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Thread: yavp gnome druid

  1. #1

    Default yavp gnome druid

    Code:
    Darfindel     St:33  Le:22  Wi:35  Dx:55  To:38  Ch:28  Ap:28  Ma:44  Pe:21 L+
    DV/PV: 31/45   H: 825(825)    P: 745(754)    Exp: 50/23555320   DrCh  M: 88369
    Blessed Invisible Bloated
    
                              Background Information
    
    Darfindel, male Gnome, Druid, Book
    
                                      Inventory
    
    Total weight: 15359 stones                Carrying capacity: 49775 stones
    
    Head          : blessed eternium cap [+0, +5]                         [28s]
    Neck          : uncursed amulet of protection from undead              [3s]
    Body          : blessed adamantium scale mail of speed (-1, -2) [+0, +11]
    Girdle        : uncursed adamantium girdle [+0, +6]                   [18s]
    Cloak         : -
    Right Hand    : uncursed potion of sickness                            [2s]
    Left Hand     : uncursed potion of healing                             [4s]
    Right Ring    : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
    Left Ring     : uncursed ring of luck                                  [1s]
    Bracers       : uncursed bracers of regeneration [+0, +0]             [18s]
    Gauntlets     : uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}
    Boots         : blessed seven league boots (+1, +1) [+1, +0]          [30s]
    Missile weapon: blessed rune-covered sling "Whirlwind" (+12, +12)      [3s]
    Missiles      : heap of 157 uncursed rocks (+0, 1d4)                 [785s]
    Tool          : uncursed crystal of knowledge                          [1s]
    
    
                                    Weapon Skills
    
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    
    Clubs & hammers          8    +6    +4   +2   excellent            324
    Maces & flails          10    +9    +6   +3   excellent            663
    Swords                   8    +6    +4   +2   excellent            773
    Axes                     4    +3    +2   +0   skilled              157
    Pole arms                8    +8    +4   +8   excellent            92
    Twohanded weapons        1    +1    +1   +0   basic                37
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    
    Slings                  10   +20   +15   +3   excellent            911
    Bows                     5   +10    +7   +1   skilled              64
    Crossbows                8   +16   +12   +2   excellent            4
    
    Shields                Lvl   DV               Level          Required marks
    Shields                 11   +22              Mastery              4331
    
    
    Damage caused with your melee weapons:
    Right hand: +65 bonus to hit, 1d2+12 damage
    Left hand: +61 bonus to hit, 1d2+12 damage
    
    Damage caused with your missile weapons:
    Ammunition: 157, base range: 18, +88 bonus to hit, 1d4+50 damage
    
                                       Skills
    
    
      Backstabbing .............100    (superb)       [+1d5]
      Bridge building .......... 67    (good)         [+1d3] (ma)
      Climbing .................100    (superb)       [+1d5]
      Concentration ............100    (superb)       [+1d3]
      Detect traps ............. 60    (good)         [+1]
      First aid ................100    (superb)       [+1d3]
      Gardening ................100    (superb)       [+1d5]
      Gemology ................. 64    (good)         [+1]
      Haggling ................. 44    (fair)         [+1d3]
      Healing ..................100    (superb)       [+2d4]
      Herbalism ................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+3d4]
      Literacy .................100    (superb)       [+1d5]
      Mining ...................100    (superb)       [+1d3]
      Pick pockets ............. 63    (good)         [+1]
      Smithing ................. 46    (fair)         [+1d3]
      Survival .................100    (superb)       [+2d4]
      Swimming .................100    (superb)       [+1d5]
      Tactics .................. 52    (good)         [+1]
      Two weapon combat ........ 52    (good)         [+1]
      Ventriloquism ............ 61    (good)         [+1]
      Woodcraft ................100    (superb)       [+1d5]
    
    
                                       Spells
    
    
       Acid Bolt                :   330,  15pp     (Effectivity: +0)
       Baptism of Fire          :   494,   5pp     (Effectivity: +15)
       Bless                    :  1570,   8pp     (Effectivity: +3)
       Calm Monster             :   790,   6pp     (Effectivity: +11)
       Cure Critical Wounds     :   503,  13pp     (Effectivity: +11)
       Cure Disease             :  1880,   8pp     (Effectivity: +1)
       Cure Light Wounds        :  1085,   4pp     (Effectivity: +8)
       Cure Serious Wounds      :   854,  10pp     (Effectivity: +0)
       Darkness                 :  1645,   4pp     (Effectivity: +1)
       Disarm Trap              :  1049,  10pp     (Effectivity: +2)
       Dispel Undead            :  1338,   8pp     (Effectivity: +0)
       Divine Key               :   853,  12pp     (Effectivity: +0)
       Divine Wrath             :   771,   8pp     (Effectivity: +21)
       Ethereal Bridge          :   733,  21pp     (Effectivity: +5)
       Farsight                 :   501,  16pp     (Effectivity: +8)
       Heal                     :   337,  40pp     (Effectivity: +0)
       Heavenly Fury            :   471,  30pp     (Effectivity: +3)
       Hellish Flames           :  1010,   7pp     (Effectivity: +17)
       Holy Awe                 :   507,  12pp     (Effectivity: +0)
       Invoked Devastation      :   367,  30pp     (Effectivity: +0)
       Know Alignment           :   626,  10pp     (Effectivity: +0)
       Knowledge of the Ancients:   272,  40pp     (Effectivity: +4)
       Lesser Divine Touch      :  1634,   8pp     (Effectivity: +2)
       Light                    :  1584,   2pp     (Effectivity: +5)
       Lordly Might             :   236,   8pp     (Effectivity: +11)
       Minor Punishment         :   281,   5pp     (Effectivity: +16)
       Nether Bolt              :   524,   7pp     (Effectivity: +25)
       Neutralize Poison        :   928,  10pp     (Effectivity: +0)
       Petrification            :   374, 120pp     (Effectivity: +0)
       Rain of Sorrow           :   116,  35pp     (Effectivity: +2)
       Remove Curse             :   311,  50pp     (Effectivity: +0)
       Revelation               :   407,  33pp     (Effectivity: +3)
       Seal of the Spheres      :   756,   8pp     (Effectivity: +0)
       Slow Monster             :   380,   7pp     (Effectivity: +3)
       Slow Poison              :   989,   6pp     (Effectivity: +0)
       Summon Monsters          :   426,  30pp     (Effectivity: +0)
       Veil of the Gods         :   570,   9pp     (Effectivity: +7)
       Web                      :   348,  12pp     (Effectivity: +0)
    
    
                  His achievements during his adventures:
    
    
    Darfindel, the gnomish druid, saved the world with his brave efforts and
    became a great ruler while saving himself 5 times.
    He scored 22010052 points and advanced to level 50.
    He survived for 0 years, 86 days, 14 hours, 6 minutes and 13 seconds (88369
    turns).
    Darfindel visited 108 places.
    His strength score was modified by +5 during his career.
    His learning score was modified by +7 during his career.
    His willpower score was modified by +18 during his career.
    His dexterity score was modified by +17 during his career.
    His toughness score was modified by +15 during his career.
    His charisma score was modified by +5 during his career.
    His appearance score was modified by +10 during his career.
    His mana score was modified by +20 during his career.
    His perception score was modified by +10 during his career.
    He was the champion of the arena.
    He made a little water dragon very happy.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    3664 monsters perished under his attacks.
    The following 27 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the heavy crossbow "The Far Slayer" //from great vault of giants, found two vaults//
      the obsidian quarrel "Thunderstroke" //random//
      the lead-filled mace "Big Punch"
      the scorched spear //from great vault of giants//
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the rune-covered club "Skullcrusher" //from great vault of giants//
      the glaive "Long Sting" //d49//
      the Chaos Orb of Elemental Mana
      the rune-covered sling "Whirlwind" //on crowning//
      the iron gauntlets "Ironfist" //d3, surge of power//
      the black tome of Alsophocus //from great vault of giants, left it there//
      the shining long spear "Soaker"  //random//
      the rune-covered halberd "Wyrmlance"  //d50, random//
    He possessed the following intrinsics:
      He was poison resistant.
      He was lucky (enhanced through an item).
      Fate smiled upon him (enhanced through an item).
      He was sleep resistant.
      He was petrification resistant.
      He was stun resistant (gained through an item).
      He was able to see invisible things (enhanced through an item).
      He was immune to shock attacks.  // crownin immu //
    He had the following talents: Careful, Extremely Hardy, Good Book Caster,
    Good Shot, Great Book Caster, Hardy, Healthy, Immune to Pain, Iron Skin,
    Keen Shot, Long Stride, Mighty Aura, Potent Aura, Stealthy, Steel Skin,
    Strong, Strong Aura, Tough Skin, Very Hardy.
    He had a final speed score of 130 (final base speed: 119).
    He was a messiah of Gnarl.
    He asked for 7 divine interventions.
    He was a holy champion of Order.
    Last edited by mackthaknife; 07-20-2010 at 02:28 AM.

