Originally Posted by
Dorten
When speaking about logarithmic increase of bonuses with every level of mastery, and exponential increase of their costs, don't you act a bit harsh? With exponential increase in cost, and linear increase of bonuses with levels we already will have logarithmic increase of bonuses counted against weapon marks used. That's because if you have to spent month of real time playing to get 20 level, then you'll have to play for, say, another half of a month to get to 21'th level...
The idea with different classes of enemies is more realistic, however, and, in my opinion, would fit better in game (and it'll enable the possibility not to use exponent as cost function)
In ADOM, I believe the required marks are multiplied by the golden ratio each time, that is 1.618.... So yes, that is exponential. See this for info about the golden ratio. These values are listed in the manual:
Code:
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Melee 15 25 40 65 105 170 275 445 720 1165 1885 3050 4935 7985 12920
Missl 7 12 20 32 52 85 137 222 360 582 942 1525 2467 3992 6460
Harsh? In ADOM, you can reach level 15 and that is it. No matter how much you train your char, there will be no increase in your weapon skills. Isn't that a bit harsh? The player knows (or should know) that this is the case in ADOM and similarly in JADE the player will know that there are decreasing returns if he or she continues to scum.
Already in ADOM different enemies give you a different number of weapon skill points per attack.