iADOM is still alive. I have a working prototype for some time now, but I'm still not very satisfied with the UI. In addition to that I was busy with some other i-stuff of my own.
Today on the way home I had another idea for the UI of iADOM. We'll see if this works as good as I imagine. Apart from that there are still some bugs in ADOM that I think should be fixed before iADOM (and new ADOM versions) are released and I'm pretty sure I need some help from Thomas to fix them.
“It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa