What I'd love to see is a system where training in a certain weapon skill would also, to a certain extent, train other weapon skills. I mean, does it really make sense that your training in clubs and hammers has no effect whatsoever on your skill fighting with maces? At least some of the things you learn have got to be applicable for both weapon types!
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Based on the current list of weapon skill categories, I made a first attempt at making a matrix to allow for cross-training. Over time these values can be adjusted to allow for peoples' preferences. The values are percentages, probably most easily implemented by a probability of increasing the skill by that percentage.
For example: Fighting with 1H-swords trains daggers and knives by a factor of 20%.
- The matrix is symmetric, so fighting unarmed trains 1H-axes as much as fighting with 1H-axes trains unarmed. This can be changed if you feel it's unrealistic.Code:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 sum unarmed 1 100 2 10 8 10 8 3 2 3 2 8 10 10 10 2 5 2 7 202 daggers & knives 2 2 100 1 1 1 1 20 15 10 5 5 2 1 3 2 1 2 7 179 blunt (1H) 3 10 1 100 25 10 2 2 1 2 1 3 2 5 2 1 3 1 5 176 blunt (2H) 4 8 1 25 100 5 10 1 2 1 2 1 2 10 2 1 2 1 2 176 ball & chain (1H) 5 10 1 10 5 100 25 2 1 3 2 3 1 2 5 1 1 1 2 175 ball & chain (2H) 6 8 1 2 10 25 100 1 3 1 3 1 2 5 5 1 1 1 2 172 swords (1H) 7 3 20 2 1 2 1 100 25 10 5 3 1 1 3 1 1 1 2 182 swords (2H) 8 2 15 1 2 1 3 25 100 5 10 2 1 3 3 1 1 1 2 178 axes (1H) 9 3 10 2 1 3 1 10 5 100 25 2 1 3 3 2 1 2 2 176 axes (2H) 10 2 5 1 2 2 3 5 10 25 100 2 3 3 3 2 1 2 2 173 polearms (1H) 11 8 5 3 1 3 1 3 2 2 2 100 25 4 2 3 1 3 5 173 polearms (2H) 12 10 2 2 2 1 2 1 1 1 3 25 100 15 2 2 1 2 2 174 staves (2H) 13 10 1 5 10 2 5 1 3 3 3 4 15 100 2 2 1 2 2 171 whips 14 10 3 2 2 5 5 3 3 3 3 2 2 2 100 2 2 2 2 153 bows 15 2 2 1 1 1 1 1 1 2 2 3 2 2 2 100 15 25 15 178 slings 16 5 1 3 2 1 1 1 1 1 1 1 1 1 2 15 100 13 25 175 crossbows 17 2 2 1 1 1 1 1 1 2 2 3 2 2 2 25 13 100 10 171 thrown weapons 18 7 7 5 2 2 2 2 2 2 2 5 2 2 2 15 25 10 100 194
- I attempted to make the sum roughly constant, except for unarmed fighting, whips and thrown weapons, which are special in my opinion.
- I recommend that a secondary weapon skill is trained with the probability given in the matrix only if the skill level is within -30% to 0% of the primary weapon skill used. In this way, the PC will have to maintain his skill in 1H-axes in order to achieve mastery, even if he uses 2H axes all the time. This would require that the total skill points in every category be recorded.
- It shouldn't be too difficult to edit these values to allow for some randomness in each PC, the PC's learning value, skills, luck, etc..
- Everything has a possibility of training everything else. I don't see this as a problem of realism because the PC could learn the whereabouts of a weak spot on a being's body and how to exploit it.