Originally Posted by
DreadArchon
I actually checked the Halls. The down stairs in DH2 double as a Death Ooze + Ancient Blue Wyrm tension room.
Edit: DH1 has a Greater Moloch, but I don't think he saw me.
Tension rooms actually make DH much, much safer, as long as the tension room isn't something very, very nasty (ghost lords/kings are probably the worst since they'll actually leave the tension room if you come near it). Tension room kills virtually all monster generation on the level, so as long as you avoid that room, you pretty much have the run of the place.
The most dangerous monsters in DH are, in no particular order: Balors, Black/White unicorns, Quickling queens/kings, Greater Daemons, Emperor liches/Lich kings. The first bunch are dangerous because they teleport (or are very, very fast), and can chase down an unprepared PC. Liches can summon bad things and have very powerful confusion. Most other things can be avoided with controlled teleportation or 7lbs, or even just high speed. That's not to say that if you find there's a werewolf king standing in the room with the stairs that you're necessarily safe, of course. Situations like that are just more manageable.
[edit]Something like a greater titan can be bad too, I guess, if you don't spot him quickly enough, or mistake him for a greater moloch, since they can do massive damage well outside an average PC's sight range.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.