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Thread: Pressing bug fixes: Which ones?

  1. #11
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    I think Alucard mentioned most of the most important ones. Khelly bug, ingot bug, and "Skilled" are the most important because they crash the game. Piety overflow I would also rate as quite important, because it is an easy and cheap exploit. But let me mention some more that haven't been mentioned:

    - Darkness does not work as normal on door squares. A monster standing on a dark door square always sees the player.
    - It is possible to rob some shops without getting noticed by the shopkeeper by digging the walls, putting items in a corner of the store, and then kicking them diagonally. The shopkeeper can blatantly see you doing this and won't notice. You can see more info about this bug on: http://ancardia.wikia.com/wiki/Kick-robbing
    - Background corruption only increases once, on day 90. Correct me if I'm wrong but I have seen here that it was supposed to increase again on day 180, etc. If it is so, this would be an important bug since the game is not as difficult as planned
    - Fireproof blankets work better if you are doomed in the Tower than if you are not doomed.
    - I don't know if this is a bug or an intended feature, but in the Casino, you can play as long as you wish with a slot machine without getting any corruption. Perhaps it was intended, but I feel there should be a downside to putting a paperweight on top of the space key and getting millions on the slot machines.
    - I'm sure some more experienced (or scummy) player will be able to complete this, but I think there is a really abusive exploit with the monk's circular kick. Something like that when there is a pet adjacent to you, the circular kick takes no turns at all and you can repeat it indefinitely without the monsters being able to do anything. I don't remember the details of this one, can anyone elaborate?

    I don't have an iPad so sadly I won't build that version (I'd be willing to pay for ADOM, but not for the iPad...); but I hope everything goes well, and we can enjoy the bugfixes in regular ADOM!

  2. #12
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    Game-crashing bugs



    Edited to include:

    Other bugs I deem nontrivial




    Quote Originally Posted by Al-Khwarizmi View Post
    - I'm sure some more experienced (or scummy) player will be able to complete this, but I think there is a really abusive exploit with the monk's circular kick. Something like that when there is a pet adjacent to you, the circular kick takes no turns at all and you can repeat it indefinitely without the monsters being able to do anything. I don't remember the details of this one, can anyone elaborate?
    Last edited by Nezur; 04-05-2010 at 11:58 PM.

  3. #13
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    * polemarms typo - the talent selection screen says "Affinity with polemarms"
    * "You feel the anger of Order brewing" - reading tracts, this one is used twice, appearently once instead of "You feel the anger of Balance brewing."
    * The the djinni is gone - one "the" is superfluous
    * -foo- is hit by the the acidic glob! - again, one more 'the'
    * The sky is filled blazing stars - missing 'with'
    * There are more typos in monsters descriptions but i can't remember exactly where

    These are not critical but should be very easy to fix.

  4. #14
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    Here's the ones that I know of that I feel are serious detriment to the game (rather than just inconvenience or preferences):

    • Aforementioned Khelly crash and ingot bugs.
    • Aforementioned berserking monster (particularly the annoying berserking companion crash)
    • Circle kick bug (using circle kick or all around attack with a non-hostile next to you will give the message "Are you sure you want to kick the -foo-" if you say no, you still kick all other creatures around, at no turn penalty. Basically lets you kill anything you can hit with a kick.)
    • Skilled talent bug
    • There are a few rare bugs with scrolls of item destruction. I believe if you have 4 (of differing status) in your inventory and nothing else you get an infinite loop.
    • Dipping gold into a potion of exchange crashes the game
    • Aforementioned dragon doubling and piety overflow bugs.
    • A few NPCs (Gaab'Baay for sure... I think there's a few others) will crash the game if they step on a trap.
    • PCs with high swimming skill use more energy to move while in water than PCs without it.


