since my preference for it may not be shared).
I think if you pit this feature against vaults, it fails, but I think that the flaw lies with vaults. They aren't very good, just row upon row of enemies like little soldiers or dominos waiting to be knocked over. I'd like to see more devious layouts with traps that trigger the opening of pockets of enemies (kind of like that one place in the ice queen domain, but smaller and more of them), or shifting walls, enemies that fall into groups and adopt new A.I behaviour to surround you. I don't know how far it can be taken but I think more can be done than what we have.
Originally Posted by
gr3ybird
Read the RFE.
Again, read the RFE. Did anyone even come close to mentioning that? No, of course not, fighters aren't OP. You are just making things up now. Are you hoping people will confuse the irrational argument you are making with something the OP actually said? You might as well have said "Are you trying to say that now it will be impossible to save Khevelaster!!!???"
No. You wouldn't. Teleport would have a cooldown also. That's the whole point. Really, read at least a little of this discussion. You are just making things up again.
What do you *think* the purpose of this is? You are basically pretending no one has explained anything in this topic, even though all your questions have been addressed already.
I didn't mind what he said. I think it was pertinent to compare it to the fighter, there is a respect in which they are similar and it's a harmless experiment to proof the idea with questions. Even if we know the important differences between the fighter example and how it works in the proposed idea, there is no harm in articulating them to avert the risk of just assuming it is understood.