Point taken, when i said that it was gamebreaking, i meant imho it is a gamebreaker, and is extremely grinding, but everyone is entitled to their own opinion
Point taken, when i said that it was gamebreaking, i meant imho it is a gamebreaker, and is extremely grinding, but everyone is entitled to their own opinion
boh...
i tink that Dragon gold farming is MORE "game breaker"
if you are too greedy... the game break! very funny
A true lier in a world of lying truth
It's less a game breaker than an instance in which the game is broken - kickrobbing is an exploit. In any case, ADOM is full of game breakers, and it's up to you which ones to exploit and which ones you won't.
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I only kick rob potion shops.
I said it before, and I'll say it again. If I knew scripture like you, I'd prolly be an athiest too.. -gut
/l、
(゚、 。 7
l、 ~ヽ
じしf_, )ノ
In short: blow up walls, place everything except potions in corner, go on outside-the-shop space, kick items to another outside-the-shop tile, pick'em up, sell'em back and repeat.
On the subject of shops, interestingly enough, panicking shopkeepers won't flee further than their door, if you owe them money. Once you pay they still sit there. Had to blow my way out of the shop with a wand of destruction. Noticed this when a shoppy got attacked by an ancient karmic dragon trying to kill me
interesting. I wonder how I can exploit that?
"Whip me!" pleads the adom player. The rng replies... "No."
I was thinking the exact same thing... But I doubt the game checks to see if you owe the shopkeeper money before deciding whether to let them leave the shop. I can't see a panicking shopkeeper abandoning his wares... For that matter, does an afraid shopkeeper have any different behavior than a normal one?
I used it to gain a shield from the numerous highly experienced ancient karmic dragons. They couldn't come inside the shop because he was blocking the doorway but they wouldn't breathe stuff at me either, in order not to hit him. So esentially I let them cluster together in that area before leaving.
That was interesting to see, the way they wouldn't attack one another, the AKD's he hadn't engaged and the shopkeeper. They wouldn't even breathe at me if they had to do it through him. The only time a fracas broke out between them was when one AKD breathed directly at me, but I was in front of the shopkeeper. So he got angry and (after waiting for the AKD to come close enough) started whacking it full-force. Seeing as this was a D:40ish shop, the keeper held his own rather well
To tell the truth, none of it is actually exploitable (except if an archer wants to start a fight between a missile using monster or one that uses breath attacks and a shopkeeper so as to cleanly get rid of the monster) but it's interesting, previously undocumented behaviour.
If you're interested, a detailed examination of kick-robbing, complete with tutorial and screenies, can be found at http://ancardia.wikia.com/wiki/Kick-robbing