Note. This technique implies : You got Magic missile in your repertoire, and you are though enough to survive a little. Tension rooms are generated often. Just blast with an offensive spell once, then MM ^^
Note. This technique implies : You got Magic missile in your repertoire, and you are though enough to survive a little. Tension rooms are generated often. Just blast with an offensive spell once, then MM ^^
Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
Currently trying : Entertaining girlfriend. Very, Very, VERY hard.
Just a silly online game
So you are saying, stair hop till you feel a tension, then go clear the tension room? Thats not new, and it is hardly turn-efficient (but good for saving real life time yes).
Your use of magic missile, thats just common sense. Use MM>frost bolt>lightning>fire?>acid? to prevent item destruction. Also note the drakeling acid spit ability, it's great to save bolt spells and avoid item destruction.
I'd say cast Invis and stair hop ignoring tension. Faster in real time.
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)
I definitely agree with Soirana. A lighted torch helps see slightly further books and in dark rooms too. Of course it's much duller than clearing tension rooms.
Platinum Edition ADOMer
http://gamesofgrey.com - check out my roguelikes!
I'm begining to wonder as well.
Maybe an early game gremlin bong....
Roll wizzie witha wand of trap detection, rob Barnabus in
hopes of a spellbook of light, stairhop for it if unlucky,
hit level 13 in BUGWIL, get fluff ball, gremlin bong for
spellbooks and wishes....
Hmmm?
"Whip me!" pleads the adom player. The rng replies... "No."
What's your obsession with bongs, gut? Also, I'm surprised to hear you suggest a strategy where Treasure Hunter is preferred... Anyway, I don't think it would be particularly turn-efficient, and you'd need to be quite careful of food if pasting lots of commands.
Platinum Edition ADOMer
http://gamesofgrey.com - check out my roguelikes!
You could probably get rapidly lots of water. With that water, you turn the gremlin cave into a magnificent herb making zone, with stoma.
(maybe my memories are glitched and holy water only works on already herb levels)
Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
Currently trying : Entertaining girlfriend. Very, Very, VERY hard.
Just a silly online game
> Anyway, I don't think it would be particularly turn-efficient,
I was thinking that it might be. No pickpocketing of course,
just light spell, and asuredly not in the gremlin cave. I was
thinking of higher danger levels. One turns spawns how
many gremlins? Five? Ten? In a few turns you can have
hundreds, and light costs what, 4 PP's? Should be no need
to paste commands.
> glitched and holy water only works on already herb levels
Holy water will grow you some stoma, but that's not what
I was thinking. I was really thinking of books and wishes.
Only need D:8 for wishes and D:1 for books.
Would the turn/book ratio make it worthwhile?
"Whip me!" pleads the adom player. The rng replies... "No."
What DL is the gremlin cave?
Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
Currently trying : Entertaining girlfriend. Very, Very, VERY hard.
Just a silly online game
<8. Although i would not be sure that books type does not depend DL.
I am not stating opposite either.
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)