  2. #2

    Default yavp gnome druid

    Code:
    The following monsters were vanquished:
         10 air demons
         10 air elementals
          7 air grues
          1 ancient blue dragon
          1 Ancient Chaos Wyrm
          1 ancient minotaur
          5 ancient red dragons
          1 Ancient Stone Beast
          3 ancient white dragons
          5 animated armors
         36 animated trees
          2 ankhegs
          6 annihilators
         21 annis hags
          9 balors // each summoned mobs //
          5 bandits
          1 banshee
         14 barbarians
          5 barbarian leaders
          2 battle bunnies
          6 berserkers
          1 berserker emperor
          7 berserker kings
          5 berserker lords
          3 berserker princes
          1 big dog
         15 black dragons //threatnin room//
          6 black hurthlings
          1 black unicorn
          4 black wizards
          1 blink dog //?! dont remember this//
          1 blue dragon
          1 bone golem
         11 bugbears
          1 bunny master
          2 carrion crawlers
          2 cave bears
         25 cave fishers
          2 cave lizards
         32 cavemen
          1 Chaos Archmage // three levels up after finishing him //
          3 chaos brothers
          2 chaos eyes
          1 chaos knight
          3 chaos lizards
         64 chaos mutants
          1 chaos plague bearer
         10 chaos rats
        173 chaos servants
          4 chaos sisters
          1 chaos spawn
          2 chaos spiders
         10 chaos warlords
         31 chaos warriors
         27 chaos wizards
          5 clay golems
          2 cooshoos
         15 corpse fiends
          8 corruptors
          6 crystal statues
          5 cutpurses
          9 cyclopes
         46 dark elven archers          
          5 dark elven lords
          4 dark elven priestesses       //from excited room few levels below khelavaster//
         51 dark elven warriors           //clearing lasted for ages, becaouse of spiders//
         25 dark elven wizards
          5 dark orcs
          1 death ooze
         18 dire wolves
          6 displacer beasts
          5 dopplegangers
          1 doppleganger king // mmissiled //
          4 doppleganger lords
          3 dwarven chaos knights
         33 earth elementals
          1 eternium golem  //from excited room with golems//
         99 ettins 
          4 eyes of destruction
          6 fire beetles
         23 fire demons
         18 fire drakes
         11 fire elementals
         85 fire giants  // found two great vaults with all types of giants //
          2 fire giant kings
          5 fire grues
          3 fire lizards
          7 flesh golems
          4 floating eyes
         65 fomorian giants
          5 frost giants
          1 frost giant berserker
          3 gargoyles
          1 gelatinous cube
         19 ghosts
          7 ghost bats
          1 ghost king
         41 ghost lords
        106 ghuls
         11 giant ant warriors
          7 giant ant workers
          8 giant bee warriors
          2 giant bee workers
          3 giant centipedes
          1 giant lizard
         59 giant rats
         34 giant spiders
          4 gibbering mouthers
         21 gnolls
          4 gnoll chieftains
         78 goblins
          3 goblin berserkers
         16 goblin chieftains
         30 goblin rockthrowers
         18 goblin slavemasters
          1 gorgon
          2 gray oozes
          1 great red wyrm
          4 greater air elementals
          1 greater balor
          1 greater black unicorn
         98 greater chaos servants
          1 greater daemon
          5 greater mimics
          9 greater mummies
          1 greater water elemental
          4 green hags
          4 green slimes
          3 gremlins
          5 griffons
          6 harpies
         10 hell hounds
         86 hill giants
          2 hill giant chieftains
          4 hill orcs
          9 hill orc sergeants
         11 hippogriffs
         45 hobgoblins
          7 hobgoblin chiefs
         14 hobgoblin leaders
          6 homunculi
          2 hydras
          4 imps
          2 invisible stalkers
         35 iron golems
        155 jackals
          2 jackal demons
          7 jackalweres
          1 karmic dragon
         34 kobolds
          9 kobold chieftains
         10 kobold shamans
         18 large bats
          2 large dogs
         14 large gnolls
         24 large kobolds
         25 large orcs
          2 large rust monsters
         65 large spiders
          3 least daemons
          1 lesser daemon
          4 leucrottas
         15 liches
         10 lightning lizards
          1 lightning vortex
          1 living wall
         14 lizard men
          6 magebane eyes
          9 magedoom eyes
          1 margoyle
          1 master assassin
          1 master lich
          2 master mimics
          1 master necromancer
          1 Master Summoner
          6 master swordsmen
          6 mimics
          2 mimic hiveminds
          6 minotaurs
          1 moloch
         26 mummies
          1 mummy lord
          2 necromancers
          6 ochre jellies
         69 ogres
          1 ogre king
        101 ogre lords
          6 ogre magi
         63 orcs
          2 orc butchers
         11 orc chieftains
          9 orc scorchers
          3 outlaws
         10 outlaw leaders
         15 owlbears
         34 pit vipers
          2 pixies
          2 pixie archers
          3 quasits
          3 quicklings
          2 quickling lords
          1 quickling queen
         11 raiders
         89 rats
         13 ratling archers
          1 ratling duelist
          2 ratling fencers
          2 ratling master thieves
         10 ratling thieves
          3 ratling warlords
         11 ratling warriors
         26 red baby dragons
          9 red dragons
          1 red worm
         28 rust monsters
         70 shadows
          3 shadow centipedes
          1 shadow troll
          1 shadow wyrm
          3 shambling mounds
          3 silver wolves
          1 skeletal king
         18 skeletal warriors
        150 skeletons
          5 slow shadows
          1 Snake from Beyond
         10 spectres
          3 staring eyes
         30 steel golems
          2 steel horrors
          5 steel zombies
         81 stone giants
         22 stone giant lords
         39 stone golems
         23 stone grues
          4 stone snakes
          4 stone statues
          2 swamp hydras
          6 swordsmen
         43 tarantulas
          1 titan
          5 trolls
          2 troll berserkers
          2 troll chiefs
          1 undead chaos dwarven berserker
          8 vampires
         21 vapor rats
          8 water demons
          3 water elementals
         19 water grues
         49 water snakes // pool hunter... //
          6 wererats
          8 werewolves
          1 white baby dragon
         33 wights
          1 will o'wisp
         45 wolves
         27 wraiths
         83 writhing masses of primal chaos
          3 yellow oozes
         89 zombies

