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Thread: YAVP Gnome Bard (first since comeback, second total)

  1. #1

    Default YAVP Gnome Bard (first since comeback, second total)

    Regular gateclosing.

    So Roger Wilco the Bard started his career with mediocre set of skills. No herbalism or healing. Decided to go for herbalism since he was candle born. Started VERY carefully going to ID for early levelling and some items to help survive. Quickly found Teleport book which helped a lot. Didn't get any decent armour untill darkforge and no great weapons in the whole game. Found an altar in the puppy cave and had unbelievable luck with herb patterns in the big room (five 2*2 stoma patches) so decided to go all in with three precrowns at level 14. Ended up with "only" two precrowns and crowning because I forgot about the screen refresh bug for alignment when saccing. First precrown was the quarrell of uselessness and second was the black tome of good starting money from dwarftown shop. Crowning got me the trusted one which I thought sucked ass, until I realised that it actually gives great DV/PV with all the resistances I'm ever going to need. At the end with smithed/enchanted gear I was basically untouchable by almost all the mosters in the game (ring of immunity from the Casino didn't hurt either).

    Carefull is really the word that describes this game untill after ToEF. I never descended below dwarftown other than to do the quest before I had already done pyramid, griffyard, darkforge, RotHK, rift, ToEF and killed the Water dragon mommy (came really close to dying there but finished her with darkness and acid balls, netted about 5 levels, nothing special in the treasure). I was somewhere around level 33 at this point. After this I descended straight 'till the shortcut doing everything that needed to be done. Killed artificer for anvil and went to do some smithing. As said after this I was pretty much invulnerable. Accidentally killed a cat by running to him around a corner so didn't get the ring. Not much of a hassle since catlord fell easily and with find weakness and backstabbing at 100 I was doing ebough crits as it was. After smithing I bought my SoCR (had way more than I needed from the weird tome and dwarven mystic) back from dwarftown and started the final descent.

    Giant vault gave me long sting (never used) and a regular dwarven chaos knight dropped the artifact pickaxe. Meleed earth temple being surrounded without difficulties with a club of penetration and hit level 50 while there. After that I decided I was way too overpowered to have any caution any more so I just magic mapped and teleported rest of the levels. Stood toe to toe with the arch mage first meleeing with poison hands and then finishing with some humanoid slayers (had over 800 hp and dv around 130 when defencive so it was a breeze). Sliding with a PoUselessness gave me a sling (this guy had the worst luck with artifacts I've ever had). In D50 I read my 3 scrolls of familiar summoning and got two writhing masses and a greater earth elemental. The Elemental gor all the way to very experienced killing the foos and actually ended up killing most of the Balors and helping a lot with fisty. Not that I needed the help but it did speed things up. Or actually I prolly would've finished faster without the pet elemental since he kept hanging around so close that I didn't use my ball spells all that much, but this was more fun. Anyways we killed everything with my trysty elemental, closed the gate, got cleanced by the unicorn and yelled "Finally!" in the middle of the night so loud that I prolly woke my neighbors.

    I'll try to post the memorial after this (I'm pretty sure I know how

  2. #2

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    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
            ^^^                                                ^^^          ^^^^^
            ^*^^^                 ^^^                         ^^^^^^^^^^^^^^^^@.^
           ===""""               &&&&&                ^===    ^^*^^^^^^^^^^^^..^^
          ==="""~~~            &&&&o&&&&&&& ~~~~~~&&&======   """""""&&^~^^*^.^^
          """"~~~^^            ^^^&&&&&&&&&&&&&&&&&&&&&&==""   """""&&~~~^....^
          ""~~^^*^^ ^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""="""    """&&&&&o..~^^^
          "~~~^^^^^ ^*^~~~~~~^o^^^*^"""""""""""""""""""=="""     "&&&&&&&&&&^^^
          ~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""="""      &&&&&&&&&&~~^^^
           ^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="      &&&&&&&&&&~~~^^^^
            ^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=       "&&o&&&&~~~~^*^^^
             ^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^=== """""&&&&&&~~~^^^^^^
               ~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^
                       """"""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^
                              &&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^
                              &^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^
                              ^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^
                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^
                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Roger Wilco   St:46  Le:33  Wi:36  Dx:37  To:38  Ch:37  Ap:30  Ma:29  Pe:24 N=
    DV/PV:101/62     H:809(809)    P:516(516)    Exp: 50/31276138   DrCh  LE: 1000
    Blessed
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Roger Wilco         Race: male Gnome          Class: Bard
    Eye color: brown          Hair color: brown         Complexion: brown
    Height: 105 cm            Weight: 54 kilos
    Age: 113 (grown-up, 1 year of unnatural aging added in)
    Star sign: Candle         Birthday: 11/Candle (day 281 of the year)
    
