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Thread: Time for the Fire Tower?

  1. #1
    Join Date
    Mar 2008
    Posts
    109

    Default Time for the Fire Tower?

    Hi.

    This is a follow-up to my last thread here titled "Where to go now? On a really good roll...".

    It looks like it's getting to be time to do the Tower of Eternal Flames. High Kings tomb is down, Darkforge is done (but didn't find nice eternium weapons/armor But those steel golems fell easily esp. with tremendous blows and that was like 2-3 XP levels ago I think), 7LBs were destroyed by a steel golem shooting fire, I think (can't remember exactly what), so now what's next? What should I do to maximize my chances of success in the Tower? In desperation and not knowing really what to do, I touched off a gremlin bomb in D:9 to hopefully get a fireproof blanket (though now I've heard they burn up so that might have been a waste). This didn't yield that (though it may have eventually but it was getting tedious and the grems were gettin' thick -- set it off in a shuddering room with 2 water traps!), but I did get a ring of djinni summoning. What should I wish for? More scrolls of chaos resistance? Eternium armor?

    And I still have that mana battery corruption, which means I can't use wands! (Of course, the wands could melt in the heat, which would render it a moot point. That's the tough thing about the Tower -- not so much that it damages you (as this can be remedied more easily) -- but that it toasts your STUFF (which is not so easy to remedy, esp. considering the short lifetime of fireproof blankets).). There was one other time I managed to do the Tower, but I can't remember how I vanquished the Wyrm and it may have been more luck than anything else What should I do?

    Code:
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Mike    St:30  Le:18  Wi:23  Dx:32  To:31  Ch: 4  Ap:10  Ma: 9  Pe:16  N-
    DV/PV: 51/10   H: 332(332)   P: 56(56)   Exp: 20/887995   M: 122170
    
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    <snip>
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         6    +3    +2   +2   skilled              269
    Daggers & knives         1    +1    +0   +0   basic                25
    Clubs & hammers         10    +9    +6   +3   excellent            1863
    Maces & flails          11   +10    +7   +4   Mastery              2337
    Swords                   6    +4    +2   +1   skilled              127
    Axes                     1    +1    +0   +0   basic                25
    Whips                    1    +1    +0   +1   basic                25
    Pole arms                6    +6    +2   +5   skilled              275
    Twohanded weapons        5    +4    +6   +1   skilled              91
    Staves                   1    +1    +0   +1   basic                25
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            7
    Bows                     9   +18   +13   +3   excellent            558
    Crossbows                0    +0    +0   +0   unskilled            7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            6
    Thrown rocks & clubs     4    +8    +6   +1   skilled              25
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  9   +18              excellent            980
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +59 bonus to hit, 1d10+30 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 17, base range: 11, +56 bonus to hit, 1d6+30 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Frost Bolt       :    11,  18pp     (Effectivity: +0)
       Improved Fireball:     6,  38pp     (Effectivity: +0)
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Athletics ................100    (superb)       [+2d4]
      Backstabbing ............. 95    (superb)       [+1d5]
      Bridge building .......... 48    (fair)         [+2d4] (mr)
      Climbing ................. 71    (great)        [+3d3]
      Courage .................. 65    (good)         [+1d5]
      Detect traps ............. 59    (good)         [+2d4]
      Disarm traps ............. 11    (mediocre)     [+4d4]
      Dodge ....................100    (superb)       [+2d4]
      First aid ................ 77    (great)        [+2d4]
      Food preservation ........100    (superb)       [+1d5]
      Haggling ................. 22    (mediocre)     [+3d3]
      Healing ..................100    (superb)       [+1d3]
      Herbalism ................ 99    (superb)       [+2d4]
      Listening ................100    (superb)       [+3d3]
      Literacy ................. 84    (great)        [+1]
      Pick pockets ............. 75    (great)        [+1]
      Stealth ..................100    (superb)       [+1d5]
      Survival ................. 96    (superb)       [+2d4]
      Swimming ................. 84    (great)        [+2d4]
      Tactics .................. 73    (great)        [+1]
      Two weapon combat ........ 41    (fair)         [+4d4]
      Woodcraft ................100    (superb)       [+2d4]
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    Your antennae explore the details of your environment (Ap: -4).
    You are a living mana battery.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 3791 stones                Carrying capacity: 4875 stones
    
