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Thread: The cHaOs League Game Report Thread

  1. #571
    Join Date
    May 2008
    Posts
    1,540

    Default

    What the hell? I have heard of chaotic play, but is this a girdle of weight we are have round our necks? Really?

    Turn 7000: Drop some crap to remove burdened, regen a bit, and hear a distant wind.

    Turn 7115: Acid vortex. Drink invis pot, run away, chased by revenant.

    Turn 7198: Crap, dead end, surrounded by all sorts of crap, revenant and vortex which explodes. Down to 19 HP, and of course, the revenant is right next to me, badly injured, but still dangerous. Pray, then use dispel undead, revenant is instantly annihilated. Yay.

    Turn 7414: Run away from spider factory, find downstairs, head back to factory to make sure poison res installed, search for loot. Wizard hurts us, but not too bad.

    Turn 7623: Flee from spiders after our armour gets damaged, run into werewolf, crap, reaching stairs again just got more complex.

    Turn 7800: Reach stairs, do some regen.

    Turn 7999: Descend to (I18). Ha. What an entrance - we have a skeletal warrior and a some sort of werewolf out of LOS who immediately summons some friends. Nice. Should not prove very difficult to escape though. Good luck.
    Code:
    
           ######
           #..ddd.
           #.@....
           #.Z.d.d
           ######
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Trollolol!!1  St:26  Le: 5  Wi: 9  Dx:10  To:28  Ch:15  Ap: 9  Ma:12  Pe: 7 C-
    DV/PV: 26/10   H: 93(106)     P: 42(42)      Exp: 8/32104       I18   M: 8000
    
    
       Darkness     :   220,   4pp     (Effectivity: +1)
       Dispel Undead:    85,   9pp     (Effectivity: +3)
       Divine Wrath :   106,  12pp     (Effectivity: +3)
       Light        :    18,   5pp     (Effectivity: +2)
       Slow Poison  :   124,   6pp     (Effectivity: +2)
    
    
    
    Head          : uncursed hood [+2, +0]                                 [3s]
    Neck          : -
    Body          : uncursed studded leather armor (-1, +0) [-1, +1]     [250s]
    Girdle        : cursed strange metal girdle                           [40s]
    Cloak         : uncursed hooded cloak [+1, +0]                        [40s]
    Right Hand    : uncursed spear (+1, 1d8)                              [50s]
    Left Hand     : uncursed tower mithril shield (-2) [+9, +2]          [120s]
    Right Ring    : -
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : iron boots [-1, +1]                                  [120s]
    Missile weapon: sling (+0, +1)                                         [3s]
    Missiles      : heap of 41 uncursed rocks (+0, 1d4)                  [205s]
    Tool          : -
    
    
       blessed wand of light                                               [4s]
       uncursed wand of webbing                                            [3s]
       wand of webbing                                                     [3s]
    
       uncursed potion of stun recovery                                    [2s]
       uncursed potion of carrot juice                                     [4s]
       potion of unholy water                                              [4s]
       uncursed potion of water                                            [4s]
       uncursed potion of invisibility                                     [4s]
       potion of holy water                                                [4s]
       cursed potion of potential dexterity                                [4s]
       uncursed potion of potential willpower                              [4s]
       violet potion                                                       [4s]
    
       uncursed scroll of uncursing                                        [2s]
       heap of 2 uncursed scrolls of identify                              [4s]
       uncursed scroll of power                                            [2s]
       scroll labeled "REGNAD"                                             [2s]
       scroll labeled "KTTdLwrgt"                                          [2s]
    Shit. I just realised we have the stupid darkness spell and I could of breezed my way out of the vortex sitch with no worries. Oops. Let that be a lesson. Fine malt whisky and ADOM do mix.
    Attached Files Attached Files

  2. #572
    Join Date
    Nov 2008
    Location
    Italy
    Posts
    190

    Default

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
                           #########
                           #.......#
                           #..<....###
                           #.....@./.#
                           #########.#
                                    ...
                                    ##/
    
    
    
    
    
    
    
    
    
    
    
