Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24

Thread: YAVP: Even less scummy merchant

  1. #11
    Join Date
    May 2008
    Posts
    1,540

    Default

    Quote Originally Posted by SinsI
    By definition scummy is: no or low risk, repetitive actions, big gains.
    Fact: Hitting individual keys on a standard computer keyboard entails little or no risk to the player.
    Fact: Winning the game is certainly a big gain, within the framework of the game.
    Fact: JellySlayer clearly hit many keys on his keyboard repeatedly - 80000 turns, even assuming impossibly even distribution, is about 800 strokes / key.

    Conclusion: JellySlayer is a dirty scummer and none of his incredibly skilful wins, be they fragile merchants or doomed farmers, should be eligible for inclusion in the HoF.

    /but the piety overflow mindcrafter, thats totally ok.

  2. #12
    Join Date
    Dec 2008
    Posts
    1,467

    Default

    Very nice victory. Thanks for proving that merchants can win without scummy techniques. Well, using monster creation in D:50 is a bit scummy. A pity. But I'm sure you could have made without it.

  3. #13
    Join Date
    Mar 2008
    Location
    Switzerland
    Posts
    154

    Default



    Well done, Sir.

    Nitpickers will always nitpick... by the foregoing "non scummy squad" restriction list, I do believe that an utterly non scummy victory could only happen if someone wins upon his first game of ADOM, completely unspoiled by this (or any other) forum or guidebook.

    Wake me up when that happens...

  4. #14
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Thanks guys.

    Quote Originally Posted by SinsI View Post
    Well, congratulations, I was sure from your mid-point report it was a losing game. Killing multiple shopkeepers with THOSE stats...
    Well, in my experience surviving the early game is the area where I'm most likely to result in death. By the time I had posted that report, I was pretty sure it was a winner.

    Quote Originally Posted by SinsI View Post
    P.S. My calculation says that this list has 4431 monsters, and that is more than 4356. Is that some kind of bug?
    I'm not sure, never checked that before. Maybe the two counters record it differently? Kills by PC vs kills by other things (eg. traps)? Final score is often bugged I know (shows up differently on hall of fame than .vlg); could be a similar sort of deal.

    Quote Originally Posted by gut
    Any one of those individual things would have gotten one
    crucified back in the days of the brinkster forums. This
    is a welcome sight indeed though, that we now live in an
    environment where one can use all these tactics and claim
    a minimal scum victory. Cheers for freedom, and cheers
    for JellySlayer!
    In the brinkster days, was the typical strategy to hold down the arrow key until all of the monsters were dead? Well, I guess that's how I used to play a few years back, so maybe it was

    Quote Originally Posted by Al-Khwarizmi
    Very nice victory. Thanks for proving that merchants can win without scummy techniques. Well, using monster creation in D:50 is a bit scummy. A pity. But I'm sure you could have made without it.
    Well, I could kill a balor, and I had SoCR, so there's no reason that I couldn't have just done lever-lever-teleport repetitions and killed all of the balors one by one. I had planned on it, but it was getting late and I would have been forced to raise herbalism and pick pockets at a level up, which I didn't really want to do.

    Quote Originally Posted by vogenpoet
    Fact: JellySlayer clearly hit many keys on his keyboard repeatedly - 80000 turns, even assuming impossibly even distribution, is about 800 strokes / key.
    It's worse than that, because a lot of actions (open inventory, etc.) can be done without taking any turns.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #15
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    > disagree that even in the past some of those would be considered scummy.

    What do you mean by 'past'. I know when I joined brinkster and started
    advocating these things, I got (still sometimes get) blasted.

    > I used Stun Ray and thrown potions of confusion and blindness in my
    > unspoiled days on difficult monsters (though I never got the opportunity
    > while unspoiled to use it against the ACW).

    Disabling bosses is a relatively new strategy in ADOM. I think most
    (all?) players just assumed bosses couldn't be so easily castrated, as that
    is the way things are in 99.9% of all games. I think that is why so much
    time passed before it was discovered in ADOM (or at the very least openly
    advocated). When 99% of games have been played one way (the hard way) for so
    long, many players tend to get resentful when someone comes along and advocates
    a newer, easier way. The old way is presented as manly, heroic and correct, the
    smart way is presented as womanly/cowardly and cheating/exploiting/scumming.

    Most of these tactics Jelly used, though wholeheartedly supported by myself,
    would have been blasted in the old days. Yet, as vogon points out, things like
    piety scumming were old news then, and therefore perfectly accepted. If you
    want a laugh, you should dig the old brinkster archives to see how drastically
    attitudes have changed.


    >> 3 greater daemons \\1 Sac

    >Since when has saccing monsters been considered scummy?

    I was just remembering some of the things I have heard others bash as being
    cowardly/scummy, again, mainly on the old brinkster forums. That was one of the
    milder ones though, usually just being looked down on as non-heroic.

    > In the brinkster days, was the typical strategy to hold down the arrow key
    > until all of the monsters were dead?

    Absolutely. And if you get drained down to single digit stats, you go and build
    them back up via garth training. That's heroic, darkness is cowardly...
    Last edited by gut; 06-17-2010 at 04:05 PM.
    "Whip me!" pleads the adom player. The rng replies... "No."

  6. #16
    Join Date
    Aug 2009
    Location
    Canada
    Posts
    1,099

    Default

    I want to be a hero again...
    I said it before, and I'll say it again. If I knew scripture like you, I'd prolly be an athiest too.. -gut

     /l、
    (゚、 。 7  
     l、 ~ヽ   
     じしf_, )ノ

  7. #17
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

    Default

    What, you sacrificed the Dwarftown greater daemon?

    I am terribly sorry but this just invalidated the entire endeavour in my eyes as well as the eyes of every pure-hearted ADOM player in this world. You dirty, dirty scumming piece of cutlery.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  8. #18
    Join Date
    Jul 2008
    Posts
    166

    Default

    Quote Originally Posted by JellySlayer View Post
    I'm not sure, never checked that before. Maybe the two counters record it differently? Kills by PC vs kills by other things (eg. traps)? Final score is often bugged I know (shows up differently on hall of fame than .vlg); could be a similar sort of deal.
    This is in fact a bug that I've noticed some time ago - the game doesn't increase kill count in some special places, most notably D:50 - I've noticed that on the in-game counter, because I wanted to have a palindrome or something like that at the end of the game Later noticed that VDDL (I think) doesn't work either, while I was trying to buff the kill count for the barbarian quest. I've ran a program to count kills in the list vs kill count for some of my stored .flgs and the kill count was lower in every case (so it is in fact the same kill counter as in-game). Though, maybe my assumption that it is placed-related is wrong, because I didn't run any tests and never remembered about that while playing.

  9. #19
    Join Date
    May 2008
    Posts
    1,540

    Default

    Well certainly some kills from D50 show up - all the WMoPC and Balors for a start. Maybe ADOM is just terrible at Maths

  10. #20
    Join Date
    Jul 2008
    Posts
    166

    Default

    Quote Originally Posted by vogonpoet View Post
    Well certainly some kills from D50 show up - all the WMoPC and Balors for a start. Maybe ADOM is just terrible at Maths
    I meant that the general kill counter doesn't count them, the [insert monster type] counters all work properly

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •