From screenshot:
Aielyn St:18 Le:24 Wi:22 Dx:27 To:23 Ch:13 Ap:19 Ma:27 Pe:36 L+
DV/PV: 66/33 H: -27(192) P: 194(272) Exp: 21/1152241 TF: 4 Sp: 105
Invisible
Name: Aielyn Race: female High Elf Class: Wizard
Age: 231 (grown-up, 10 years of unnatural aging added in)
Star sign: Wolf Birthday: 27/Wolf (day 327 of the year)
Head : uncursed mithril cap (+1, +1) [+0, +5] [40s]
Neck : uncursed necklace of rapid healing [2s]
Body : uncursed red dragon scale mail (-1, -4) [-1, +13] [220s]
Girdle : uncursed mithril girdle [+0, +2] [20s]
Cloak : uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
Right Hand : blessed eternium spear (+2, 2d8+8) [25s]
Left Hand : uncursed medium obsidian shield "Protector" [+20, +4] {To+2}
Right Ring : blessed ring of ice [1s]
Left Ring : blessed ring of slaying (+6 melee damage, +6 missile damage)
Bracers : -
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed adamantium boots [+0, +4] [89s]
Missile weapon: -
Missiles : bundle of 4 uncursed mithril drakish scurgari (+4, 1d8+7)
Tool : uncursed pick axe (-1, 1d6+1) [75s]
blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6] [120s]
uncursed pick axe (+0, 1d6+1) [75s]
uncursed adamantium spear (+1, 1d8+8) [36s]
uncursed adamantium halberd (+9, 2d7+6) [-2, +0] [70s]
blessed ring of the High Kings [+2, +3] [1s]
blessed wand of digging (1 charge) [3s]
heap of 11 blessed pepper petals [22s]
^^^ Removed stuff that doesn't matter, such a RNG fodder for ToEF item destruction (mostly to protect the necklace, the cloak, the pickaxes, and the wand), should it get through the blessed ring of ice.
Lots more stuff left on stairs in Ogre Cave for run, so there's no risk of destruction of them, or to save weight. This includes Eternium Plate Mail (-1, -2) [-1, +14], a pair of Seven League Boots, the Ankh and the Ancient Mummy Wrapping, 2 Drakish Scurgari of Death (was 4 originally, but two were destroyed by exploding runes), Bracers of Defense (had Bracers of Regeneration, also destroyed), a helm of water breathing and helm of mental stability, girdle of carrying (found a leather armour of carrying, but was too worried about it being destroyed), tower crystal shield, and ring of see invisible as the most notable items.
Melee weapon Lvl Hit Dam DV Level
--------------------- --- --- --- -- -------------
Pole arms 10 +10 +6 +12 excellent
Shields Lvl DV Level
--------------------- --- --- --------
Shields 7 +14 skilled
Skills:
Alchemy ..................100 (superb) [+2d4]
Backstabbing ............. 63 (good) [+1d3]
Bridge building .......... 44 (fair) [+3d3] (mr)
Climbing ................. 69 (good) [+1d3]
Concentration ............100 (superb) [+2d4]
Dodge .................... 52 (good) [+1d3]
First aid ................100 (superb) [+1d3]
Haggling ................. 26 (mediocre) [+3d5]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+3d3]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+2d4]
Stealth ..................100 (superb) [+1d3]
Tactics .................. 45 (fair) [+1d3]
Two weapon combat ........ 79 (great) [+1]
Ventriloquism ............ 37 (fair) [+3d5]
Spells:
Acid Bolt : 38, 13pp (Effectivity: +10)
Burning Hands : 24, 6pp (Effectivity: +17)
Calm Monster : 1021, 4pp (Effectivity: +14)
Cure Light Wounds: 843, 3pp (Effectivity: +0)
Darkness : 2087, 3pp (Effectivity: +1)
Destroy Undead : 840, 5pp (Effectivity: +0)
Fire Bolt : 1245, 6pp (Effectivity: +3)
Frost Bolt : 1040, 6pp (Effectivity: +10)
Identify : 277, 43pp (Effectivity: +10)
Knock : 1392, 7pp (Effectivity: +8)
Know Alignment : 1118, 6pp (Effectivity: +0)
Light : 2513, 1pp (Effectivity: +6)
Lightning Ball : 381, 17pp (Effectivity: +7)
Lightning Bolt : 550, 8pp (Effectivity: +0)
Magic Lock : 760, 5pp (Effectivity: +0)
Magic Map : 706, 23pp (Effectivity: +6)
Magic Missile : 592, 4pp (Effectivity: +10)
Scare Monster : 512, 8pp (Effectivity: +0)
Slow Monster : 1402, 5pp (Effectivity: +0)
Stun Ray : 1623, 5pp (Effectivity: +1)
Teleportation : 857, 11pp (Effectivity: +16)
Web : 609, 8pp (Effectivity: +0)
Her achievements during her adventures:
She scored 527867 points
Survived about 48.5 days
St mod by +8
Le mod by +4
Wi mod by +5
Dx mod by +6
To mod by +8
Ch mod by +3
Ap mod by +3
Ma mod by +11
Pe mod by +17 (thanks mostly to three carrot rooms)
Achievements (compressed): Arena, Puppy/Little Girl, Saved Khelavaster (AoLS generated in Waldendorf's shop)
4093 monsters perished under her attacks.
