Also a very good suggestion. Please submit it to the ADOM project management tool.
Also a very good suggestion. Please submit it to the ADOM project management tool.
Thomas Biskup
ADOM & Ultimate ADOM Maintainer
https://www.adom.de - https://www.ultimate-adom.com
Thomas Biskup
ADOM & Ultimate ADOM Maintainer
https://www.adom.de - https://www.ultimate-adom.com
“It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa
Have fun re-learning C++ Tommy!
When in darkness, you can always see the light (unless you're in ADOM)
Most successful combos for me: Grey elf wizards, trollish healers, dark elf beast-fighters, Gnomey monks, and any race barbarians.
Platinum Edition ADOMer
http://gamesofgrey.com - check out my roguelikes!
However, not everyone is that way. I, for example, would like to see the code not because I'd want to inject some stupid horse manure into it and gloat about it, but just to learn from it and see the types of algorithms used and to answer curiosity questions (and also just to see what it looks like, how it's coded, etc. for fun). Even if you never want to release it ever at all, one thing I'd still like to know is the answers to the "mysteries" (red rooster, etc.) in there. Does the "strange *TCHUNK*" room effect actually do anything or not? This one I'd love to get an official response to as it would help get me some closure on something that caused me a lot of emotional grief when I was younger (this is a long story, but if you want to hear, I'll tell you, though I'd prefer to take this to private mail then). The answers to these questions would be nearly as satisfying to me as a source code release, so even if you don't want to do the latter, I think it would be nice of you to do the former. I'm pretty sure "*TCHUNK*" does nothing, but to hear that from the maker himself would really be something I'd appreciate.
Last edited by mike3; 04-13-2010 at 07:55 AM.
As for more ADOM updates, will you (Thomas) release new free versions of ADOM with bugfixes (and for PC, too)?