Watch a movie, something with a rich plot like "Prestige". The nature of ADOM is very repetitive and straightforward (once you know what to do), so I noticed that a part of my brain that anticipates...
Type: Posts; User: clawbugmenot
Watch a movie, something with a rich plot like "Prestige". The nature of ADOM is very repetitive and straightforward (once you know what to do), so I noticed that a part of my brain that anticipates...
I got following message upon entering an ancient dungeon: "You sense great danger... your sixth sense tells you to be very cautious or even better to leave quickly!". Got myself pretty scared.
Wand...
I returned to this comment and now that I was pointed out about D:50 this style with special effect rooms sounds interesting too. But since those rooms are rare by themselves, that will be a primary...
That's right. It sounds more like a race/class power for me
I don't think so. When pool dries up there is no hole left. But how about building still with huge rock but only on a water tile?
Good point, but I can't think of a sensible way to prevent...
Try mixing two of them with the Alchemy skill =)
So, pool problem seems quite interesting. Pools are not guaranteed as the sources of positive results, they are more like roulettes, so I don't...
Well in that case ADOM was waaay ahead of time when it allowed building bridges, doors and traps.
It's not fascination, it's more about adding something new in well-known genres. Plus it was not...
Bridge building is one of the most useless skills in the game - hard to train, requires carrying log to build bridges and all in all over frost magic is easier to acquire. Adding levitation will...