    Things I'd really love to see fixed:
    • Monsters that do not see invisible do not react to invisible PCs casting bolt spells or using wands
    • Monsters that do not see in darkness will stand around and let themselves get clobbered.
    • Most monsters have no resistance to blindness, confusion, stun, or paralysis. This includes the orb guardians and Andor Drakon.
    • PCs can dip up to 19 rings at once into a potion of exchange, leading to the possibility of generating a wish engine that gives unlimited wishes.
    • The metallurgy skill appears to have little-to-no practical effect on gameplay.
    • I think there's a few more, but that's all I can think of off the top of my head.


    Quote Originally Posted by adom-admin
    ?What about the unicorns?
    I believe the Unicorn starsign actually makes it easier to change alignment rather than harder to as it claims.
    Last edited by JellySlayer; 04-05-2010 at 08:35 PM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #15
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    Quote Originally Posted by JellySlayer View Post
    • PCs can dip up to 19 rings at once into a potion of exchange, leading to the possibility of generating a wish engine that gives unlimited wishes.
    I think this is especially important in your 'would love to see' section.

  6. #16
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    Quote Originally Posted by JellySlayer View Post
    • PCs can dip up to 19 rings at once into a potion of exchange, leading to the possibility of generating a wish engine that gives unlimited wishes.
    A good solution: Make the djinni destroy the ring he comes from instead of turning it into a brass ring. The djinni would like to destroy its former prison, no?
    Last edited by Laukku; 04-05-2010 at 09:29 PM.
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  7. #17
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    Several bugs related to identification:
    * some/most amulets don't autoidentify even if a character knows them already (e.g. you identified a glass amulet as an amulet of light, but you'll keep finding glass amulets instead of amulets of light)
    * some pieces of armor do autoidentify despite the fact that most don't - metal boots, dragon-leather gauntlets, gauntlets of peace, metal girdles (e.g. I've found "metal boots [96]", I identified it as "mithril boots [-1,+2] [96s]" and I won't find "metal boots [96s]" in the same game again, I'll see right off the bat their stats, even if they are different)

  8. #18

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    Quote Originally Posted by zasvid View Post
    Several bugs related to identification:
    * some/most amulets don't autoidentify even if a character knows them already (e.g. you identified a glass amulet as an amulet of light, but you'll keep finding glass amulets instead of amulets of light)
    * some pieces of armor do autoidentify despite the fact that most don't - metal boots, dragon-leather gauntlets, gauntlets of peace, metal girdles (e.g. I've found "metal boots [96]", I identified it as "mithril boots [-1,+2] [96s]" and I won't find "metal boots [96s]" in the same game again, I'll see right off the bat their stats, even if they are different)
    Well gauntlets of peace autoidentify because they are autocursing.

  9. #19
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    Quote Originally Posted by Laukku View Post
    A good solution: Make the djinni destroy the ring he comes from instead of turning it into a brass ring. The djinni would like to destroy its former prison, no?
    My preference would be to make it that you can only dip 1 item at a time into PoEX (like with PoRC). Otherwise you can still get 19 wishes for a dip, which is gamebreaking enough, you just can't build the engine.

    A few more bugs or weird behaviours:
    • This might have been intentional, but the "Justifier" artifact is completely useless to priests, despite the fact they can be crowned with it. It's believed that whereas paladins get double damage with it, priests deal half the reported damage.
    • When you melt a weapon or armor with a prefix/suffix/rusty/broken (eg. with firebolt), this tag is carried over to the ingot that is created. The ego ingot doesn't seem to do anything special, but it strangely named (eg. poisonous ingot).
    • Cursed scrolls of repair will "break" normally unbreakable equipment like herbs and potions.
    • Necromancers will occasionally start with a tract of order or book of Confuscious instead of a spellbook. Could be intentional, I guess.
    • Some monsters will overflow experience and only give 1 point instead of full value. Andor Drakon and the Cat lord are classic examples.
    Last edited by JellySlayer; 04-06-2010 at 04:24 AM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  10. #20
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    Quote Originally Posted by da1edwin View Post
    Well gauntlets of peace autoidentify because they are autocursing.
    But that's not something you notice when you see another pair lying on the ground, never touched by character's hand before.

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