    YOUR HISTORY:
            Your father is a guildmaster. Your family generally is rather
     wealthy and well-known in your home town.
            In your childhood you were a credit to your family. Your people
     loved you and enjoyed your presence.
            During your youth you had a lot of fun playing with other kids of
     your age. You always were a natural leader and the center of interest.
            As a young adult you left your home because of trouble with your
     parents. They opposed your plans for the future without understanding your
     wishes. Thus you decided to live on your own. You wandered through the
     country for many years, growing older and wiser and learning many things.
            You decided to become a Bard.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 10697 stones                Carrying capacity: 38675 stones
    
    He: uncursed crown of regeneration [+0, +0]                           [55s]
    Ne: uncursed ankh                                                      [3s]
    Bo: uncursed blue dragon scale mail (-1, -4) [+5, +10]               [200s]
    Gi: uncursed girdle of strength [+6, +4] {St+3}                       [15s]
    Cl: blessed hooded cloak [+4, +0]                                     [40s]
    RH: blessed rune-covered long sword "Trusted One" (+1, 5d3) [+7, +7]  [60s]
    LH: blessed large eternium shield (-1) [+15, +5]                      [54s]
    RR: blessed ring of damage                                             [1s]
    LR: uncursed ring of immunity                                          [1s]
    Br: uncursed bracers of speed [+6, +4] (+4 spd)                       [10s]
    Ga: blessed gauntlets of strength (-1, +0) [+8, +5] {St+3}            [40s]
    Bo: blessed seven league boots [+6, +5]                               [30s]
    MW: blessed long bow of hunting (+6, +3)                              [30s]
    Mi: bundle of 8 uncursed arrows (+0, 1d6)                             [16s]
    Tl: blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 10052 stones   Carrying capacity: 38675 stones
    
    Helmets ('[')
       *snip*
    Armor ('[')
       uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
       uncursed eternium plate mail (-1, -2) [+5, +9]                    [240s]
    //these get damaged way too easily
       uncursed adamantium ring mail (-1, -2) [+0, +7]                   [216s]
       blessed eternium plate mail (-1, -2) [-1, +13]                    [240s]
    Shields ('[')
       *snip*
    Gauntlets ('[')
       uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
       *snip*
    Cloaks ('[')
       *snip*
       uncursed cloak of invisibility (-1, +0) [+3, +1]                   [30s]
    Girdles ('[')
       *snip*
       blessed adamantium girdle [+0, +6]                                 [18s]
    Boots ('[')
       uncursed seven league boots [+2, +3]                               [30s]
       uncursed seven league boots [+4, +1]                               [30s]
    //these always keep dropping if you take Heir with a bard :)
    Necklaces (''')
      *lots of amulets
    Bracers (',')
       uncursed bracers of protection [+0, +2]                            [10s]
    //this and the ones I was wearing were the only bracers generated except for [0,0] brass bracers
    One-handed weapons ('(')
       blessed pick axe (-2, 1d6+1)                                       [75s]
       uncursed club of penetration (+4, 1d6+3)                           [30s]
       uncursed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]        [800s]
       heap of 2 uncursed phase daggers (+0, 1d4)                         [10s]
    //snipped some useless ones
    Two-handed weapons ('(')
       uncursed eternium two-handed sword (+19, 6d5+18) [-1, +0]          [50s]
       uncursed glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd)   [100s]
       blessed eternium two-handed sword (+18, 6d5+19) [-1, +0]           [50s]
       uncursed eternium two-handed sword (+18, 6d5+15) [-1, +0]          [50s]
    Missile weapons ('}')
       *some basic missile weapons*
       uncursed rune-covered sling "Whirlwind" (+12, +12)                  [3s]
    Missiles ('/')
       *LOTS of ammo of all kinds*
    Tools (']')
       *nothing special*
    Instruments ('{')
       heap of 2 uncursed glockenspiele                                  [240s]
       uncursed harp                                                      [30s]
    Rings ('=')
       *snipped a lot of rings*
       blessed ring of djinni summoning                                    [1s] 
    //Never figured what I'd like to wish for and then forgot all about this
      
