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Thread: Elementalists

  1. #51
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    I would also remove class-specific item rarity. In my opinion it's wrong for the world to treat certain classes differently for no apparent reason. It's like the game is patting those completely useless spellcasters on the head and handing out the consolation prize because they might fail to succeed on their own.

    One should make use of whatever is thrown at him, which in my opinion is one characteristic of roguelikes. While ADOM is not a realistic game, I think it should not take cheap measures like the one mentioned to encourage physical combat for non-spellcasters or 'boost' weak classes (e.g. [code-dived] merchants get more shops). Success should be derived from the character's abilities. Besides, in my opinion ADOM is 'meant to be' realistic if realism increases fun. TB knows best what his game is meant to be, though.

  2. #52
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    May 2010
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    I agri! Wizzards must drop more speltomes for batter game balans.

  3. #53
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    Quote Originally Posted by Nezur View Post
    I would also remove class-specific item rarity. In my opinion it's wrong for the world to treat certain classes differently for no apparent reason. It's like the game is patting those completely useless spellcasters on the head and handing out the consolation prize because they might fail to succeed on their own.

    One should make use of whatever is thrown at him, which in my opinion is one characteristic of roguelikes. While ADOM is not a realistic game, I think it should not take cheap measures like the one mentioned to encourage physical combat for non-spellcasters or 'boost' weak classes (e.g. [code-dived] merchants get more shops). Success should be derived from the character's abilities. Besides, in my opinion ADOM is 'meant to be' realistic if realism increases fun. TB knows best what his game is meant to be, though.
    I, on the other hand, think that it is a mechanic that should be implemented in more roguelikes, especially those that have stuff that can be used only by a particular type of character, like class items in Diablo 2, various racial armour in Dungeon Crawl etc., because generating stuff that would be good for anyone (or a very specific someone) but your character does not make the game any more fun Funnily enough, ADOM of all things doesn't really need that, because almost everyone can use almost every item with success.

  4. #54
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    Quote Originally Posted by Toan View Post
    Kind of like how even Smiths can't repair stuff? =/
    IIRC, you can repair metal items if you have a forge and an ingot of the correct type. Pickaxes are wood and can't be repaired.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #55
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    Quote Originally Posted by JellySlayer View Post
    IIRC, you can repair metal items if you have a forge and an ingot of the correct type. Pickaxes are wood and can't be repaired.
    Yes, But then how come Glod can do it if he's just another Dwarf Smith? My Dwarf Smiths can't do that =.=
    Luck is for those who need it.

    AKA: ToanDaxland, ToanOfNorune, Pandemonia123

  6. #56
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    Glod picked up woodcraft from a pot of education, which the average dwarven smith lacks.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  7. #57
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    Are you telling me that if my Smiths get woodcrafting, they can fix anything? >_>
    Luck is for those who need it.

    AKA: ToanDaxland, ToanOfNorune, Pandemonia123

  8. #58
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    No, woodcrafting is useless. Glod probably just uses a scroll of repair.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  9. #59
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    Jun 2008
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    Indeed.

    -Say, Glod, can I watch you fix my pickaxe?
    -No, it's a trade secret.
    -But I already know how to smith.
    -Still no. Turn around.
    -Okay.
    -RambaZamba
    -What did you say?
    -Nothing, your pickaxe is ready.

  10. #60
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    Ask yourself two questions:

    a) Why is it that a regular pickaxe that shows up in a store - Be it Waldenbrook's or Leggot's - costs about as much as a simple iron weapon - maybe 100 - but Glod asks for four-digit sums to repair your broken ones?
    b) Pretty much every single citizen of Dwarftown owns a pickaxe - why can't you seem to find a store that sells them? Waldenbrook's stock is typical of someone who sells to adventurers - even if he does carry the occasional pickaxe, he doesn't cater to the average dwarf. There must be a place the dwarves get their pickaxe supply from; where is it?

    The answer is apparent: Glod has all the pickaxes. The other dwarves know this, of course, and buy them from him for the normal price (which is about a hundredth of the adventurer price, as everyone familiar with RPG economics should be aware of). Now, he can't sell them to adventurers for just any price; he has to stick to the trade union-set market price (how else to explain that stores will never increase their prices for potions of water above the one for potions of boost charisma, no matter how many of the latter pile up while the former are sold out in seconds? The trade unions dictate that potions of boost charisma are more valuable than potions of water) just like any other shopkeeper. So what does Glod do? He offers repairs, which are free from any regulations. And since he has a monopoly on the pickaxe supply in Dwarftown, and by extension the Drakalor Chain, there is virtually no way around him. The fact that he can't repair the pickaxes doesn't matter since he can just swap the broken pickaxes with the working ones from his near-unlimited stock.
    Last edited by Silfir; 05-30-2010 at 12:34 PM.
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