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Thread: gut's question system CHEAT SHEET

  1. #11
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    May 2008
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    880

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    Nice job, although I'll probably still use the automatic answer system for most of my games.

  2. #12
    Join Date
    Mar 2008
    Location
    Kentucky
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    > as a logical creature, I do not see your logical reasoning for compiling
    > the opening questions here, as it's already been done

    It has already been done sub-optimally.

    > I'd use the Find/Highlight feature of Firefox

    >>"find" the key word of the question to find rapidly

    I have already done things these ways. They are not
    optimal. Wanna test it? Give it a few tries. No, not
    two tries, maybe twenty. Process works like this:

    Step 1: See question
    Step 2: Switch from ADOM to browser.
    Step 3: CTRL-F(ind) keyword(s) in browser.
    Step 4: Evaluate stat arrangements to see what you need for your PC.
    Step 5: Switch back to ADOM and enter.
    Step 6: Repeat x10

    If each step takes 1 minute, you have just eaten
    10 minutes of your life per roll. Which accurately
    explains why everyone HATES the question system.
    The worst part is, it's so cumbersome to use, it
    really inhibits the whole memorization process. I
    can honestly say, after one has the questions
    memorized, you can zip through the questions in
    under 1 minute.

    > C) Why did you choose brown for melee?

    Beastfighters and barbarians are brown. I could switch
    to light brown, but that's something that is easily
    corrected later.

    > It could be argued that your colouring is a sort of improveme

    Yeah, that's the main thing, to make the answers quickly
    identifiable. Only thing I hadn't planned for is the 10K
    limit. Maybe I'll stick a copy on a webhost when I'm finished.

    > advertisement for IGB.

    The info is in Andy Williams GB:

    "0.14.15 The opening question system
    List courtesy of Raymond Martineau."

    He has said in the past that no code dived
    info is in the GB, but it seems like it almost
    has to be to me as well.
    "Whip me!" pleads the adom player. The rng replies... "No."

  3. #13
    Join Date
    Dec 2009
    Location
    Arizona, USA
    Posts
    308

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    I think the question system would be way cooler, and more used if it affected more things like alignment, starting equipment/money, and well... I guess thats it.

  4. #14
    Join Date
    Mar 2008
    Location
    Marlborough, MA
    Posts
    118

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    Quote Originally Posted by Albahan View Post
    I think the question system would be way cooler, and more used if it affected more things like alignment, starting equipment/money, and well... I guess thats it.

    Agreed, great idea.
    Ste@m rolling monsters like an 18 wheeler, with a drunk driver driving, there's no surviving!

    Way too strong to rely on pr@yers and hope, I walk out the jungle in bear skin coats.

  5. #15

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    After having randomly rolled my stats for god knows how long, I decided to give questions a try.

    Picked all the Le+ answers.

    "Fool! You think you can trick the RNG with your code dived ignorance?!?"

    My dark elven necromancer starts with a Learning stat of 12...

  6. #16
    Join Date
    Dec 2008
    Location
    Moscow, Russia
    Posts
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    Quote Originally Posted by lotuskip View Post
    My dark elven necromancer starts with a Learning stat of 12...
    Yep, this is the reason I don't use question system. Maybe I'm unlucky but about 4 times I tried to get uber-learning (or uber-perception - just for some forgotten reason) I ended with some shit. It even gave me the idea that game uses some mechanics to cope with question system..

  7. #17
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

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    > It even gave me the idea that game uses some
    > mechanics to cope with question system..

    I don't think the game cares for one pumping stats via
    questions.I have experienced similar results though, for
    dark elven necros. This is further reason why Idisbelieve
    the race stats posted in the GB and IGB. I have no proof
    though, other than the gazillions of wizards that I've
    rolled. Pumping Le usually results in a 5 point gain or
    more for them.

    I've actually abandoned this list before completing it.
    Sorry, but my enthusiasm just waned. Don't really think
    it was that useful anyway
    "Whip me!" pleads the adom player. The rng replies... "No."

  8. #18
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

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    You gotten the responses to question 50 mixed up. How many others are wrong, I wonder? Typical gut, utterly unreliable...
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  9. #19
    Join Date
    Aug 2009
    Posts
    2,828

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    About the dark elf necro problem: I had a similar experience when trying to create a troll barbarian with exceptional strength and toughness. It did not work.

    I think the problem is that some (already low) stats would be pushed too low by extreme modifiers. For example, a troll barb with learning score of 3 and getting -5 learning from questions won't work, so it's to be expected that something will go wrong. With the dark elf necro, I think it has to do with ap and especially cha being pushed too low.

    As a test, I created just 10 drakeling beastfighters (no dragon starsign) with randomly modded stats. Str and To both averaged at about 20, with lowest value 16 and highest 23.

    Next, created two new drakeling beastfighters, enabled questions, consistently maxed str and to. Values were in the 24-25 range both times. My theory is that those questions do have merits after all, but only for race / class combos that do not have some extremely low natural stats.
    You steal a scroll labelled HITME. The orc hits you.

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