  3. #3
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    love to see druid victories.

    Why the dual wielding potions?
    Am I wrong, or is 'Darfindel' a legacy name from brinkster?
    "Whip me!" pleads the adom player. The rng replies... "No."

  4. #4
    Join Date
    Oct 2009
    Posts
    1,649

    Default


    Code:
    Slings                  10   +20   +15   +3   excellent            911
    Bows                     5   +10    +7   +1   skilled              64
    Crossbows                8   +16   +12   +2   excellent            4
    meh
    Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
    Currently trying : Entertaining girlfriend. Very, Very, VERY hard.

    Just a silly online game

  5. #5

    Default

    Quote Originally Posted by gut View Post
    love to see druid victories.

    Why the dual wielding potions?
    Am I wrong, or is 'Darfindel' a legacy name from brinkster?
    was experimentin with message generation while wieldin potions.

  6. #6

    Default

    Quote Originally Posted by Dudley View Post

    Code:
    Slings                  10   +20   +15   +3   excellent            911
    Bows                     5   +10    +7   +1   skilled              64
    Crossbows                8   +16   +12   +2   excellent            4
    meh
    ....what?!

  7. #7

    Default

    'Darfindel' dunno about the name's origin...

  8. #8
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Quote Originally Posted by mackthaknife View Post
    ....what?!
    Dudley considers using missile weapons dishonourable. Don't worry about it.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  9. #9

    Default

    ........?! edit: i dont see why, especialy with the ''whirlwind'' gift.
    Last edited by mackthaknife; 07-20-2010 at 06:08 PM.

  10. #10
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    Yeah, we all have our own codex of honor. Grey, for instance,
    considers wielding anything other than the cute puppy corpse
    to be dishonorable (he still does it though, as he knows he has
    no honor).

    EDIT: Man, my memory is awesome sometimes

    51. 36092568 Darfindel. L50 gnomish archer (M). 62033874 xps. 211887 turns.
    Won on 10/6/2007.
    He saved the world with his brave efforts and became a great ruler while saving himself 33 times. Narcolepcy
    Last edited by gut; 07-20-2010 at 10:50 PM.
    "Whip me!" pleads the adom player. The rng replies... "No."

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