Originally Posted by
Ascaron
... and the secret bonus of webs is you can destroy them any time you walk past to, say, pick a herb.
Wait, did I say bonus? I meant... yeah, I guess you know what I meant.
I'll admit that webs are brilliant if you have a few spare books of teleportation to hop over them... but honestly, I'd rather the once-off waste of time while I create doors. To each their own
Well, once you make your garden stable, you can remove the webs without any problem. You just need them for the setup. Booze/scrolls of charging are much too valuable a resource to be wasting on making dozens of doors in a herb garden IMHO, and by the time you get the 100 charge wand from the bug cave, you don't need herbs anyway.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.