I agree with Soirana here... part of the fun of server play is being able to interact with the spectators. Otherwise, I'd probably prefer to play without the server so I wouldn't have to worry about lag.
I think it is worth pointing out that in spite of the issue with advice, it doesn't really seem to be having a huge effect in the grand scheme of things: two of the three server leagues are already settled, and the life-expectancy on the server players is, on average, pretty short (on the 3 server leagues, 5 players didn't make it past the first round, for example, whereas only one didn't on the non-server leagues). By the numbers, I don't think there's any real advantage to playing on the server as opposed to not. In principle, all players on the server should have access to the same level of advice--where it might become more of an issue is with leagues where players go from non-server to server, which gives the players who make the switch the advantage in that respect.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.