Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 31

Thread: Teemu v1.1 with source code

  1. #21

    Default

    How to I control the char (not moving but the rest)? I do not seem to be able to throw things even though i get prompted with it. And how do I open doors?

    Edit: Found out that i threw with normal up down etc keys.

    Oh new high score, 37 points died in the forest to a hattifattner! Found the ? key =)
    Last edited by Timpak; 05-21-2010 at 05:03 PM.

  2. #22

    Default

    v1.11 is released. It's now compiled in gcc, because Visual C++ version requires some M$ stuff installed. There is also a new source code release with some changes made for better portability. It -should- compile in linux without any changes, but I don't know that yet. Also what I know the Mac port should be quite easy to do. The main reason for v1.11 was a memory leak bug in Tar_Ball::Load. I guess it didn't cause any crashes, but it's better fix those.

  3. #23

    Default

    I just noticed that I received reputation with comment "shit" for this thread. It's a nice thank you for developing a free roguelike game! Anyway, in case you didn't know 1.2 is available and 1.21 (a bug fix) is going to be released soon.

    But wait, that's nothing compared to version 1.3. It's going to be a version with added stuff that makes Teemu much more like a roguelike!

  4. #24
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    wasn't me, I don't believe I've ever given a negative rep point
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #25
    Join Date
    Sep 2009
    Location
    Finland
    Posts
    137

    Default

    There's a reputation system?

  6. #26
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    Indeed. It is the exclaimation point and, um, scales(?) icons you see
    above your post, right beside of the '#25'.

    I just reported you for nearsightedness
    "Whip me!" pleads the adom player. The rng replies... "No."

  7. #27
    Join Date
    Sep 2009
    Location
    Finland
    Posts
    137

    Default

    Quote Originally Posted by gut View Post
    Indeed. It is the exclaimation point and, um, scales(?) icons you see
    above your post, right beside of the '#25'.

    I just reported you for nearsightedness
    Whoah. What a great system

    So, the green square below those scales and stuff indicates that pretty much everyone except angelus is on a distinguished road. Good to know. I'm going to start a mad +-repping fever right now!

  8. #28
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    Someone once reported me for 'length abuse' in the treasure
    hunter thread, and someone else reported me as 'harsh' because
    I look like a serial killer in my photograph.
    "Whip me!" pleads the adom player. The rng replies... "No."

  9. #29

    Default

    Version 1.21 released:
    http://koti.mbnet.fi/paulkp/teemu/teemu.htm

    Now with the source code and a new more data-driven engine. Just look at that source code and get inspired! The game has zero known bugs. That's how you do it!

  10. #30
    Join Date
    May 2008
    Posts
    356

    Default

    no bugs, that's true - but don#t be so stupid as I have been and run teemu.exe from within the rar-file... (or have fun seeing the effects, probably not recommended thought )

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •