Code:
Greyslayer St:11 Le:30 Wi:31 Dx:33 To:27 Ch:16 Ap: 8 Ma:10 Pe:26 N=
DV/PV:105/45 H:548(548) P:451(451) Exp: 50/33909992 DrCh M: 5260
Blessed Invisible Satiated Coward
Name: Greyslayer Race: female Gray Elf Class: Wizard
Eye color: amber Hair color: white Complexion: light
Height: 5'11" Weight: 10 pounds Scars: 4
Age: 322 (grown-up)
Star sign: Tree Birthday: 2/Tree (day 332 of the year)
Head : uncursed eternium cap [+0, +4] [28s]
Neck : blessed amulet of balance [3s]
Body : blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : uncursed adamantium girdle [+0, +3] [18s]
Cloak : uncursed light cloak [+4, +0] [20s]
Right Hand : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
Left Hand : uncursed shield of raw steel (+2) [+18, +12] {To+8} [180s]
Right Ring : uncursed ring of invisibility [1s]
Left Ring : uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
Bracers : uncursed bracers of toughness [+0, +0] {To+4} [10s]
Gauntlets : blessed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed boots of sneakiness [+3, +0] {Dx+2} [20s]
Missile weapon: uncursed light crossbow (+5, +0) [70s]
Missiles : bundle of 3 uncursed quarrels of jelly slaying (+3, 2d6+4)
Tool : blessed torch (30 turns of fuel remaining) [10s]
uncursed white dragon-hide gauntlets (-2, +0) [+0, +2] [10s]
// funny story about gauntlets in this game. I needed thick gauntlets
// desperately, but found the black tome in, yes, a random generated general
// store. I brewed some PoRC, dipped a few pairs of gauntlets/gloves, and
// tada... thick gauntlets.
blessed seven league boots [+1, +1] [30s]
blessed knife of endurance (+9, 1d3+6) {To+4} [8s]
// darkforge provided. big help for early part of the game
uncursed pick axe of devastation (+0, 5d6+7) [75s]
// didn't know I had this, actually
uncursed eternium two-handed sword (+18, 6d5+18) [-1, +0] [50s]
// I dub thee 'Guthslayer'
uncursed rune-covered sling "Whirlwind" (+12, +12) [3s]
// Thank you casino. Thank you.
uncursed ring of regeneration [1s]
uncursed ring of invisibility [1s]
heap of 2 uncursed rings of teleport control [2s]
blessed ring of ice [1s]
uncursed ring of karmic absorption [1s]
// you see the fruits of one pool provided wish, and one RNG provided ring shop
heap of 4 blessed potions of extra healing [8s]
blessed scroll of protection [2s]
heap of 2 uncursed scrolls of charging [4s]
heap of 5 uncursed scrolls of power [10s]
uncursed scroll of uncursing [2s]
heap of 2 uncursed scrolls of identify [4s]
uncursed scroll of defense [2s]
heap of 2 uncursed scrolls of peace [4s]
// I see now that these could prolly have been better used. (and by that, I mean used)
Shields 3 +6 basic 79
Alchemy ..............100 (superb) [+2d4]
Climbing ............. 85 (great) [+1d3]
Concentration ........100 (superb) [+2d4]
Dodge ................ 81 (great) [+1]
First aid ............100 (superb) [+1d3]
Haggling ............. 77 (great) [+1d3]
Healing ..............100 (superb) [+1d3]
Herbalism ............100 (superb) [+2d4]
Listening ............100 (superb) [+1d5]
Literacy .............100 (superb) [+2d4]
Stealth ..............100 (superb) [+1d3]
Ventriloquism ........ 83 (great) [+1d3]
Acid Ball : 2, 41pp (Effectivity: +8)
Acid Bolt : 341, 7pp (Effectivity: +21)
Bless : 79, 6pp (Effectivity: +0)
Burning Hands : 797, 4pp (Effectivity: +6)
Calm Monster : 163, 5pp (Effectivity: +0)
Create Item : 76, 186pp (Effectivity: +0)
Cure Critical Wounds: 485, 7pp (Effectivity: +11)
Cure Disease : 78, 6pp (Effectivity: +0)
Cure Light Wounds : 76, 4pp (Effectivity: +0)
Cure Serious Wounds : 79, 8pp (Effectivity: +0)
Darkness : 585, 3pp (Effectivity: +2)
Death Ray : 50, 90pp (Effectivity: +1)
Destroy Undead : 64, 6pp (Effectivity: +0)
Disarm Trap : 274, 6pp (Effectivity: +0)
Earthquake : 81, 57pp (Effectivity: +0)
Farsight : 76, 13pp (Effectivity: +0)
Fire Bolt : 67, 8pp (Effectivity: +0)
Fireball : 353, 10pp (Effectivity: +16)
Frost Bolt : 409, 8pp (Effectivity: +3)
Greater Identify : 69, 79pp (Effectivity: +0)
Heal : 75, 30pp (Effectivity: +0)
Ice Ball : 68, 20pp (Effectivity: +0)
Identify : 71, 58pp (Effectivity: +0)
Improved Fireball : 57, 26pp (Effectivity: +0)
Invisibility : 326, 6pp (Effectivity: +1)
Knock : 594, 8pp (Effectivity: +3)
Know Alignment : 140, 6pp (Effectivity: +0)
Light : 641, 1pp (Effectivity: +5)
Lightning Ball : 83, 21pp (Effectivity: +0)
Lightning Bolt : 47, 11pp (Effectivity: +3)
Magic Lock : 171, 5pp (Effectivity: +0)
Magic Map : 52, 36pp (Effectivity: +2)
Magic Missile : 306, 4pp (Effectivity: +9)
Mystic Shovel : 82, 71pp (Effectivity: +0)
Neutralize Poison : 138, 6pp (Effectivity: +0)
Petrification : 68, 95pp (Effectivity: +0)
Remove Curse : 79, 36pp (Effectivity: +0)
Revelation : 64, 27pp (Effectivity: +0)
Scare Monster : 198, 8pp (Effectivity: +0)
Slow Monster : 354, 5pp (Effectivity: +1)
Slow Poison : 72, 5pp (Effectivity: +0)
Strength of Atlas : 304, 6pp (Effectivity: +4)
Stun Ray : 70, 6pp (Effectivity: +0)
Summon Monsters : 76, 23pp (Effectivity: +0)
Teleportation : 136, 11pp (Effectivity: +30)
Web : 454, 7pp (Effectivity: +6)
Your antennae explore the details of your environment (Ap: -4).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Poison drips from your hands.
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your corrupted tissue seems to heal much faster.
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Your close attunement to corrupted astral space allows teleportation.
After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. Her severe taint by the forces of Chaos prevents her from ever
leading a normal life. She always remembers the glorious deeds that took her
life away. Her sacrifice is remembered in the stories of her people, but not
in their hearts. She ends her life in loneliness and isolation.