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231 Result(s)
Search Results
Title
/ Submitted by
Last Post
Replies
Priority
Status
force prompt flag for new UI
03-11-2021
10:15 PM
by
auricbond
10
5 - Medium
Implemented
ADOM (Ancient Domains Of Mystery)
Safer "do you really want to do this" prompts
12-02-2019
05:18 PM
by
SirTheta
6
Unknown
Suggested
ADOM (Ancient Domains Of Mystery)
Add bubble animations during combat
05-30-2018
06:12 AM
by
jt
5
1 - Highest
Duplicate
ADOM (Ancient Domains Of Mystery)
Make timed nature of pyramid quest more obvious
02-12-2018
08:14 PM
by
adom-admin
5
5 - Medium
Implemented
ADOM (Ancient Domains Of Mystery)
Too many monsters appear peaceful
01-17-2018
11:40 PM
by
Kelibath
10
2
Implemented
ADOM (Ancient Domains Of Mystery)
Make targetting more expressive
12-29-2017
09:06 AM
by
SinsI
1
8
Implemented
ADOM (Ancient Domains Of Mystery)
Challenge games should skip the intro
12-11-2017
04:07 AM
by
Kelibath
3
5 - Medium
Implemented
ADOM (Ancient Domains Of Mystery)
Add "wipe face" quick hint
12-05-2017
10:18 PM
by
adom-admin
0
6
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Provide a meaningful default in the new "open doors menu"
10-31-2017
10:44 AM
by
adom-admin
1
2
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Permit equipping a selected item from the backpack
10-26-2017
06:49 AM
by
ixi
1
4
Suggested
ADOM (Ancient Domains Of Mystery)
UI/UX: Stress the special character of the small cave with a special entrance image
10-25-2017
11:33 AM
by
Ravenmore
3
3
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Yergius' training can easily be missed
10-24-2017
12:26 PM
by
Carter
2
7
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Mention "ESC to exit" in the tutorial
10-23-2017
10:00 PM
by
adom-admin
1
6
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Do not generate secret doors in the starter dungeon
10-23-2017
09:45 PM
by
adom-admin
6
2
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Two-character sequences are alien
10-23-2017
09:40 PM
by
adom-admin
3
1 - Highest
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Explain how to sell things in the tutorial
10-23-2017
09:36 PM
by
adom-admin
1
3
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Display damage caused in messages
10-23-2017
09:33 PM
by
adom-admin
1
4
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Enhance the monster memory dialog
10-23-2017
09:15 PM
by
adom-admin
1
4
Implemented
ADOM (Ancient Domains Of Mystery)
UI/UX: Does "Your choice [...]:" really need the [...]?
10-23-2017
09:12 PM
by
adom-admin
3
7
Rejected
ADOM (Ancient Domains Of Mystery)
UI/UX: Add "drop" quick hint if the burden level increases
10-23-2017
09:10 PM
by
adom-admin
3
6
Implemented
ADOM (Ancient Domains Of Mystery)
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