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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 25
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 3 +2 +1 +0 basic 65
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 13 +16 +21 +5 Mastery 7151
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 7 +14 +10 +2 skilled 84
Crossbows 3 +6 +4 +1 basic 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
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Shields 1 +2 basic 25
Damage caused with your melee weapons:
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?Right hand: ?+211? bonus to hit, ?8d5+106? damage
Damage caused with your missile weapons:
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?Ammunition: ?1?, base range: ?14?, ?+112? bonus to hit, ?1d6+49? damage
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Skills
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Archery ..................100 (superb) [+1d3]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+2d4]
Climbing .................100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d3]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+1d5]
Food preservation ........100 (superb) [+1d3]
Haggling ................. 80 (great) [+1d3]
Healing ..................100 (superb) [+1d5]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+1d3]
Literacy .................100 (superb) [+1]
Metallurgy ............... 81 (great) [+1d3]
Pick pockets ............. 74 (great) [+1]
Stealth ..................100 (superb) [+1d3]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 94 (superb) [+1d5]
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Spells
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Cure Light Wounds: 9, 9pp (Effectivity: +0)
Darkness : 286, 4pp (Effectivity: +3)
Light : 263, 3pp (Effectivity: +3)
Magic Missile : 295, 8pp (Effectivity: +1)
Teleportation : 315, 22pp (Effectivity: +3)
Web : 295, 12pp (Effectivity: +0)
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all humans and lives a long and
prosperous life full of love, happiness and pleasure.
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His achievements during his adventures:
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Raie, the human fighter, saved the world with his brave efforts and became a
great ruler while saving himself 14 times.
He scored 12624368 points and advanced to level 50.
He survived for 0 years, 79 days, 0 hours, 32 minutes and 37 seconds (181563
turns).
Raie visited 116 places.
His strength score was modified by +29 during his career.
His learning score was modified by +6 during his career.
His willpower score was modified by +8 during his career.
His dexterity score was modified by +24 during his career.
His toughness score was modified by +16 during his career.
His charisma score was modified by +14 during his career.
His appearance score was modified by +6 during his career.
His mana score was modified by +11 during his career.
His perception score was modified by +8 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5201 monsters perished under his attacks.
The following 23 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the ancient claymore "Death's Blade"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the Chaos Orb of Elemental Mana
the jet-black battle axe "Executor"
the staff of the archmagi
the ring of immunity
the rune-covered heavy mace "Purifier"
the shining long spear "Soaker"
the emerald dagger "Serpent's Bite"
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was cold resistant.
He was acid resistant.
He was lucky.
Fate smiled upon him.
He was sleep resistant.
He was petrification resistant.
He was able to control teleportation.
He was invisible.
He was shock resistant.
He was able to see invisible things.
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks (gained through an item).
He was immune to ice attacks.
He had the following talents: Affinity with Twohanded Weapons, Aggressive,
Alert, Careful, Eagle Eye, Good Shot, Greased Lightning, Hardy, Immune to
Pain, Iron Skin, Keen Shot, Miser, Quick, Steel Skin, Tough Skin, Treasure
Hunter, Very Quick.
He had a final speed score of 139 (final base speed: 137).
He was a messiah of Onn.
He did not ask for divine help.
He was a holy champion of Order.