She possessed the following intrinsics (compressed):
She was fire/cold resistant (both enhanced through an item).
She was poison/acid resistant.
She was lucky.
Fate smiled upon her.
She was sleep/stun/shock/confusion resistant (each gained through an item).
She was able to control teleportation.
She was immune to fire attacks (gained through an item).
-----------
Got my cloak of invisibility only a short time earlier - before returning to the ToEF to take on the ACW (went once to see how far I'd get comfortably, wasn't feeling up to the ACW, yet), I went to the small cave and headed for the HMV (hadn't visited the small cave earlier, so I had to use teleportation a bit to survive in there, couldn't get the blanket before it was picked up) - found the cloak of invisibility on the first floor below the small cave.
Was getting frustrated at the lack of teleport control, but as I headed back to the surface from dwarftown (headed there and ogre cave after HMV to sort out equipment for ToEF run), a blink dog in the big room was killed by a greater mimic, and I didn't miss the chance to eat the corpse it left. And with that, the two major lacking elements were addressed - I had a source of invisibility, and I had teleport control.
Looking back earlier, it took a remarkably long time to get Frost Bolt - one spellbook was generated in Barnabas's shop, but the price was, as expected, rather exorbitant. Got Acid Bolt as the starting offensive spellbook, which is why it ended up with so few castings remaining.
Was also rather frustrated at lack of variety in ball spells (ice ball would have been nice, for the tower, and fireball would have made me willing to consider taking on the Bug-Infested Temple - only one ball spell leads to a nuisance when faced with something resistant to it, too). Also no farsight, no invisibility, no mystic shovel, no strength of atlas, and no remove curse, all of which would have made things significantly easier. Also, I suspect my first kill was a Big Dog, as I couldn't seem to kill enough of my first kill to satisfy the Old Barbarian.
But those probably all would have been addressed once I got past the wall of flames. The only locations I hadn't been that were of reasonable level and open to that point were the Gremlin Cave, Bug-Infested Temple, the Water Dragon's Lair (wanted a waterproof blanket, first), and the Infinite Dungeon - should be obvious why I didn't go to those, really (I don't ID stairhop, by the way).
All of it for nothing, because, at the moment of worst luck possible, the ACW managed to send off two energy bolts while I tried to use a blessed pepper petal to heal the damage he'd already done with those bolts. Its bolts were doing somewhere around 60 HP damage per bolt, and seemed to be perfect accuracy and ignoring PV (don't know, maybe that's normal for energy bolts). It may be relevant that the ACW had started to "fight to death in a blind rage" after I'd shot a reasonable number of frost bolts at it and the various fire creatures around it. (Thinking about it, I should have just prayed - I hadn't even prayed once yet in this run)
One other comment I figured I'd make - I generally play as a high elf wizard (admittedly, having yet to even get a normal ending, I suppose I'm not quite willing to experiment so much), but I make it a point to have my PC learn a decent weapon, and use it moreso than magic for normal fighting, with magic used when there's greater risk from melee, or when many foes must be taken out. Typically, I prioritise staves, mostly in the hope for a Staff of the Magi or (artifact) Archmagi. In this run, I happened to find a good polearm (the eternium spear I used right to the end) very early, and I knew that the Rune-covered Trident would be a good weapon later in the game; it also meant I could use a shield with it, which became wonderful when I happened upon Protector (on the same level as the Scorched Spear, as it happened).