I've been bashing my skull against this recently, and I doubt I'm the only one. For those who aren't familiar, Brimstone Man is a challenge game in which the PC must leave the Drakalor Chain with the fire orb, having visited only one location (the ToEF, obviously). It's extremely difficult, to the point where (as far as I know) it's never been successfully completed. The difficulty lies in not only defeating the opponents in the Tower itself, including (eventually) the ACW, but in surviving the Tower's heat. Let this thread serve to organize the trials, tribulations, and brainstorms of those of us masochistic enough to attempt it.
My working "plan" has involved elementalists for some time now (generate heir ones until starting ring is fire resistance, get fire corpse ASAP to eliminate damage, use frost bolt to level until earthquake and ball spells arrive for level 4). Unfortunately, castings of ball spells come SLOWLY even once you hit the very high (for this challenge) level necessary to get them, which leaves elementalists with basically no reliable way of killing the wyrm.
My second plan came to me recently - hurthlings. They always start with a cursed ring equipped - I could just generate hurthling PCs of any ring-getting class until I had two rings of fire resistance. At this point I thought mindcrafters might not be a bad idea - if nothing else, you have a way to handle the wyrm - but the problem lies in getting them to that point. Hell, even level 6 is going to be difficult, and I have enough problems leveling elementalists safely.
What do the rest of you do about Brimstone?