    Wands ('\')
      *Loads of wands, nothing special
    Potions ('!')
       *potions of all kinds*
    Scrolls ('?')
       heap of 29 uncursed scrolls of identify                            [58s]
       heap of 5 blessed scrolls of identify                              [10s]
    //detect item status really makes these almost useless
       heap of 8 blessed scrolls of chaos resistance                      [16s]
    //now what am I gonna do with these when I get teleportitis, rage and thin as my first corruptions. Then I got poison hands and unholy aura on the final descent.
    
    Books ('"')
       uncursed spellbook of Bless                                       [100s]
       uncursed spellbook of Farsight                                    [100s]
       blessed spellbook of Strength of Atlas                            [100s]
    Food ('%')
      *Stoma and spence*
    Valuables ('$')
       69622 gold pieces                                                 [696s]
    //perhaps I shouldve used my wish to get some money for a better score?
    Gems ('*')
       *more gems than you want to know*
    //Gemology 100 is ridiculous, I must've left hundreds of gems behing when mining for ore :)

  3. #3

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    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                20
    Daggers & knives         1    +1    +0   +0   basic                25
    Clubs & hammers          9    +7    +5   +3   excellent            470 
    //club of penetration and some bug punching
    Maces & flails           9    +7    +5   +3   excellent            190 
    //no I think big punch is here (weird that mace is seperate from clubs and hammers)
    Swords                  12   +12    +8   +4   Mastery              2519
    Axes                     6    +4    +3   +1   skilled              144
    Whips                    1    +1    +0   +1   basic                25
    Pole arms                9    +9    +5  +10   excellent            1165 
    //early spear use
    Twohanded weapons        1    +1    +1   +0   basic                25
    Staves                   4    +4    +1   +5   skilled              105
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   4    +8    +6   +1   skilled              23
    Bows                     7   +14   +10   +2   skilled              68
    Crossbows                6   +12    +9   +2   skilled              8
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            6
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            5
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                 10   +20              excellent            1810
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +121 bonus to hit, 5d3+44 damage
    //This is easily enough for everything but the stuff that penetrating weapons are for
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 8, base range: 15, +104 bonus to hit, 1d6+42 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Archery ...................100    (superb)       [+1d3]
      Athletics .................100    (superb)       [+2d4]
      Backstabbing ..............100    (superb)       [+1d5]
      Climbing ..................100    (superb)       [+2d4]
      Concentration .............100    (superb)       [+2d4]
      Cooking ................... 80    (great)        [+1d5] (ma)
      Courage ...................100    (superb)       [+1]
      Detect item status ........100    (superb)       [+1d3]
      Detect traps ..............100    (superb)       [+2d4]
      Disarm traps ..............100    (superb)       [+2d4]
      Dodge ..................... 78    (great)        [+1d5]
      Find weakness .............100    (superb)       [+1d3]
      First aid .................100    (superb)       [+2d4]
      Fletchery ................. 90    (great)        [+1d3] (ma)
      Gardening ................. 91    (superb)       [+1d5]
      Gemology ..................100    (superb)       [+1d5]
      Haggling ..................100    (superb)       [+2d4]
      Herbalism .................100    (superb)       [+2d4]
      Listening .................100    (superb)       [+2d4]
      Literacy ..................100    (superb)       [+1d5]
      Metallurgy ................100    (superb)       [+2d4]
      Mining ....................100    (superb)       [+1d3]
      Music .....................100    (superb)       [+2d4]
      Pick locks ................100    (superb)       [+2d4]
      Pick pockets ..............100    (superb)       [+2d4]
      Smithing ..................100    (superb)       [+2d4]
      Stealth ...................100    (superb)       [+3d4]
      Tactics ...................100    (superb)       [+1d3]
      Two weapon combat ......... 90    (great)        [+1d3]
      Ventriloquism .............100    (superb)       [+2d4]
    
