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Thread: Pressing bug fixes: Which ones?

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  1. #1
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    Default Pressing bug fixes: Which ones?

    Ok, to get back into ADOM development we need a hand from you. Please respond on this thread to the question "Which bugs are the most important ones to be fixed in the next ADOM release?" - after reading the latest blog post on iADOM.

    Pleae note that we currently are not looking for feature requests as the bog post explains. The next version will integrate with the iPad UI and it will fix pressing bugs (which will trickle down into new releases for the other platforms), nothing else for now.

    Please be as specific as possible by linking bug fix requests with entries from the bug database, important discussions about the bugs and whatever else might help to get us up to speed.

    Thanks,

    Thomas
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  2. #2
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    It's a bit ambiguous what constitutes an important bug. Some can have a big impact, but are easily avoided once you are aware of them.

    One bug that I'd like to see fixed is the generation of random artifacts. The bug report http://www.adom.de/adom/report.php3?ident=4546 contains some detailed information about it. Some of that is based on reverse engineering, but I'm sure that's OK in this circumstance.

  3. #3

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    Let's see..

    Items sometimes generated with the wrong identified state (notably ingots and Khelevaster's spellbooks) cause crashes
    "Uberjackal" effect where summoned creatures and pre-existing monsters, notably jackals, wolves, and chaos servants, get too much stronger by the end game.
    Monsters entering blind rage and attacking themselves
    The Skilled talent crashes the game
    Piety overflow allows you to go super negative then wrap to super positive relations with a god
    As in the post before, several artifacts can't be generated
    ADOM, where the most commonly used letter in the alphabet is the explosive rune. - starfries

  4. #4
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    The 'good learner' talent supposedly gives ~40% increase in exp instead of 2%
    Also, the 'speedy greater moloch' has ended at least one of my potential ultra PC's http://www.adom.de/adom/report.php3?ident=2850
    In addition, though I'm not sure its actually a bug, I've heard of mobs like rats being able to pick up moloch armor which seems to me to be a bit odd
    Oh and one last one, bats being able to see in the dark but not invisible http://www.adom.de/adom/report.php3?ident=3761

  5. #5
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    The fact that save files can spontaneously become unloadable.
    The fact that ADOM being tied to a commercially-locked device that not all of us have would be bad.
    The fact that there are lots of silly things you need to avoid to prevent crashes.
    The fact that Unicorn works backwards.
    The fact that some talents variously don't work as advertised, don't work at all, or crash.

  6. #6
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    I think the most pressing ones have been mentioned... Ingot/Khelly crash is the worst by far. A few others:

    -Elementalist level 6 class power (fire resistance) does not work
    -Death on a Monday from low HP is still possible (though exceedingly rare)
    -Bug in score calculation leads to incredibly high score if the merchant's guild owes you money
    -Monsters give double xp when invisible even if the player can see invis
    -Dragons drop double the amount of gold they pick up (highly exploitable)
    -both good and great learner talents give a bugged bonus to xp
    -stat training from herbs/corpses/Garth is based on currently modified stats instead of base stats (leading to abuse of sickness and starvation to pump stats artificially high)
    -door traps set off by enemies will attribute kills to the player
    -several Mad Minstrel songs added in the latest version don't display properly (in particular the long R Howard poem and the two songs starting "Whether champion" and "Fire - fierce" (the latter two have their stanzas split up))

    Sorry I don't have direct links to any specific reports or further details - these are simply things which are common knowledge to the community.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  7. #7
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    Er, also, really less important, but Waldenbrook will happily give good money for dwarven child corpses. And the cat lord doesn't mind you cooking and eating kitty corpses in front of him. And feeding beggars burb roots, poisoned meat and even the corpses of other beggars is considered a pure and lawful act.

    Just, y'know, in case you wanted to change some of the funnier elements in the game...
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  8. #8
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    Quote Originally Posted by coppro View Post
    The fact that save files can spontaneously become unloadable.
    The fact that ADOM being tied to a commercially-locked device that not all of us have would be bad.
    The fact that there are lots of silly things you need to avoid to prevent crashes.
    The fact that Unicorn works backwards.
    The fact that some talents variously don't work as advertised, don't work at all, or crash.
    That was only moderately helpful :-) Let's see point by point:

    • As far as I know save file become unloadable either due to upgrades to a new version (because it can be extremely difficult to keep savefile compatibility and I never intended to spend time on that) or when the game crashes.
    • ADOM will not become locked to a commercial device. As mentioned in the blog post all bug fixes trickle down to the other platforms. As would most improvements save for some special "commercial only ones". Which would never have been implemented in the free version in any case. So you don't lose anything.
    • Be more specific about the silly things. That might serve to get them fixed.
    • What about the unicorns?
    • And please be more specific about the talents... although I suspect that the other postings already contained the most important ones.
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  9. #9
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    I think Alucard mentioned most of the most important ones. Khelly bug, ingot bug, and "Skilled" are the most important because they crash the game. Piety overflow I would also rate as quite important, because it is an easy and cheap exploit. But let me mention some more that haven't been mentioned:

    - Darkness does not work as normal on door squares. A monster standing on a dark door square always sees the player.
    - It is possible to rob some shops without getting noticed by the shopkeeper by digging the walls, putting items in a corner of the store, and then kicking them diagonally. The shopkeeper can blatantly see you doing this and won't notice. You can see more info about this bug on: http://ancardia.wikia.com/wiki/Kick-robbing
    - Background corruption only increases once, on day 90. Correct me if I'm wrong but I have seen here that it was supposed to increase again on day 180, etc. If it is so, this would be an important bug since the game is not as difficult as planned
    - Fireproof blankets work better if you are doomed in the Tower than if you are not doomed.
    - I don't know if this is a bug or an intended feature, but in the Casino, you can play as long as you wish with a slot machine without getting any corruption. Perhaps it was intended, but I feel there should be a downside to putting a paperweight on top of the space key and getting millions on the slot machines.
    - I'm sure some more experienced (or scummy) player will be able to complete this, but I think there is a really abusive exploit with the monk's circular kick. Something like that when there is a pet adjacent to you, the circular kick takes no turns at all and you can repeat it indefinitely without the monsters being able to do anything. I don't remember the details of this one, can anyone elaborate?

    I don't have an iPad so sadly I won't build that version (I'd be willing to pay for ADOM, but not for the iPad...); but I hope everything goes well, and we can enjoy the bugfixes in regular ADOM!

  10. #10
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    Quote Originally Posted by adom-admin View Post
    [*]What about the unicorns?
    The Unicorn starsign actually makes you get more corrupted, not less. I think there's a few alignment-related signs that are inverted as well (Tree?)

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