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Thread: Second Victory. Dark Elf Ranger, Normal Gate Close

  1. #1

    Default Second Victory. Dark Elf Ranger, Normal Gate Close

    Another Ranger. Dark Elf this time versus Grey Elf.
    Berserked almost the entire game, and got Sword GM when I killed Fisty!

    Per the DE Ranger started out as all my characters do - bandit village, blanket run in SMC and then
    the puppy cave. He found a sling in the SMC and used it in the puppy cave to save the puppy. Did the druid run, but chickened out on the last level of the dungeon and went up the UD to the HMV.
    I'd been playing this character quite casually - slings and dusl scimitars, full berserk mode - no tactics, so its a wonder he survived thus far.
    No altars or vaults in the UD, but! found an AoLS. This is when I thought this guy may be a stayer.
    Early CoC was not a problem, Thrundarr wanted a Rust Monster. Found 1 in the Big Room. Pacified it, sacced morgia, stoma and others to get a pre crown. And got frikking Thunderstroke.
    Dwarven Halls were ok, one set side by side, one not too far apart. Saved Khellie and found a ring of ice.
    Did Pyramid and Griffyard without incident, then went and finished Keethrax. Got to level 17 and did Darkforge - my usual strategy, take the Golems out 1 by 1. Found black and white dragon scale mails, no red. Decided to risk the ToEF anyway, with a ring of fire resistance and a cloak of invis.
    ToEF - a fire giant king gave me some grief, but I found some lovely shining silver bracers . Put them on, went to the top floor and messed with ACW with some sling bullets of darkness - and beat the crap out of it while it was staggering aimlessly around.
    Only after I came out did I realize that I had had NO fireproof blankets, and I did not suffer any equipment damage! Ok, a few lame arrows and tiny quarrels, but thats it.
    No wands of cold, so did the rift and found the Frost Bolt spell book, went to the ToTHK without incident. Sacced heavily in the altar on one of the cavernous levels.
    Went down CoC - Red Dragon vault gave me Skullcrusher, Far Slayer and Crown of Leadership. Cat Lord took me from level 25 to 27, skipped the air temple because I didnt have lightning resistance, Meleed ASB, went to Mana Temple - Nuurgy tried his tricks, but an amulet of light and humanoid slaying ammo took him out easy enough.
    Found a yellow crown, and another altar on the way up, sacced and got lightning immunity . Air Temple was another bashfest, went down to D50. I hadnt found any potions of uselessness, so no artifacts there. Did one handle easily, and when I tried for the second the balors swarmed. I went to extremely corrupted, and read all my SoCRs to get to some 8 corruptions.
    Then Fisty appeared - and he got me to 18 corruptions. Berserking Fisty is BAD BAD BAD. Went to D49. Used two RoDS to get more scrolls. Cleaned up, came back, shot Fisty closed the gate. I gained 8 levels in D50.
    Then went back up, killed Barney and the Black Unicorn, got cleaned up and left.

    -------------
    The first character where I didnt take Treasure Hunter, and look at what I found -
    2 AoLSs
    3 SoCRs
    5 RoDS
    30 artifacts

  2. #2

    Default

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    Per           St:41  Le:25  Wi:27  Dx:30  To:48  Ch:27  Ap:19  Ma:32  Pe:21 L+
    DV/PV: 48/48   H: 964(964)    P: 413(413)    Exp: 50/39789485   DrCh  Sp: 122
    Blessed Invisible Satiated
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  3. #3