    //couldn't use most my skill increases after level 40ish
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Ball          :   194,  35pp     (Effectivity: +4)
       Bless              :   190,   8pp     (Effectivity: +0)
       Calm Monster       :   284,   8pp     (Effectivity: +0)
       Cure Light Wounds  :   508,   5pp     (Effectivity: +0)
       Cure Serious Wounds:   253,   9pp     (Effectivity: +5)
       Darkness           :   451,   4pp     (Effectivity: +2)
       Destroy Undead     :   789,   8pp     (Effectivity: +0)
       Farsight           :   166,  17pp     (Effectivity: +1)
       Frost Bolt         :   924,  11pp     (Effectivity: +8)
       Improved Fireball  :   186,  30pp     (Effectivity: +0)
       Knock              :   358,  12pp     (Effectivity: +2)
       Know Alignment     :   332,  10pp     (Effectivity: +0)
       Light              :   705,   3pp     (Effectivity: +0)
       Lightning Ball     :   178,  30pp     (Effectivity: +3)
       Lightning Bolt     :   338,  12pp     (Effectivity: +3)
       Magic Map          :   493,  40pp     (Effectivity: +3)
       Revelation         :   240,  33pp     (Effectivity: +0)
       Slow Monster       :   400,   7pp     (Effectivity: +0)
       Strength of Atlas  :   499,  10pp     (Effectivity: +3)
       Stun Ray           :   518,   8pp     (Effectivity: +2)
       Summon Monsters    :   481,  30pp     (Effectivity: +0)
       Teleportation      :   620,  22pp     (Effectivity: +4)
       Web                :   353,  12pp     (Effectivity: +1)
    
    
    
    
    ----------------------------------------------------------------------------
                                  His further life:
    ----------------------------------------------------------------------------
    
    Most of you have rad this enough times
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Roger Wilco, the gnomish bard, saved the world with his brave efforts and
    became a great ruler while saving himself 15 times.
    He scored 10636924 points and advanced to level 50.
    He survived for 0 years, 63 days, 4 hours, 32 minutes and 8 seconds (117587
    turns).
    11 companions were killed during his adventures.
    Roger Wilco visited 111 places.
    His strength score was modified by +27 during his career.
    His learning score was modified by +13 during his career.
    His willpower score was modified by +25 during his career.
    His dexterity score was modified by +20 during his career.
    His toughness score was modified by +25 during his career.
    His charisma score was modified by +14 during his career.
    His appearance score was modified by +16 during his career.
    His mana score was modified by +13 during his career.
    His perception score was modified by +10 during his career.
    He was unnaturally aged by 1 year.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    4577 monsters perished under his attacks.
    The following 23 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the obsidian quarrel "Thunderstroke"
      the rune-covered long sword "Trusted One"
      the lead-filled mace "Big Punch"
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the black torc
      the glaive "Long Sting"
      the Chaos Orb of Elemental Mana
      the rune-covered sling "Whirlwind"
      the ring of immunity
      the dwarven pick axe "Hammerhead"
      the black tome of Alsophocus
      the weird tome
    He possessed the following intrinsics:
      He was fire resistant (enhanced through an item).
      He was poison resistant.
      He was cold resistant (gained through an item).
      He was acid resistant (enhanced through an item).
      He was lucky (enhanced through an item).
      Fate smiled upon him (enhanced through an item).
      He was sleep resistant (gained through an item).
      He was petrification resistant (gained through an item).
      He was able to control teleportation.
      He was stun resistant (gained through an item).
      He was paralyzation resistant (gained through an item).
      He was resistant to death rays (gained through an item).
      He was shock resistant (enhanced through an item).
      He was immune to shock attacks (gained through items).
      He was immune to fire attacks.
      He was immune to acidic attacks (gained through an item).
      He was immune to ice attacks (gained through an item).
    He had the following talents: Alert, Boon to the Family, Charming, Eagle
    Eye, Good Learner, Good Shot, Greased Lightning, Hardy, Healthy, Heir, Iron
    Skin, Keen Shot, Lightning Shot, Miser, Quick, Quick Shot, Steel Skin, Tough
    Skin, Treasure Hunter, Very Quick.
    He had a final speed score of 132 (final base speed: 128).
    He was a messiah of Berwyn.
    He asked for 16 divine interventions.
    He was a holy champion of Balance.

