Originally Posted by
prime
Is there any chance of porting this to the iphone/ipod touch? I have an ipod touch and I would definitely pay for the app. I believe iphone apps make quite a bit of revenue and they're great for getting more exposure (with a pc game, you have to rely on online distribution or convincing retailers to stock it).
There are two major technical problems with the iPhone:
- The screen is tiny. Getting a good UI for that is extremely hard - if possible at all. I yet have to see an iPhone roguelike I would like to play more than twice.
- The iPhone poses major problems to ADOM due to the possibility of interrupts: ADOM never was designed for being interrupted while the PC is conversing with some NPC. And then a phone call comes in and the game needs to be interrupted and saved. Currently this does not work at all and Jochen and I are completely unsure about the work required to get this to work. Probably months. We are talking to the interested investor about it but here we are facing several months of coding work - which means serious money since doing this in our hobby time is unimaginable.
Originally Posted by
prime
I honestly don't see the iPad catching on, while the phone platform is probably here to stay.
I bet against it :-) The iPad for the first time is a platform that would work for anyone - from a 10 year old child to an 80 year old grandmother. It might need a year or two to catch up with the iPhone but as soon as it gets a camera and video telephony it will be the coolest toy ever. The price will get lowered over time and there is so much more Apple could add to it... but as usual they are very tight about adding too much to fast. And why should they? There is no serious competition out there and technology obviously is not the thing required to win. Just look at the iPhone... one thing it doesn't do very well is being a phone. It's so poor compared to modern business phones, the SMS functionality is a joke, the calendar doesn't even have repeating appointments, etc. A joke. Nonetheless I love my iPhone and would not want to be without it. Like 50+ million others out there.
My bet is on the iPad. Android will rank second but it's to tech-savy. And techiness (and open source - as sad as it is) won't win any design awards. Never has...
Originally Posted by
prime
The main problem is the interface (which is admittedly a huge problem and I'm guessing it's the reason for porting it to the iPad instead). But I think a simplified version would be just as playable, and since it's a phone game it doesn't have to be a full-length game.
The problem being that a simplification basically would have to be a new implementation. I have ideas about that too - but they are unlikely given our limited time budget.
Originally Posted by
prime
The nethack ports are ok, but having full-size levels and the entire command set makes even the best port really cumbersome. It made an effort to put the commonly used commands right on the main screen, but I still found myself constantly going into the menu to find a command.
Absolutely.
Thomas Biskup
ADOM & Ultimate ADOM Maintainer
https://www.adom.de - https://www.ultimate-adom.com