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Thread: The dig and kick bug

  1. #11
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    Point taken, when i said that it was gamebreaking, i meant imho it is a gamebreaker, and is extremely grinding, but everyone is entitled to their own opinion
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  2. #12
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    boh...
    i tink that Dragon gold farming is MORE "game breaker"
    if you are too greedy... the game break! very funny
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  3. #13
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    It's less a game breaker than an instance in which the game is broken - kickrobbing is an exploit. In any case, ADOM is full of game breakers, and it's up to you which ones to exploit and which ones you won't.
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  4. #14
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    I only kick rob potion shops.
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  5. #15
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    In short: blow up walls, place everything except potions in corner, go on outside-the-shop space, kick items to another outside-the-shop tile, pick'em up, sell'em back and repeat.

    On the subject of shops, interestingly enough, panicking shopkeepers won't flee further than their door, if you owe them money. Once you pay they still sit there. Had to blow my way out of the shop with a wand of destruction. Noticed this when a shoppy got attacked by an ancient karmic dragon trying to kill me

  6. #16
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    interesting. I wonder how I can exploit that?
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  7. #17
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    I was thinking the exact same thing... But I doubt the game checks to see if you owe the shopkeeper money before deciding whether to let them leave the shop. I can't see a panicking shopkeeper abandoning his wares... For that matter, does an afraid shopkeeper have any different behavior than a normal one?

  8. #18
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    Quote Originally Posted by psy_wombats View Post
    I was thinking the exact same thing... But I doubt the game checks to see if you owe the shopkeeper money before deciding whether to let them leave the shop. I can't see a panicking shopkeeper abandoning his wares... For that matter, does an afraid shopkeeper have any different behavior than a normal one?
    I know they don't like the unholy aura corruption. I used to think it was a way of killing shopkeepers without dooming/cursing but as far as I can tell sometimes it curses/dooms you and sometimes it doesn't.

  9. #19
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    Quote Originally Posted by gut View Post
    interesting. I wonder how I can exploit that?
    I used it to gain a shield from the numerous highly experienced ancient karmic dragons. They couldn't come inside the shop because he was blocking the doorway but they wouldn't breathe stuff at me either, in order not to hit him. So esentially I let them cluster together in that area before leaving.

    That was interesting to see, the way they wouldn't attack one another, the AKD's he hadn't engaged and the shopkeeper. They wouldn't even breathe at me if they had to do it through him. The only time a fracas broke out between them was when one AKD breathed directly at me, but I was in front of the shopkeeper. So he got angry and (after waiting for the AKD to come close enough) started whacking it full-force. Seeing as this was a D:40ish shop, the keeper held his own rather well

    To tell the truth, none of it is actually exploitable (except if an archer wants to start a fight between a missile using monster or one that uses breath attacks and a shopkeeper so as to cleanly get rid of the monster) but it's interesting, previously undocumented behaviour.

  10. #20
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    If you're interested, a detailed examination of kick-robbing, complete with tutorial and screenies, can be found at http://ancardia.wikia.com/wiki/Kick-robbing
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