  4. #4

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    Code:
    The following monsters were vanquished:
          5 acid vortices
         22 air demons
         11 air elementals
          6 air grues
          1 ancient blue dragon
          1 Ancient Chaos Wyrm
          2 ancient minotaurs
          1 ancient red dragon
          1 Ancient Stone Beast
          3 ancient white dragons
          1 animated tree
          4 ankhegs
          7 annihilators
          5 annis hags
          3 assassins
          2 balors
         16 bandits
          1 banshee
         10 barbarians
          6 barbarian leaders
          8 battle bunnies
         11 berserkers
          4 berserker emperors
          5 berserker kings
         26 berserker lords
          5 berserker princes
          7 big dogs
          1 black druid
          9 black hurthlings
          1 black slayer
          3 black unicorns
          5 black wizards
         27 blink dogs
          3 blue baby dragons
          1 blue dragon
          1 bone golem
          2 brown bears
         12 brown worms
         18 bugbears
          5 bulettes
          1 bunny master
          6 carrion crawlers
          1 cat lord
          2 cave bears
         32 cave fishers
          1 cave lion
         11 cave lizards
          2 cave tigers
          7 cavemen
          1 Chaos Archmage
          5 chaos brothers
          3 chaos eyes
          4 chaos knights
          3 chaos lizards
         53 chaos mutants
          4 chaos plague bearers
          8 chaos rats
        110 chaos servants
         11 chaos sisters
          5 chaos spiders
          2 chaos vipers
          4 chaos warlords
          6 chaos warriors
          9 chaos wizards
         13 claw bugs
          2 clay golems
          1 cobra
          4 cooshoos
         21 corpse fiends
          6 corruptors
          2 crystal statues
          8 cutpurses
          4 cyclopes
         23 dark elven archers
          2 dark elven lords
          4 dark elven priestesses
          6 dark elven princesses
         42 dark elven warriors
         18 dark elven wizards
          3 dark orcs
          8 dark sages
          1 death ooze
          1 diamond golem
         67 dire wolves
          5 displacer beasts
         12 dopplegangers
          7 doppleganger lords
          3 Dorn Beasts
          1 dragon turtle
          2 dwarves
          1 dwarven artificer
         10 dwarven chaos knights
         49 earth elementals
         22 ettins
          4 eyes of destruction
          1 fairy dragon
         21 fire beetles
         15 fire demons
         17 fire drakes
         25 fire elementals
         29 fire giants
          6 fire giant kings
          5 fire grues
         45 fire lizards
          5 fire vortices
          6 flesh golems
          5 floating eyes
         18 fomorian giants
         15 frost giants
          3 frost giant berserkers
          1 frost giant jarl
          6 gargoyles
          6 gelatinous cubes
         14 ghosts
          8 ghost bats
          1 ghost king
         32 ghost lords
         85 ghuls
          6 giant ant warriors
          4 giant ant workers
         21 giant bats
          3 giant bee queens
         61 giant bee warriors
         40 giant bee workers
          5 giant centipedes
          1 giant eel
          6 giant frogs
         15 giant lizards
          2 giant raccoons
         91 giant rats
         37 giant rust monsters
          1 giant shark
          2 giant slugs
         60 giant spiders
          1 giant turtle
          8 gibbering mouthers
         37 gnolls
          5 gnoll chieftains
         41 goblins
          8 goblin berserkers
         17 goblin chieftains
         47 goblin rockthrowers
         26 goblin slavemasters
          2 gorgons
          9 gray oozes
          1 gray slayer
          1 great water dragon
          3 greater air elementals
          1 greater balor
          1 greater black unicorn
