Code:
Glen St:24 Le:22 Wi:17 Dx:14 To:26 Ch:11 Ap: 4 Ma:14 Pe:22 N=
DV/PV: 45/30 H: 0(327) P: 40(40) Exp: 21/795379 D: 27 Sp: 98
Equipment:
Head : uncursed mithril cap [+0, +4] [40s]
Neck : uncursed amulet of free action [3s]
Body : blessed adamantium scale mail (-1, -2) [+0, +6] [288s]
Girdle : uncursed girdle of strength [+0, +0] {St+1} [15s]
Cloak : -
Right Hand : uncursed eternium scimitar (+1, 2d8+8) [19s]
Left Hand : uncursed tower shield (+1) [+7, +1] [150s] <--- only wore it to check it, meant to switch back to the Tower Crystal Shield, or maybe the Eternium shield.
Right Ring : uncursed ring of slaying (+6 melee damage, +6 missile damage)
Left Ring : uncursed ring of invisibility [1s]
Bracers : uncursed bracers of toughness [+0, +0] {To+6} [10s]
Gauntlets : uncursed gloves of dexterity [+0, +0] {Dx+4} [6s]
Boots : uncursed adamantium boots [+0, +3] [89s]
Missile weapon: uncursed short bow (+2, +0) [20s]
Missiles : bundle of 15 uncursed arrows (+3, 1d6) [30s]
Tool : uncursed pick axe (+0, 1d6+1) [75s]
Noteworthy inventory:
Helmets ('[')
uncursed helm of mental stability [+0, +1] {Le+4} [100s]
uncursed helm of teleportation [+0, +1] [50s]
uncursed diadem of beauty [+0, +0] {Ap+4} [35s]
Shields ('[')
uncursed tower crystal shield (-2) [+13, +4] [260s]
blessed large eternium shield (-1) [+11, +5] [54s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Necklaces (''')
uncursed ankh [3s]
Bracers (',')
blessed bracers of speed [+0, +0] (+4 spd) [10s]
One-handed weapons ('(')
uncursed adamantium broadsword (+2, 1d7+9) [57s]
uncursed broadsword (+3, 1d7+1) [80s]
uncursed golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd)
uncursed mithril scimitar of the eagle (+1, 1d8+3) [32s]
blessed eternium dagger of penetration (+0, 2d4+7) [5s]
uncursed eternium dagger of might (+0, 2d4+7) [5s]
Two-handed weapons ('(')
blessed eternium halberd of lightning (+11, 4d7+8) [-2, +0] [50s]
blessed flaming eternium halberd (+11, 4d7+7) [-2, +0] [50s]
uncursed eternium-shod quarterstaff (+0, 2d10+10) [40s]
Missiles ('/') (total missiles was somewhere around 150-200, all Arrows and Quarrels)
bundle of 10 uncursed weighted arrows of slaying (+0, 1d6+4) [20s]
Tools (']')
uncursed Chaos Orb of Elemental Water {Wi+10} [100s]
Rings ('=')
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of see invisible [1s]
uncursed ring of invisibility [1s]
blessed ring of luck [1s]
blessed ring of gain attribute {Pe+1} [1s]
blessed ring of elemental mastery [+0, +2] [1s]
Weapon skills:
Unarmed - 3
Clubs & Hammers - 5
Swords - 12
Pole Arms - 7
Staves - 1
Bows - 7
Thrown spears - 3 (got a spear of returning, used it for a while before it got destroyed)
Shields - 7
Skills: Archery, Athletics (99), Bridge Building, Climbing (81), Courage, Detect Traps, Dodge, Find Weakness (100), First Aid (100), Food Preservation (95), Haggling, Healing (100), Law, Listening (100), Literacy (74), Metallurgy, Pick Pockets, Stealth, Swimming, Two Weapon Combat.
Spells: Darkness (91), Light (76), Teleportation (1 - from Wand of Wonder)
Corruptions: Astral Space, Horns, Tough Scales
Achievements:
He scored 165081 points and advanced to level 21.
He survived for 0 years, 95 days, 1 hour, 46 minutes and 56 seconds (85553
turns).
Glen visited 72 places.
His strength score was modified by +6 during his career.
His learning score was modified by +7 during his career.
His willpower score was modified by +5 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +7 during his career.
His charisma score was modified by +2 during his career.
His appearance score was modified by +2 during his career.
His mana score was modified by +4 during his career.
His perception score was modified by +12 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He brought back joy into the life of a tiny girl.
He ended his adventuring life on level 27 of the caverns of chaos.
3914 monsters perished under his attacks.
The following nine artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was acid resistant.
He was lucky.
Fate smiled upon him.
He was able to control teleportation.
He was invisible (gained through an item).
He was paralyzation resistant (gained through an item).
He had the following talents: Careful, Extremely Hardy, Hardy, Healthy,
Quick, Shield Expert, Shield Specialist, Tough Skin, Very Hardy.
He had a final speed score of 98 (final base speed: 108).
He was a fervent follower of Istaria.
He asked for 8 divine interventions.
He was neutrally aligned.
He was tainted by Chaos.
Was stupid enough to try to take on a mimic tension room (fake store). Figured that the main danger was paralysis, which was addressed by my Amulet of Free Action. Over the duration of about 4 turns, of which two were me running away, it managed to get at least two critical hits and a hit though armour, plus about 8 more hits. Caused massive bleeding, too.