    Head          : mithril cap [+0, +2]                                  [40s]
    Neck          : amulet of light                                        [3s]
    Body          : -
    Girdle        : uncursed girdle of strength [+0, +0] {St+3}           [15s]
    Cloak         : -
    Right Hand    : uncursed large adamantium hammer (-1, 1d10+8)         [89s]
    Left Hand     : tower adamantium shield (-2) [+11, +2]               [108s]
    Right Ring    : uncursed ring of fire resistance                       [1s]
    Left Ring     : ring of fire resistance                                [1s]
    Bracers       : -
    Gauntlets     : -
    Boots         : -
    Missile weapon: uncursed short bow (+0, +3)                           [20s]
    Missiles      : bundle of 17 arrows (+0, 1d6)                         [34s]
    Tool          : uncursed pick axe (+1, 1d6+1)                         [75s]
    (cont'd)

  2. #2
    Join Date
    Mar 2008
    Posts
    109

    Default

    (cont'd from last)

    Code:
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 3405 stones   Carrying capacity: 4875 stones
    
    Helmets ('[')
       steel crown                                                        [65s]
    Armor ('[')
       uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
       uncursed blue dragon scale mail (-1, -4) [-1, +10]                [200s]
       mithril splint mail (-2, -4) [-2, +7]                             [360s]
    Shields ('[')
       tower shield                                                      [108s]
    Gauntlets ('[')
       uncursed thick gauntlets (-1, -2) [+0, +0]                         [15s]
       uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
       gloves                                                              [6s]
       blue gauntlets                                                     [10s]
    Cloaks ('[')
       uncursed cloak of invisibility (-1, +0) [+1, +0]                   [30s]
    Girdles ('[')
       uncursed girdle of greed [+0, +0]                                   [7s]
       uncursed eternium girdle [+0, +4]                                  [12s]
       eternium girdle [+0, +4]                                           [12s]
    Boots ('[')
       blessed leather boots [+0, +3]                                     [25s]
    Necklaces (''')
       uncursed necklace of rabies resistance                              [2s]
       uncursed amulet of balance                                          [3s]
       uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7}                [3s]
       blessed pendant of mana {Ma+2}                                      [3s]
       uncursed pendant of beauty {Ap+4}                                   [3s]
       uncursed rusty amulet of greed                                      [3s]
       uncursed necklace of the eye                                        [3s]
       uncursed amulet of luck                                             [8s]
       uncursed ankh                                                       [3s]
       uncursed amulet of defense +2                                       [3s]
       blessed amulet of protection +3                                     [3s]
       uncursed amulet of petrification resistance                         [3s]
       heap of 2 uncursed amulets of death ray resistance                 [14s]
       amulet of perseverance {Wi+3}                                       [3s]
       uncursed amulet of the cold heart {Ch-12}                           [3s]
       necklace of rabies resistance                                       [2s]
       gray amulet                                                         [3s]
    Bracers (',')
       uncursed bracers of war [+8, +4] {Dx+8}                            [10s]
    One-handed weapons ('(')
       blessed hatchet (+0, 1d6+1)                                        [50s]
       blessed adamantium mace (+0, 1d6+6)                                [72s]
       blessed adamantium flail (-1, 2d4+6)                              [108s]
       blessed mithril scimitar (+0, 1d8+3)                               [32s]
       blessed stone spear (+0, 1d8)                                     [120s]
    Missile weapons ('}')
       heap of 2 uncursed short bows (+1, +0)                             [40s]
    Missiles ('/')
       <various piles of arrows, got a little construct, humanoid, and general
