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    The "further randomization" you perceive comes...

    The "further randomization" you perceive comes from your background story. I had considered allowing to select the background story, too, but then totally min-maxim would result and I don't like that...
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    What do you mean by that? In my version the game...

    What do you mean by that? In my version the game actually remembers your last attribute selection (see the right column on the character generation screen). If you then decide to re-use your previous...
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    To be honest: To me this raises a very different...

    To be honest: To me this raises a very different question. Question-based attribute generation is ancient and it never has been checked for balance (at least not in the past 15 years). So I'm...
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    The reason for this is because point-based...

    The reason for this is because point-based attribute generation mirrors random generation (but doesn't allow for high values in _all_ attributes). As trolls have much higher scores in some attributes...
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    That's probably a very valid point. I totally...

    That's probably a very valid point. I totally forgot about appearance now affecting corruption ;-)
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    Exactly my line of thinking. Point-based...

    Exactly my line of thinking. Point-based distribution gives you an advantage by allowing you to make choices. Having free choices IMHO should be at a slight disadvantage to going for random. Stats...
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    As I said in the blog post announcing this...

    As I said in the blog post announcing this prerelease: It's a _prerelease_ and _beta_ and we decided to go for ASCII-only to get feedback, because the revised graphical interface is not yet ready....
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