         28 greater chaos servants
          1 greater claw bug
          3 greater daemons
         12 greater mimics
          3 greater molochs
         13 greater mummies
          2 greater water elementals
          4 green blobs
          2 green hags
         45 green slimes
          5 green worms
          1 gremlin
          9 griffons
          8 grizzly bears
         11 harpies
         12 hell hounds
         83 hill giants
          3 hill giant chieftains
          3 hill orcs
          5 hill orc sergeants
         11 hippogriffs
         18 hobgoblins
          2 hobgoblin chiefs
          8 hobgoblin leaders
          2 homunculi
         13 huge bats
          2 hydras
         16 hyenas
          6 ice vortices
          7 imps
          1 invisible stalker
         24 jackals
          2 jackal demons
          2 jackalweres
          2 karmic baby dragons
          2 karmic dragons
          1 karmic lizard
         46 kobolds
         22 kobold chieftains
          7 kobold shamans
         45 large bats
         10 large dogs
         16 large gnolls
          3 large jackals
         25 large kobolds
         16 large orcs
          4 large rust monsters
          3 large snakes
        140 large spiders
          6 least daemons
          1 lesser daemon
          4 leucrottas
          8 liches
         24 lightning lizards
          3 lightning vortices
          1 living wall
         32 lizard men
          2 magebane eyes
          3 magedoom eyes
          2 master assassins
         35 master mimics
          1 master necromancer
          1 Master Summoner
         11 master swordsmen
          2 master thieves
          3 mimics
          2 mimic hiveminds
          9 minotaurs
          3 minotaur lords
          3 molochs
         27 mummies
          1 mummy lord
          6 necromancers
          7 ochre jellies
         75 ogres
          1 ogre emperor
          2 ogre kings
        110 ogre lords
          8 ogre magi
         84 orcs
          1 orc butcher
          7 orc chieftains
         25 orc scorchers
          7 outlaws
          3 outlaw leaders
          7 owlbears
         73 pit vipers
          3 pixies
          2 pixie archers
          1 purple worm
          4 quasits
          2 quickling kings
          1 quickling lord
          1 quickling queen
          4 rabid dogs
          5 raiders
        272 rats
         17 ratling archers
          1 ratling duelist
          6 ratling fencers
          7 ratling master thieves
          8 ratling thieves
          3 ratling warlords
         10 ratling warriors
          2 rattlesnakes
          9 red baby dragons
         23 red dragons
         73 red worms
          4 revenants
          2 rust monsters
        172 shadows
          4 shadow centipedes
          3 shadow lords
          4 shadow trolls
          4 shadow wyrms
          7 shambling mounds
         10 silver wolves
          2 skeletal kings
         32 skeletal warriors
         93 skeletons
          4 slow shadows
          1 Snake from Beyond
          8 spectres
          7 staring eyes
         37 steel golems
          2 steel horrors
          3 steel zombies
         64 stone giants
          3 stone giant lords
         18 stone golems
         61 stone grues
          6 stone snakes
          1 stone statue
          7 swordsmen
         75 tarantulas
          2 titans
          9 trolls
          8 troll berserkers
          5 troll chiefs
          3 troll kings
          1 undead chaos dwarven berserker
         12 vampires
         49 vapor rats
          8 water demons
          7 water elementals
         17 water grues
         25 water snakes
         16 wererats
         17 werewolves
          3 werewolf lords
          5 white baby dragons
          2 white worms
         71 wights
          3 wild cats
          1 will o'wisp
         34 wolves
         33 wraiths
         40 writhing masses of primal chaos
          4 yellow oozes
        118 zombies