       slaying ammo though>
    Tools (']')
       <keys, orb, sis>
    Instruments ('{')
       uncursed whistle                                                    [1s]
    Rings ('=')
       blessed ring of acid resistance                                     [1s]
       uncursed ring of cold resistance                                    [1s]
       uncursed ring of the fish                                           [1s]
       heap of 2 uncursed rings of stun resistance                         [2s]
       heap of 2 uncursed rings of searching                               [2s]
       uncursed ring of acid resistance                                    [1s]
       uncursed ring of slaying (+6 melee damage, +6 missile damage)       [1s]
       ring of the High Kings [+2, +3]                                     [1s]
       blessed ring of djinni summoning                                    [1s]
       ring of searching                                                   [1s]
    Wands ('\')
      <snip, all mostly useless due to mana battery>
    Potions ('!')
      <snip, some invis, no cure corruption, couple unidentified>
    Scrolls ('?')
       uncursed scroll of warning                                          [2s]
       cursed scroll of darkness                                           [2s]
       heap of 2 uncursed scrolls of teleportation                         [4s]
       heap of 2 uncursed blank scrolls                                    [4s]
       heap of 3 uncursed scrolls of protection                            [6s]
       cursed scroll of balance                                            [2s]
       blessed blank scroll                                                [2s]
       cursed scroll of amnesia                                            [2s]
       heap of 3 uncursed scrolls of increase melee accuracy               [6s]
       uncursed papyrus scroll                                             [2s]
       uncursed scroll of increase melee damage                            [2s]
       blessed scroll of amnesia                                           [2s]
       blessed scroll of familiar summoning                                [2s]
       uncursed scroll of repair                                           [2s]
       cursed scroll of power                                              [2s]
       uncursed scroll of gold detection                                   [2s]
       heap of 2 uncursed scrolls of darkness                              [4s]
       heap of 2 uncursed scrolls of power                                 [4s]
       uncursed scroll of light                                            [2s]
       uncursed scroll of item detection                                   [2s]
       cursed scroll of item detection                                     [2s]
       blessed scroll of chaos resistance                                  [2s]
       uncursed scroll of education                                        [2s]
       cursed scroll of danger                                             [2s]
       heap of 2 blank scrolls                                             [4s]
       scroll of defense                                                   [2s]
       scroll of monster detection                                         [2s]
       scroll of familiar summoning                                        [2s]
       scroll of darkness                                                  [2s]
       scroll labeled "DOGO FUTSF"                                         [2s]
       scroll of uncursing                                                 [2s]
       scroll of increase melee damage                                     [2s]
       scroll labeled "YTTOCS PU EM MAEB"                                  [2s]
    Food ('%')
       <herbs, etc.>
    Valuables ('$')
       28304 gold pieces                                                 [283s]
    Gems ('*')
       uncursed worthless piece of white glass                             [1s]
       uncursed topaz                                                      [1s]
       uncursed crystal of power                                           [1s]
       uncursed crystal of fire                                            [1s]
       green gem                                                           [1s]
       white gem                                                           [1s]
    
