I wonder if I didn't misunderstand something when I sent in my statue... I wanted PC to be able to give it scroll of literacy check (it's an item I suggested many years ago and I wanted to give it an...
Type: Posts; User: Marek14
I wonder if I didn't misunderstand something when I sent in my statue... I wanted PC to be able to give it scroll of literacy check (it's an item I suggested many years ago and I wanted to give it an...
Yes, easily. Your point is?
In that case, shouldn't staying at LOW HP train Willpower? You're bad off, but you keep yourself together and continue your quest by the force of will.
Frost Salamander has a typo in description: "freezing hell of extraterrestial origin" should be "extraterrestrial".
Also, Chaos Diplomat description mixes singular and plural: "the chaos diplomat...
If they are corporeal enough to be hit, they are corporeal enough to get the weapon stuck in them.
Higher destruction is certainly an option. After all, you're also shooting these things with higher force. Reduced catching of returning weapons? Certainly -- after all, catching these things...
Yes, mere reduction of bonuses would not eliminate the use of berserk setting, but it might limit it a bit. Bigger penalty to DV doesn't seem to be useful since people who use this tactics don't get...
All right, what is the main problem here? That high-aggression settings on missile combat give you the bonuses, but not penalties.
Possible solutions are, therefore:
1. Reduce bonuses. Easiest...
Or you could get penalties for targeting things you can't see (basically same as if they were invisible).
How about making tactics giving bonuses/penalty for visibility range? I.e. when you are careful, you see further, but when you lust for blood, you are so enraged you only notice things that happen...
OK, here are some of my ideas:
Wilder encounters in wilderness:
There was some talk about people not knowing how the background corruption rate in wilderness increases. What I propose is to SHOW...
Or perhaps he could get armory rooms -- like royal vaults, but with equipment, similar to rooms in Darkforge, but not as good :)
Other ideas for "lucky" character:
More charges on wands, better...
Well, I think that Bards have more varied drops (bigger range of bonuses than other characters).
Crystal dwarf reminds me of Pratchett's diamond trolls :)
Nobbse: But that would be more like race+class combination since some classes (like magical ones) would be impossible for it.
The artificer idea was to build golems through simple recipes:
Bone...
As for classes, I'd like to see an alchemist. Alchemists would be masters of potions -- all lower-tier potions would be automatically identified. They would get to-hit bonuses for throwing potions,...
There's really not much reason to remove races -- once they are in there, I bet there are even players who prefer Grey Elves to High ones or vice versa.
The last two races to be introduced are...
As I said, I originally posted that idea over ten years ago.
I have suggested (more than 10 years ago) a playable artificer class, basically an alternate necromancer who could create golems from inanimate objects plus a scroll (magic words to animate the...
High Elves have no reason to wear swimsuits, as Swimming is not one of their racially given skills.
Greyling: Think of it like that: If we had an artist who'd be able to constantly produce images at rate of 1 per 10 seconds (completely unrealistic rate, of course), filling the available space would...
One idea: I noticed that mouse wheel seems to work as left/right arrow, which might even be unintended. Would it be possible to use it for zooming? As in switching the size of tiles on screen?
What if you changed just the end of the log, adding the cut surface so it would look like a solid piece of wood?
I was a bit surprised when I didn't see beards on female dwarf characters.
BTW, all the debate is about cutpurse -- do you agree with my suggestions about the log?
True. You'd think that cutpurses would understand that they can't all disguise themselves in EXACTLY THE SAME WAY.