You could have lots of basic goblin caves, but scumming/boredom could be solved by having the dungeon be destroyed when the last monster is killed and you exit. Kinda like the Ogre Caves in ADOM. So...
Type: Posts; User: Worst Player... ever
You could have lots of basic goblin caves, but scumming/boredom could be solved by having the dungeon be destroyed when the last monster is killed and you exit. Kinda like the Ogre Caves in ADOM. So...
I guess the principle is the same no matter what is used. I had suggested survival because I see it as being able to detect tracks (hence monster types and levels) and other signs of recent...
I'm dead against having dungeons set to character level. I've played RPGs like that, and I don't get a sense of accomplishment or growing power, since it's just as hard/easy for me to survive at...
I agree with the message idea.... come mid-level, if we don't have some sort of tip, in most dungeons we'll either be bored or dead.
I also think there could be a couple of other things regarding...