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Thread: Pressing bug fixes: Which ones?

  1. #1
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    Default Pressing bug fixes: Which ones?

    Ok, to get back into ADOM development we need a hand from you. Please respond on this thread to the question "Which bugs are the most important ones to be fixed in the next ADOM release?" - after reading the latest blog post on iADOM.

    Pleae note that we currently are not looking for feature requests as the bog post explains. The next version will integrate with the iPad UI and it will fix pressing bugs (which will trickle down into new releases for the other platforms), nothing else for now.

    Please be as specific as possible by linking bug fix requests with entries from the bug database, important discussions about the bugs and whatever else might help to get us up to speed.

    Thanks,

    Thomas
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  2. #2
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    It's a bit ambiguous what constitutes an important bug. Some can have a big impact, but are easily avoided once you are aware of them.

    One bug that I'd like to see fixed is the generation of random artifacts. The bug report http://www.adom.de/adom/report.php3?ident=4546 contains some detailed information about it. Some of that is based on reverse engineering, but I'm sure that's OK in this circumstance.

  3. #3

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    Let's see..

    Items sometimes generated with the wrong identified state (notably ingots and Khelevaster's spellbooks) cause crashes
    "Uberjackal" effect where summoned creatures and pre-existing monsters, notably jackals, wolves, and chaos servants, get too much stronger by the end game.
    Monsters entering blind rage and attacking themselves
    The Skilled talent crashes the game
    Piety overflow allows you to go super negative then wrap to super positive relations with a god
    As in the post before, several artifacts can't be generated
    ADOM, where the most commonly used letter in the alphabet is the explosive rune. - starfries

  4. #4
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    The 'good learner' talent supposedly gives ~40% increase in exp instead of 2%
    Also, the 'speedy greater moloch' has ended at least one of my potential ultra PC's http://www.adom.de/adom/report.php3?ident=2850
    In addition, though I'm not sure its actually a bug, I've heard of mobs like rats being able to pick up moloch armor which seems to me to be a bit odd
    Oh and one last one, bats being able to see in the dark but not invisible http://www.adom.de/adom/report.php3?ident=3761

  5. #5
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    The fact that save files can spontaneously become unloadable.
    The fact that ADOM being tied to a commercially-locked device that not all of us have would be bad.
    The fact that there are lots of silly things you need to avoid to prevent crashes.
    The fact that Unicorn works backwards.
    The fact that some talents variously don't work as advertised, don't work at all, or crash.

  6. #6
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    I think the most pressing ones have been mentioned... Ingot/Khelly crash is the worst by far. A few others:

    -Elementalist level 6 class power (fire resistance) does not work
    -Death on a Monday from low HP is still possible (though exceedingly rare)
    -Bug in score calculation leads to incredibly high score if the merchant's guild owes you money
    -Monsters give double xp when invisible even if the player can see invis
    -Dragons drop double the amount of gold they pick up (highly exploitable)
    -both good and great learner talents give a bugged bonus to xp
    -stat training from herbs/corpses/Garth is based on currently modified stats instead of base stats (leading to abuse of sickness and starvation to pump stats artificially high)
    -door traps set off by enemies will attribute kills to the player
    -several Mad Minstrel songs added in the latest version don't display properly (in particular the long R Howard poem and the two songs starting "Whether champion" and "Fire - fierce" (the latter two have their stanzas split up))

    Sorry I don't have direct links to any specific reports or further details - these are simply things which are common knowledge to the community.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  7. #7
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    Er, also, really less important, but Waldenbrook will happily give good money for dwarven child corpses. And the cat lord doesn't mind you cooking and eating kitty corpses in front of him. And feeding beggars burb roots, poisoned meat and even the corpses of other beggars is considered a pure and lawful act.

    Just, y'know, in case you wanted to change some of the funnier elements in the game...
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  8. #8
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    Quote Originally Posted by coppro View Post
    The fact that save files can spontaneously become unloadable.
    The fact that ADOM being tied to a commercially-locked device that not all of us have would be bad.
    The fact that there are lots of silly things you need to avoid to prevent crashes.
    The fact that Unicorn works backwards.
    The fact that some talents variously don't work as advertised, don't work at all, or crash.
    That was only moderately helpful :-) Let's see point by point:

    • As far as I know save file become unloadable either due to upgrades to a new version (because it can be extremely difficult to keep savefile compatibility and I never intended to spend time on that) or when the game crashes.
    • ADOM will not become locked to a commercial device. As mentioned in the blog post all bug fixes trickle down to the other platforms. As would most improvements save for some special "commercial only ones". Which would never have been implemented in the free version in any case. So you don't lose anything.
    • Be more specific about the silly things. That might serve to get them fixed.
    • What about the unicorns?
    • And please be more specific about the talents... although I suspect that the other postings already contained the most important ones.
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  9. #9
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    Quote Originally Posted by coppro View Post
    The fact that ADOM being tied to a commercially-locked device that not all of us have would be bad.
    I believe the opposite.
    Although, I am admittedly no fan of Apple I believe that only good things will come from this. First of all it brings TB back to ADOM, which may (hopefully) also give him motivation to then work more on JADE. After reading the Blog post he seems to be very excited about this idea and as he said "re-invigorated" which can only mean good things for this community, including new versions of ADOM which gets me excited.

  10. #10
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    Lightbulb few more

    * kick robbing bug - http://ancardia.wikia.com/wiki/Kick_robbing
    * naming the unseen bug - the 'n'ame command can be used to detect invisible monsters
    * free healing bug - walking against a wall gives a free healing, monsters do not get to act
    * decreasing the turn counter bug - when quitting during picking up a pile of items the turns counter gets decremented
    * exchanging gold bug - dipping gold into a blessed potion of exchange crashes the game
    * integer overflow bug - especially exploitable is piety overflow, with dragon gold doubling can produce negative pile of gold which crashes the game
    * the candle birthsign is way too overpowered compared to others

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