Opening round
Basic plan was visit small cave and try get to VD6 and try get to generate puppy alive. "Try get to" means no heroic actions in process.
1 kill was kobold, well was not planning ultra anyway... I managed to dodge two cats in small cane and get blanket, stair location, tower shield. Made to lv5 picked iron skin [on top of hardy and tough skin i opted to start]. Next will be long stride - overall i plan not to take very quick and greased lightning due to xp penalties. Quick maybe...
Well, dropped some crap in village and headed for puppy.
Pc1- hit lv6 taking long stride.
Pc2-found ants soonish after descending but decided to push anyway [3PV on studed leather arnour+2 from talents and+1 from starting gloves packed with some daggers ants are more or less doable]
Pc3- i hit herbs. Stop and explore since it is onlky day two. Met some pit vipers, killed them. Found stable square of pepper+stoma. Picked a bit healing power, got orcish helemet[9Pv total], lv7, milked out crude spear out of orc scorcher. Descended due to food becoming issue.
Pc4- i hit shop - gnome potions. He had 4pots of extrahealing for a very reasonable price [they stack so probably uncursed], bought two of them and sort out i have invisibility potion already.
I got spider factory and carefully lured them one by one to generate corpse for poison resistance.
pc5-use torch immediately, go back to PC4 few times. in end i found stairs down.
Pc6-just down and up again, on way out squeeze myself through werewolf summons [could have used invisbility but was afarid of cursed potion].
Back Pc2 start working on ants for acid resistance.
Get lv9- pick good shot as a talent.
After some time get acid resist, shop on rations, visit bandit village.
well, get quests get pick pockets...
BM-few wands, scolls of Id/danger... nothing usefull.
get booze of beggar - gray potion.
VD1-hit dreadful tension room -- large bats.
VD2-get stone block trap on girls head but nothing fatal.
Well, i saved carpenter without further problems. Stopped here as i ma unsure aboutthe way to pick healing. On one hand being Candle i can live with low initial ghealing and use Hotz quest to generate stethoscope.
On other i do not know how that quest would affect score. I am somewhat suspicious...
So i called it testing time. I will check:
Worn items for score
Hotz quest value
Xp value
Skills
some initial test on that line about visited places
and a char log:
Code:
Vulture St:16 Le:15 Wi:10 Dx:15 To:15 Ch:12 Ap:10 Ma:12 Pe:13 N+
DV/PV: 26/9 H: 59(59) P: 25(25) Exp: 9/13730 VD: 4 Sp: 90
Strained M: 7805
Star sign: Candle [cheap, but i had enough of style last game]
Daggers & knives 5 +4 +2 +1 skilled 97
Swords 2 +2 +0 +0 basic 40
Pole arms 4 +4 +1 +3 skilled 76
Thrown daggers 5 +10 +7 +1 skilled 46
Shields 4 +8 skilled 47
Right hand: +16 bonus to hit, 1d8+6 damage
Ammunition: 6?, base range: 4, +20 bonus to hit, 1d4+14 damage
Alchemy .................. 41 (fair) [+1d5]
Alertness ................ 60 (good) [+2d4]
Archery .................. 40 (fair) [+3d3]
Backstabbing ............. 68 (good) [+3d5]
Bridge building .......... 17 (mediocre) [+3d5] (ma)
Climbing ................. 35 (fair) [+4d5]
Detect traps ............. 17 (mediocre) [+4d5]
Dodge .................... 66 (good) [+2d4]
Find weakness ............ 61 (good) [+3d4]
First aid ................ 28 (mediocre) [+3d4]
Food preservation ........ 63 (good) [+2d4]
Haggling ................. 29 (mediocre) [+3d4]
Listening ................ 56 (good) [+3d5]
Literacy ................. 24 (mediocre) [+3d5]
Pick locks ............... 33 (fair) [+4d5]
Pick pockets ............. 1 (poor) [+4d5][need to increase on next level up]
Stealth .................. 43 (fair) [+4d4]
Swimming ................. 29 (mediocre) [+3d4]
Two weapon combat ........ 20 (mediocre) [+4d4]
Head : rusty orcish helmet [+1, +2] {Pe-2} [100s]
Neck : pearl necklace [2s]
Body : studded leather armor (-1, +0) [-1, +3] [250s]
Girdle : -
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : orcish spear (+1, 1d8+2) [75s]
Left Hand : large shield (-1) [+5, +1] [120s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : gloves [+0, +1] [6s]
Boots : -
Missile weapon: -
Missiles : heap of 6 daggers (+0, 1d4) [60s]
Tool : torch (3352 turns of fuel remaining) [10s]
Armor ('[')
leather armor [150s]
Shields ('[')
medium shield [100s]
medium shield [100s]
Boots ('[')
leather boots [25s]
One-handed weapons ('(')
dagger (+0, 1d4) [10s]
dagger (+0, 1d4+1) [10s]
dagger (+0, 1d4+2) [10s]
crude knife [10s]
crude knife [10s]
crude knife [10s]
club [30s]
hatchet [50s]
Missile weapons ('}')
short bow [20s]
sling [3s]
Missiles ('/')
bundle of 5 arrows [10s]
bundle of 2 arrows [4s]
arrow [2s]
rock [5s]
rock [5s]
bundle of 2 arrows [4s]
arrow [2s]
arrow [2s]
arrow [2s]
arrow [2s]
arrow [2s]
heap of 9 rocks [45s]
Tools (']')
torch [10s]
box with flint and steel (45) [5s]
tinderbox (10) [3s]
blanket [10s]
wooden stick [30s]
Instruments ('{')
tamborine [5s]
Wands ('\')
wand of knocking (7 charges) [3s]
wand of magic missiles (7 charges) [3s]
wand of light (2 charges) [4s]
wand of far slaying (8 charges) [3s]
Potions ('!')
heap of 2 potions of poison [8s]
potion of invisibility [4s]
potion of healing [4s]
heap of 2 potions of extra healing [4s]
heap of 2 potions of water [8s]
potion of healing [4s]
gray potion [4s]
potion of potential charisma [4s]
potion of water [4s]
oil of rust removal [2s]
Scrolls ('?')
scroll labeled "ABABILA" [2s]
scroll labeled "mead ni najap" [2s]
Books ('"')
manual of bridge building [100s]
Food ('%')
heap of 3 strange herbs [6s]
heap of 4 strange herbs [8s]
heap of 3 stomafillia herbs [6s]
heap of 13 pepper petals [26s]
heap of 5 strange herbs [10s]
loaf of bread [40s]
heap of 4 bones [16s]
piece of dry meat [15s]
hurthling cake [30s]
hyena corpse [120s]
bit of candy [2s]
giant rat corpse [60s]
goblin rockthrower corpse [60s]
lizard man corpse [120s]
Valuables ('$')
1487 gold pieces [14s]
222 monsters perished under her attacks.
She survived for 0 years, 7 days, 5 hours, 15 minutes and 42 seconds (7805
turns).
Vulture visited 17 places.
Her strength score was modified by +3 during her career.
Her willpower score was modified by -2 during her career.
Her dexterity score was modified by +1 during her career.
Her charisma score was modified by +1 during her career.