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Thread: Teemu v1.1 with source code

  1. #11

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    Quote Originally Posted by gut View Post
    try 4. Notice that when I enter the 'hut', I always
    start on a line that is below the bottom line of my
    screen.
    The default resolution (or font) is quite large. Try small font option, that should fix it.

  2. #12
    Join Date
    Aug 2008
    Posts
    8

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    This game is great man but hard as cocconut. Scored 91 points so far and made it to the pirate cave. One bad thing about the game.. you can lost an important item when you kill something and it drops another item on the same place.

  3. #13

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    Quote Originally Posted by Sentinel View Post
    you can lost an important item when you kill something and it drops another item on the same place.
    I think it should not drop anything when there is item already on ground. That could be a bug. I don't know if I'm going to check or fix that any time soon, because I'm now working on a small game called Kaduria... Anyway it's quite easy to avoid that, just don't kill a monster when it's standing on item.

  4. #14
    Join Date
    Aug 2008
    Posts
    121

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    Teemu is the featured roguelike on Roguebasin.
    Gate closers: (ImmaNinja Level 44 Drakish Monk);
    Ultras: Maybe one day.

    Quote Originally Posted by Silfir
    I was hoping for additional insight, especially as to the connection to alcoholic beverages insofar as non-consensual sexual relations with insects are concerned. Alas, my hopes were in vain.

  5. #15
    Join Date
    Aug 2008
    Posts
    121

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    This Kaduria?
    http://koti.mbnet.fi/paulkp/kaduria/

    Looks pretty cool from the single screenshot. :|

    Any other details about this "custom role-playing system which has more realistic style than systems derived from tabletop role-playing"?

    1. When is Kaduria ready?
    In two years.
    From when? D:
    Gate closers: (ImmaNinja Level 44 Drakish Monk);
    Ultras: Maybe one day.

    Quote Originally Posted by Silfir
    I was hoping for additional insight, especially as to the connection to alcoholic beverages insofar as non-consensual sexual relations with insects are concerned. Alas, my hopes were in vain.

  6. #16

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    About releasing the source code. It sucks. People can't do anything but complain. "Not enough comments" or "why isn't there derived classes for items and monsters" or "it's beginner's code.."

    I thought the source code was decent. There are no fatal bugs (that I know) and I didn't just release the game when it was looking like ready, I playtested it myself. A roguelike without bugs is cool, but I'm the only one who seems to notice it.

  7. #17
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

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    I think perhaps you've set yourself up on a pedestal with all the trollish comments you make on many roguelike boards. I've certainly never gotten any criticism for the admittedly hideous code in my games (though I have received friendly advice).

    Ultimately I think having the game running and bug-free is the most important part of the code. So few developers ever reach the stage of releasing a roguelike that I really don't think anyone should be criticised for what they produce. In the end it's only the game itself that matters.

    Also, there is the nice benefit of portability from releasing the code, so I'm sure at heart you're glad you did it.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  8. #18
    Join Date
    Aug 2009
    Posts
    2,828

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    Quote Originally Posted by Angelus View Post
    About releasing the source code. It sucks. People can't do anything but complain. "Not enough comments" or "why isn't there derived classes for items and monsters" or "it's beginner's code.."
    What a bad excuse. You are just jealous because people are now reusing your source to build far better roguelikes than yours.
    You steal a scroll labelled HITME. The orc hits you.

  9. #19

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    Quote Originally Posted by grobblewobble View Post
    You are just jealous because people are now reusing your source to build far better roguelikes than yours.
    Two things. First I really wish my source code could be good enough to use in new roguelike games. In my opinion many roguelike sources are incredibly poorly programmed and mainly useless. Second thing: good luck with game programming. Even if you have a good engine/source code you can modify it's not that easy to be creative game designer. Most "variant" creators don't have a clue what game design is all about. They just add super lots of stuff, because that's their limit of imagination and creativity.

  10. #20
    Join Date
    Aug 2009
    Posts
    2,828

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    Most "variant" creators don't have a clue what game design is all about. They just add super lots of stuff, because that's their limit of imagination and creativity.
    This sounds familiar, somehow. I think I heard another game designer say the same.. not sure who it was.
    Last edited by grobblewobble; 05-21-2010 at 03:50 PM.
    You steal a scroll labelled HITME. The orc hits you.

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