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Thread: iADOM Discussion

  1. #11
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    Of course none of us would ever click on the links. Pfft.

    I don't think all ads work that way though, some are based
    on site traffic alone. At least I think so. Considering the kind
    of visitors we have here, TB could prolly feel comfortable
    allowing the much maligned pop-up ads that pay a higher
    rate. We would all just have them blocked, so no one would
    be annoyed. If a newby complained, I'm sure we could/would
    enlighten them quickly enough.

    If TB can't make money off of ADOM though, there is little
    justification to spend additional time on it.

    Hate to say it, but iADOM doesn't seem exciting to me either.
    Iphones, Ipad, Ipods, may as well be telling me we're getting
    ADOM for XBox. Furthermore, I don't think there are enough
    ADOM players in the world to make this worthwhile, even if
    half of us bought Ipads and DL'd copies of ADOM from I-tunes.
    The revenues would depend almost entirely upon folks who
    already own I-nonsense, and somehow I don't see ADOM
    being competitive with those proggies that have such nice
    flashy graphics.

    My 2 cents, fix the major bugs, (maybe include an auto-explore
    feature), include new info in the documentation (advertising
    these forums), and sell ads here. Graphics would also help, of
    course, but I think ADOM tiles would be too small to be useful.
    "Whip me!" pleads the adom player. The rng replies... "No."

  2. #12
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    Quote Originally Posted by gut View Post
    O
    My 2 cents, fix the major bugs, (maybe include an auto-explore
    feature), include new info in the documentation (advertising
    these forums), and sell ads here. Graphics would also help, of
    course, but I think ADOM tiles would be too small to be useful.
    And sell an ADOM deluxe for PC. Many of us would buy it.

  3. #13
    nathrakh Guest

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    Yeah, definetly release ADOM Deluxe in this year. ADOM has many hardcore fans out there and I for one would definetly buy a copy. Something like 10-20? is very reasonable for one of the best games ever. Heck, I'd pay even 50?.

  4. #14
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    For the time being, I hardly play ADOM. As I understand it,
    Soirana is in kinda the same place, and many other long time
    enthusiasts are as well. I wouldn't pay for ADOM, but I
    would bet adom.de has a nicely targeted 18-34 year old
    male audience, and that has to be enticing to advertisers.

    EDIT: A quick sorting of the 'adom discussion' thread yielded:

    minor things but undocumented 28,662 views
    Guidebook work 23,580 views
    The 'treasure hunter' talent sucks. 20,063 views (for shame!)
    Roman Republic Challenge - revisited 19,890 views
    SSH-accessible public ADOM server online 19,358 views
    Ways to Die 17,228 views
    The Weakest Link: Discussion Thread 15,151 views
    Dwarf Merchant : Paint Picture. ( 1 2 3 ... Last Page) 15,105 views

    Seeing that makes me think the next TWL challenge
    should have a dedicated sponsor : )

    Seriously, that has to be able to gen some $$$
    Last edited by gut; 04-06-2010 at 04:05 PM.
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #15
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    I wouldn't buy ADOM for iPad either. Why? Because iPads are expensive. I don't have either iPhone nor any other Apple product and I'm happy with that. ADOM with fixed bug would be nice, but I wouldn't buy an expensive machine to play it.

    For the time being, I hardly play ADOM. As I understand it,
    Soirana is in kinda the same place, and many other long time
    enthusiasts are as well
    I think it's because after long years of playing, it has become a bit boring to do the same things, over and over. Even repleyability of the best roguelike has to come to end one day.

    Banners and other pop-ups are reasonable, but I think counter-productive. Why should the Creator bother with creating a game/fixing bugs/anything, if he can just put a banner on adom forum and be happy with that small amounts extra cash he earns?
    For us, the fans, creating a new game (JADE), or expanding the old one (ADOM Deluxe) for PC would be the best solution.

  6. #16
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    Ok, so it is agreed that bug fixes come first before ipad version, right? (Plus I heard it's just a big itouch, nothing really special)

    But when (or if) the ipad version is created, will it work on itouch? (btw they have a 2 nethacks versions for the itouch, I kinda liked the one with the shortcuts at the bottom for common keys and the keyboard too.)
    When in darkness, you can always see the light (unless you're in ADOM)

    Most successful combos for me: Grey elf wizards, trollish healers, dark elf beast-fighters, Gnomey monks, and any race barbarians.

  7. #17
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    I hate to say this, but I think banners don't give much money, gut... some days ago I met an old classmate who now has a pretty popular blog. He told me that he was getting 10M visits a month, and that was paying him 400 Euro/month in ads. Then I offered him an euro cent, he rejected it and I said "hey, are you going to reject 250 hits just like that?" (yes, sometimes I can be evil too...)

    Although to tell all the truth, he also said that he was going to look at more targeted ad campaigns, which apparently pay much more than generic ads. He was expecting to increase his revenue quite a bit with that. So maybe if TB could find some of those campaigns he could made it profitable. But I understand that it is probably more interesting to sell games than to go hunting for advertisers.

    People like you and Soirana are a bit tired of ADOM after years and years of playing and that's normal (no game is THAT good! well, except perhaps Magic The Gathering, I have been playing that for like 16 years). But others among us would pay for ADOM Deluxe and I'm sure that many newcomers, finding a game with the bugs fixed and working flawlessly in their sucky Vista/7 OS's, would too. Especially now that sales of indie games are on the rise and there are platforms like Steam, etc. to make an indie game known.

    If I personally were TB and I wanted to make some money off ADOM, I'd fix the bugs, make sure everything works smoothly in Vista/7, and upload it to Steam. I'm sure it would make quite a bit of money. Hey, they released X-COM UFO Defense on Steam a year ago and many of us hurried to buy it, and that's older than ADOM

  8. #18
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    > But others among us would pay for ADOM Deluxe

    Exactly how would ADOM deluxe differ from ADOM + AdomBot?

    > many newcomers, finding a game with the bugs fixed and working
    > flawlessly in their sucky Vista/7 OS's, would too

    Maybe, but Crawl works better than ADOM prolly will for a while to
    come, has surprisingly nice graphics, has the most advanced user
    interface of all RL's, yet people don't pay for it. I just don't see a RL
    generating sales, but on the other hand, I'm no developer.
    "Whip me!" pleads the adom player. The rng replies... "No."

  9. #19
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    Quote Originally Posted by gut View Post
    Exactly how would ADOM deluxe differ from ADOM + AdomBot?
    To tell the truth I'm not really interested in the cheat modes planned for ADOM Deluxe, it would just feel like paying for all these years of fun with ADOM.

    Anyway, the bugfixes would make a difference, and I'm sure TB could find some time to add some extra artifacts and stuff.

    Quote Originally Posted by gut View Post
    Maybe, but Crawl works better than ADOM prolly will for a while to
    come, has surprisingly nice graphics, has the most advanced user
    interface of all RL's, yet people don't pay for it. I just don't see a RL
    generating sales, but on the other hand, I'm no developer.
    Um, the version of Crawl that I played didn't have graphics, it was ASCII like ADOM. But anyway, the question is, have they tried to sell it and failed?

  10. #20

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    I was just talking to my friend about Adom (courtesy of my newest win). He was really exited about the iPad adom and frankly so would I be if I didn't have such a deeply rooted hatred for Apple I honestly think this could open up a whole new Adom boom. If I understood correctly the core adom would still be free/postcard-ware and you'd only pay for the deluxe properties. I have a lot of friends who know about adom but will never take the time to play it in their homes. Several of them however are planning on getting iPad and I bet most of those would definately prefer to play Adom on it (in a buss, subway, bored at work whatever) compared to the propable tetris, mario and such clones.

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