  5. #5
    Join Date
    Oct 2009
    Posts
    1,649

    Default

    RoI and you complain???
    Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
    Currently trying : Entertaining girlfriend. Very, Very, VERY hard.

    Just a silly online game

  6. #6

    Default

    Quote Originally Posted by Dudley View Post
    RoI and you complain???
    Got Fire immunity in crowning and didn't do the blue D caves so RoI was basically "just" a [+5,+5] ring. IMO it's way overrated since resistances are so easy to come by in adom. Can't really imagine it to have any significant impact on any game. Of course it's nice to have since there are very few really good rings in the game, but the effect ain't that noticeable compared to some of the really game-breaking (meaning giving overconfidence and breaking your char in half 'cause you do something stupid) artifacts.

    So now I have a monk and a bard win. Can't really decide what I'd try next. How about pure chaotic DE Priest going for a regular chaos god just for RP reasons.

  7. #7
    Join Date
    Oct 2009
    Posts
    1,649

    Default

    Dark elf/gnomish Beastie
    Grey elf wizzie (pushover)
    Barbarians.
    Healers
    Paladins
    Fighters (bit challenging, they're not exceedlingly good)

    Get an acid blast from a wyrm, or from Andy (i think he can cast those). Getting a blast from something you resist but aren't iummune is sometimes awful, i remember being insta killed by an emperor lich that way, frost.

    Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
    Currently trying : Entertaining girlfriend. Very, Very, VERY hard.

    Just a silly online game

  8. #8
    Join Date
    Dec 2008
    Location
    Moscow, Russia
    Posts
    1,729

    Default

    Quote Originally Posted by Unforgiven82 View Post
    Roger Wilco
    Is that from Space Quest series? They're awesome! (but somehow I've never managed to fully complete any game)

  9. #9

    Default

    Quote Originally Posted by _Ln_ View Post
    Is that from Space Quest series? They're awesome! (but somehow I've never managed to fully complete any game)
    That would be correct. Finished the first on my own (my dad helped a bit I must admit) and the others eventually with walkthroughs. Actually Space Quest 1 is the first game I ever finished (if I remember correctly I finished super mario bros almost a year later) and it's mostly responsible for my early English learning.

  10. #10

    Default

    Quote Originally Posted by Dudley View Post
    Dark elf/gnomish Beastie
    Grey elf wizzie (pushover)
    Barbarians.
    Healers
    Paladins
    Fighters (bit challenging, they're not exceedlingly good)

    Get an acid blast from a wyrm, or from Andy (i think he can cast those). Getting a blast from something you resist but aren't iummune is sometimes awful, i remember being insta killed by an emperor lich that way, frost.

    I believe these were suggestions for what to play next. Won't play another gnome for a while, I don't like how wizzies get so overpowered that it becomes boring. Barbarians always bring out my own stupidity by being overpowered in the middle game and giving false sence of security. Healers I don't like on priciple. So perhaps I'll go for a pally or a fighter when I feel like bashing and a priest when I feel like casting spells (I know they can get overpowered too but still). Actually I think I'll skip the priest since it could end up feeling too much like this bard (who started with detect item status).

    Yup... a pure basher it will be. Fighter should be nice since it shouldn't become too powerfull too soon to give that cozy feeling that leads to YASD. Or a beastie since then I wouldn't have to complain about not getting decent weapons (but that'd be too much like playing a monk)

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