    
    ----------------------------------------------------------------------------
                                   Killed Monsters
    ----------------------------------------------------------------------------
    
    4935 monsters perished under his attacks.
    
    The following monsters were vanquished:
    <SNIP!>
    
    
    
    ----------------------------------------------------------------------------
                                    Achievements
    ----------------------------------------------------------------------------
    
    He survived for 0 years, 75 days, 9 hours, 20 minutes and 28 seconds (122170
    turns).
    
    <15 days and I'm toast?>
    
    Mike visited 72 places.
    His strength score was modified by +5 during his career.
    His learning score was modified by +8 during his career.
    His willpower score was modified by +9 during his career.
    His dexterity score was modified by +19 during his career.
    His toughness score was modified by +12 during his career.
    His appearance score was modified by +5 during his career.
    His mana score was modified by +3 during his career.
    His perception score was modified by +1 during his career.
    He was the champion of the arena.
    He was a member of the thieves guild.

  3. #3
    Join Date
    Jan 2009
    Location
    Maryland
    Posts
    575

    Default

    Blessed fireproof blankets don't poof "easily", at least, they only
    have a low chance of poofing in short order, and usually only if
    you are carrying a lot of items that need to be protected.
    Usually they last the entire game for me.

    Before you go into the tower, drop anything
    you do not need, say in the old barbarian's glade (away from the
    barbarian), in the mystic's room in dwarftown, etc. Examples of
    things you probably don't need: All those amulets, any extra rings,
    but not your wands; with mana battery, dropping them will
    drain them of their charges.

    For equipment just before you go in, I'd recommend:

    Code:
    Head          : mithril cap [+0, +2]                                  [40s]
    Neck          : Preserver
    Body          : Ancient Mummy Wrapping
    Girdle        : Eternium girdle
    Cloak         : - 
    Right Hand    : uncursed large adamantium hammer (-1, 1d10+8)         [89s]
    Left Hand     : tower adamantium shield (-2) [+11, +2]               [108s]
    Right Ring    : Ring of the high kings
    Left Ring     : ring of fire resistance                                [1s]
    Bracers       : Bracers of War
    Gauntlets     : Elemental Gauntlets
    Boots         : -
    Missile weapon: None
    Missiles      : None
    Tool          : Water orb
    Changes in bold. Artifacts aren't subject to equipment destruction.
    Also, did you not finish Thrundarr's quests? The mace from those
    is a lot better than the adamantium hammer you're wielding...
    Also, the 90 day limit isn't -too- damning. Almost all my wins
    have more than 90 days packed into them
    Last edited by Sadface; 03-05-2010 at 12:43 AM.
    Code:
    Really kick the child? [y/N]
    
    ..........
    ....@.....
    ....t.....
    ..........
    Yo dawg I heard you like buffalo so I put buffalo in your Buffalo now you can buffalo Buffalo buffalo while your Buffalo buffalo buffalo Buffalo buffalo!

    Ultras: GE Farmer, Hurthling Thief, Orc Weaponsmith
    Wins: HE Priest, GE Wizard, Human Necromancer, Gnome Elementalist, HE barbarian, Gnome Mindcrafter, Hurthling Paladin, Troll Healer

  4. #4
    Join Date
    Mar 2008
    Posts
    109

    Default

    So should I spend the ring of djinni summoning on the fireproof blankets, then? Just got the big mace. I thought it'd be a problem since the daemon is a stat drainer (casts spells which means it can do it at a distance! yikes!) but I managed to get it on the altar with no fuss now.

    Unfortunately I just made a mistake and dropped "everything" hastily, dropping wands too! Crap!!!! But it's not like I would have gotten more charges out of them as the MB would have drained them on zapping. I suppose when I remove MB though I might have more booze, etc. so it's not necessarily a huge problem.

    But how should I tackle the Ancient Chaos Wyrm? No missiles, you know... Just spend every attack wand on it (now 1-shot, remember?)?

  5. #5
    Join Date
    May 2008
    Posts
    1,540

    Default

    Curse your invisibilty potions. Equip big punch and the stuff sadface pointed out.

    Drop everything by stairs on CoC1 apart from the stuff sadface pointed out, get yourself bloated, and explore to the top of the tower.

    Go back, pick up several means of digging and your invis pots, your confusion pots, and your blindness pots. Get yourself bloated again.

    Run through tower, dig into temple, kill stuff. Hide around a corner, wait for Wyrm to come out. Throw cursed invis pot in his face, beserk the crap out of him with big punch, if you find yourself with less than 100HP, use the water orb, beserk the crap out of him some more, blind/confuse him again if required, watch him die. Party.

    As long as you have several means of digging into temple, like two pick axes maybe, you will most likely be fine. Just move as fast as possible.

    If really in doubt, remove mana battery, charge up a teleport wand with booze, and thus achieve second run through in much less turns.

    Screw the blankets. And screw the 90 day time limit. Its really no big deal.

  6. #6
    Join Date
    Mar 2008
    Posts
    109

    Default

    Where am I going to get more pick axes?

    The problem is the potions will be disintegrating as I'm fighting the monsters, which leaves less for the Wyrm! What do I do? And where can I get unholy water to curse? Also, aren't cursed items more likely to be destroyed? Thus the potions vanish faster. And I only have 3 potions of invisibility... no potions of blindness, no confusion...
    Last edited by mike3; 03-05-2010 at 09:29 PM.

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