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Thread: Pressing bug fixes: Which ones?

  1. #61
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    Quote Originally Posted by mike3 View Post
    So then how are you supposed to get high stats, then?
    Well, that'd be the discussion of whether you're actually supposed to get 40+ stats in the first place.

    Seeing as how there are rather hard limits on most "scummable" stat gain methods (corpses, herbs), the workarounds and infinite scums (sickness, casino) break the concept. Therefore, i'd consider it a good idea to even it out again - either by plugging the loopholes or by removing the limits entirely.

    Still, not a pressing bug fix in any case.

    And i'd like the casino mostly slashed - just leave maybe ten machines, with standard casino mechanics - bank has the advantage, but with good RNG luck you might end up with a nice big wad of cash.

  2. #62
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    Quote Originally Posted by Pumpernickel View Post
    And i'd like the casino mostly slashed - just leave maybe ten machines, with standard casino mechanics - bank has the advantage, but with good RNG luck you might end up with a nice big wad of cash.
    or implement the gambling addiction corruption ?

  3. #63
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    What I'd like to see is the option to throw the weapons in your hands (Like :t or something) so that when you wield the Runecovered trident or the hammer of the gods, you don't have to switch them around to throw them. (Unless of course the weapon is cursed, then you can't)

    Also, the inventory map would be a good idea so that you don't have to remember where the nearest forge/alter/herbs/whatever is. And then the option to name spots on the map would be nice such as "This rooms locks a cat" or "tension room filled with baddies" to avoid them.
    When in darkness, you can always see the light (unless you're in ADOM)

    Most successful combos for me: Grey elf wizards, trollish healers, dark elf beast-fighters, Gnomey monks, and any race barbarians.

  4. #64
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    Quote Originally Posted by The Metro Gnome View Post
    What I'd like to see is the option to throw the weapons in your hands (Like :t or something) so that when you wield the Runecovered trident or the hammer of the gods, you don't have to switch them around to throw them. (Unless of course the weapon is cursed, then you can't)
    A more natural solution is to have it that you have to put your missile weapons in your hands to fight with them. How you can dual wield two maces and shoot a crossbow at the same time is beyond me

    Quote Originally Posted by The Metro Gnome View Post
    Also, the inventory map would be a good idea so that you don't have to remember where the nearest forge/alter/herbs/whatever is. And then the option to name spots on the map would be nice such as "This rooms locks a cat" or "tension room filled with baddies" to avoid them.
    There's a program called "Notepad" that works great for this sort of thing. Some people consider using it a bit scummy though.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #65
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    Well, realism usually spoils a game. But having the throw thingy would be nice (or a compromise would be it takes longer to shoot if not in the hand unless you have a dagger or something)

    Notepad doesn't record down specific details like what some levels look like or the exact location of the alter.
    When in darkness, you can always see the light (unless you're in ADOM)

    Most successful combos for me: Grey elf wizards, trollish healers, dark elf beast-fighters, Gnomey monks, and any race barbarians.

  6. #66
    Join Date
    May 2010
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    Quote Originally Posted by Pumpernickel View Post
    Well, that'd be the discussion of whether you're actually supposed to get 40+ stats in the first place.

    Seeing as how there are rather hard limits on most "scummable" stat gain methods (corpses, herbs), the workarounds and infinite scums (sickness, casino) break the concept. Therefore, i'd consider it a good idea to even it out again - either by plugging the loopholes or by removing the limits entirely.

    Still, not a pressing bug fix in any case.
    There is already a great limit - potential maximum of each stat. IMHO, game should use those, and not something arbitrary like "25". Corpse limits should apply only to their ability to raise potentials - as long as you are below your own limit, you should get an increase in that stat almost automatically.
    That would completely eliminate all too scummable stat gains - and you'd be able to regain drained stats much easier.

    As for pressing bug fixes - mid- and late- game crushes are the most annoying, so ingots/khellavaster bug should have the most priority.

  7. #67
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    In my 2 wins (archer and wizard), I don't think I used anything scummy at all. I am a pretty bad ADOM player, so I did get very lucky, but I think that advanced players can with without so much luck and without scumming. I did not ID hop, did not use herbs at all, did not do some other things which I cannot remember, and I think that it is possible to win with 20 of all stats.

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