I don't see any reason to use pirates these days when you have stuff like Blender 3D, GIMP and Inkscape. Back in old days expensive commercial programs were the only option, so it was not a surprise...
Type: Posts; User: Angelus
I don't see any reason to use pirates these days when you have stuff like Blender 3D, GIMP and Inkscape. Back in old days expensive commercial programs were the only option, so it was not a surprise...
Now when iADOM is (probably) under development I think we can all just forget the release of the source code, because I bet TB doesn't want any free versions to rival iADOM.
I think this whole "I'm maybe releasing the source, what do you think.." is a hoax to cover the fact that parts of the ADOM's source code may be taken from other games like Nethack. He never planned...
What rar file.
Version 1.21 released:
http://koti.mbnet.fi/paulkp/teemu/teemu.htm
Now with the source code and a new more data-driven engine. Just look at that source code and get inspired! The game has zero...
Duke, JADE, Zelda and one level demo of my game Kaduria. Spring 2011. Epic.
I just noticed that I received reputation with comment "shit" for this thread. It's a nice thank you for developing a free roguelike game! Anyway, in case you didn't know 1.2 is available and 1.21 (a...
First version will be released in spring 2011, around the same time as one other new major roguelike. And new Zelda will be there, too.
It's not about learning. More like fixing the bugs. The only thing you would probably learn from ADOM's source code is how not to write code that produces lot of bugs.
The fact is that I...
I'm a game developer myself and I like roguelike games. So I care a lot about these things.
I don't need it, I already have two source codes I'm working on. For roguelike players open source...
I guess it's good for developers, because people now have a new product and they want to buy games for it. And they buy like anything, old classics and anything that looks like a game. It's a heaven...
Well I think Dr. Mario is too much after money. Just think of it. He practically stopped development of ADOM when he got his job. Not a single update to fix any bugs whatsoever. And only now when he...
I guess it's for money, because people actually buy i-games. And iPads/phones. I can't see any other reason to make games to hilariously stupid platform like iPad.
Torres almost ruined the goal by diving just before it. Can't coaches tell players not to dive? Is winning so important that you need to do shit like that to win?
Is that Washburn any good? I think most of them are overpriced and they don't even look that good.
You know, when TB was young he was a promising roguelike developer, but now he has fallen into the dark side of the force. Commercial games? Apple? All signs of the dark side.
It's also possible that nothing happens. Well, at least nothing like in irrational fears that TB has. When I released Teemu's source code it was just ported to linux and Mac. People aren't interested...
v1.11 is released. It's now compiled in gcc, because Visual C++ version requires some M$ stuff installed. There is also a new source code release with some changes made for better portability. It...
Two things. First I really wish my source code could be good enough to use in new roguelike games. In my opinion many roguelike sources are incredibly poorly programmed and mainly useless. Second...
About releasing the source code. It sucks. People can't do anything but complain. "Not enough comments" or "why isn't there derived classes for items and monsters" or "it's beginner's code.."
I...
I think it should not drop anything when there is item already on ground. That could be a bug. I don't know if I'm going to check or fix that any time soon, because I'm now working on a small game...
The default resolution (or font) is quite large. Try small font option, that should fix it.
It's now there. Interesting to see if it works.
That's something new. It's developed in WinXP SP2. Maybe it requires some M$ poop because it's compiled with Visual C++. In fact it compiles also with gcc, maybe I should just release a version with...
New version of Teemu released. It's a sort of roguelike game. The source code can be interesting for those developing roguelikes. That author is really funny guy, and clever too! Look at that source...