    Default

    HTML Code:
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                  His achievements during his adventures:
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    Per, the dark elven ranger, saved the world with his brave efforts and
    became a great ruler while saving himself 21 times.
    He scored 17917756 points and advanced to level 50.
    He survived for 0 years, 119 days, 1 hour, 10 minutes and 40 seconds (210364
    turns).
    1 companion was killed during his adventures.
    Per visited 123 places.
    His strength score was modified by +27 during his career.
    His learning score was modified by +13 during his career.
    His willpower score was modified by +10 during his career.
    His dexterity score was modified by +1 during his career.
    His toughness score was modified by +34 during his career.
    His charisma score was modified by +2 during his career.
    His appearance score was modified by +6 during his career.
    His mana score was modified by +14 during his career.
    His perception score was modified by +2 during his career.
    He was unnaturally aged by 46 years.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He made a little water dragon very happy.
    He brought back joy into the life of a tiny girl.
    He defeated the arch enemy of a mighty karmic wyrm.
    He saved Khelavaster from certain death.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    9157 monsters perished under his attacks.
    The following 30 artifacts were generated during his adventure:
      the si
      the dwarven rune axe "Rolf's Companion"
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the heavy crossbow "The Far Slayer"
      the obsidian quarrel "Thunderstroke"
      the lead-filled mace "Big Punch"
      the scorched spear
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the boots of the divine messenger
      the black torc
      the rune-covered club "Skullcrusher"
      the bracers of war
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the staff of the archmagi
      the rune-covered heavy mace "Purifier"
      the crown of leadership
      the iron gauntlets "Ironfist"
      the weird tome
    He possessed the following intrinsics:
      He was fire resistant.
      He was poison resistant (enhanced through an item).
      He was cold resistant.
      He was acid resistant.
      He was lucky (enhanced through an item).
      Fate smiled upon him.
      He was able to teleport.
      He was able to control teleportation.
      He was invisible (gained through an item).
      He was stun resistant (gained through an item).
      He was paralyzation resistant (gained through an item).
      He was resistant to death rays (enhanced through an item).
      He was shock resistant.
      He was able to see invisible things (enhanced through an item).
      He was immune to shock attacks.
      He was able to resist confusion attacks (gained through items).
    He had the following talents: Affinity with Bows, Affinity with Crossbows,
    Affinity with Swords, Aggressive, Alert, Ambidextrous, Careful, Eagle Eye,
    Good Shot, Greased Lightning, Hardy, Immune to Pain, Iron Skin, Keen Shot,
    Lightning Shot, Quick, Quick Shot, Steel Skin, Tough Skin, Very Quick.
    He had a final speed score of 122 (final base speed: 127).
    He was a messiah of Elderon.
    He asked for 1 divine intervention.
    He was a holy champion of Order.

  4. #4

    Default Weapon Skills

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                                    Weapon Skills
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    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         3    +2    +1   +0   basic                63
    Daggers & knives         1    +1    +0   +0   basic                25
    Clubs & hammers          1    +1    +0   +0   basic                25
    Maces & flails           6    +4    +2   +1   skilled              275
    Swords                  15   +18   +12   +6   Grand Mastery
    Axes                     1    +1    +0   +0   basic                25
    Whips                    1    +1    +0   +1   basic                25
    Pole arms                6    +6    +2   +5   skilled              246
    Twohanded weapons        1    +1    +1   +0   basic                15
    Staves                   1    +1    +0   +1   basic                25
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   8   +16   +12   +2   excellent            176
    Bows                    10   +20   +15   +3   excellent            438
    Crossbows                8   +16   +12   +2   excellent            189
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     1    +2    +1   +0   basic                12
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  7   +14              skilled              111
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    ?Right hand: ?+151? bonus to hit, ?4d8+56? damage
    ?Left hand: ?+163? bonus to hit, ?2d8+60? damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    ?Ammunition: ?9?, base range: ?30?, ?+125? bonus to hit, ?2d6+60? damage

  5. #5
    Join Date
    Oct 2009
    Posts
    1,649

    Default

    19 of which are ... not dependant on TH
    Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
    Currently trying : Entertaining girlfriend. Very, Very, VERY hard.

    Just a silly online game

  6. #6
    nathrakh Guest

    Default

    Quote Originally Posted by Dudley View Post
    19 of which are ... not dependant on TH
    You mean 20 (and +1 from crowning) = 21.

  7. #7

    Default

    OK, Maybe the artifact thing should have been 9 artifacts -
    but seriously.
    Finding 3 artifacts in one Greater Vault was quite a bit of a bonus.
    And I kept finding RoDS all over the place.
    And its not really to say TH sucks or anything. It just struck me that I've been phenomenally lucky even without TH.
    I didnt even realize I had Purifier and Ironfist. I remember seeing a heavy mace in the BDC, but kind of ignored it as I was so into the Grand Mastery thing.

  8. #8
    nathrakh Guest

    Default

    Greater vaults spawn 2d2 artifacts so 3 isn't that rare. ,)

  9. #9
    Join Date
    Jan 2009
    Location
    Maryland
    Posts
    575

    Default

    Regarding TH, my characters without it rarely seem to live beyond
    level 10. It's not even an item issue - they just encounter extremely
    horrible luck (orc butcher with 120 speed in the big room as a gnome
    monk).
    Code:
    Really kick the child? [y/N]
    
    ..........
    ....@.....
    ....t.....
    ..........
    Yo dawg I heard you like buffalo so I put buffalo in your Buffalo now you can buffalo Buffalo buffalo while your Buffalo buffalo buffalo Buffalo buffalo!

    Ultras: GE Farmer, Hurthling Thief, Orc Weaponsmith
    Wins: HE Priest, GE Wizard, Human Necromancer, Gnome Elementalist, HE barbarian, Gnome Mindcrafter, Hurthling Paladin, Troll Healer

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