    
    Match72       St:13  Le: 7  Wi:12  Dx:18  To:21  Ch:11  Ap:13  Ma: 8  Pe:13 L
    DV/PV: 9/8     H: 69(69)      P: 21(21)      Exp: 8/10372       I11   M: 4000
    Berserk
    ------------------------------------------------------------------------------
    3071- found new scroll while exploring
    3098- St+1, we're no longer burdened
    3136- descend
    3209- bows level 5..occasionally trying to train melee a bit, too. Single weapon handling seems to be SLIGHTLY better
    3378- descend
    3400- found teak wand
    3594- wasting lots of time killing lots of rats
    3773- found scroll, a bandage and a key
    3863- ate a large ration
    3894- running away from mimic..
    3955- wait a bit on downstairs, descend as mimic shows up
    3960- feel tension
    4000- 'Peace and blahblahs!'

    and, by the way, we're not dual wielding at the moment
    Attached Files Attached Files

  3. #573
    Join Date
    Apr 2009
    Posts
    395

    Default

    Wait, we still have prayers? I'm guessing the ground didn't rumble, because you would have mentioned if it did.. but confirmation would be nice ;D

    8009 - Dispel the Warrior while the werewolf lord summons some werewolves.
    8015 - Darkness, and slaughter everything in it.
    8093 - Equip a cursed wooden ring.
    8159 - Spear corrodes pretty badly fighting an ochre ooze swap to broadsword.
    8191 - Never mind, found an orcish battle axe. Never seen one of them before.
    8450 - Descend.
    8601 - Shit, master mimic.
    8861 - Spend entirely too long killing it using darkness and missiles and it being afraid. Get some shitty gauntlets for my trouble.
    8887 - Go looking for the mixed tension room. Find it.
    8910 - Chaos sister hurts lots, so I kill her and retreat to stairs.
    8926 - Descend.
    9000 - Save.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
                                  #######
                                 +........
                                 #...@....
                                 #........
                                  #######
    
    
    Trollolol!!1  St:26  Le: 5  Wi: 9  Dx:10  To:28  Ch:15  Ap: 9  Ma:12  Pe: 7 C-
    DV/PV: 48/10   H: 24(106)     P: 42(42)      Exp: 8/39905       I20   M: 9000
    Hungry! Coward
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Darkness     :   211,   4pp     (Effectivity: +2)
       Dispel Undead:    72,  10pp     (Effectivity: +4)
       Divine Wrath :    95,  12pp     (Effectivity: +4)
       Light        :    13,   5pp     (Effectivity: +3)
       Slow Poison  :   124,   6pp     (Effectivity: +2)
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 2618 stones                Carrying capacity: 3675 stones
    
    Head          : uncursed hood [+2, +0]                                 [3s]
    Neck          : -
    Body          : uncursed studded leather armor (-1, +0) [-1, +1]     [250s]
    Girdle        : cursed strange metal girdle                           [40s]
    Cloak         : uncursed hooded cloak [+1, +0]                        [40s]
    Right Hand    : orcish battle axe (+0, 1d7+6)                        [120s]
    Left Hand     : uncursed tower mithril shield (-2) [+9, +2]          [120s]
    Right Ring    : cursed wooden ring                                     [1s]
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : iron boots [-1, +1]                                  [120s]
    Missile weapon: sling (+0, +1)                                         [3s]
    Missiles      : heap of 39 uncursed rocks (+0, 1d4)                  [195s]
    Tool          : -
    Tension room on level, we've been Hungry! for about 5 turns.
    Attached Files Attached Files
    Wins:
    Creator, level 33 Drakish Beastfighter.

  4. #574
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    OK, i starts out by going back for the rocks, and met the
    fairy dragon that guards them. was that in the report?
    *gut looks from side to side, suspiciously...* remembering
    grey's comix about fairy dragon troubles, i decide to just
    leave the rocks. I descend and pick a 3s ironwood wand,
    but i decide to NOT test it...

    I descend a couple of times and see a river on I10. I didn't
    see it immediately upon descending though, but only after
    travelling down a corridor. I couldn't remember for sure if
    it was OK to invoke the river rule, but i did anyway. There
    is a vid if anyone wants to see.

    I find a spellbook of slow monster on I11. I find a necro
    having a party with some ghuls and skeletons. Everyone was
    invited, even the pit vipers. I level up and pump conc. I
    kill a pixie and loot a hand crossbow/ammo. I find a kobold
    corpse. I descend to I13 because of convenient stairs. I
    find the stairs and use holy symbol for 200 turns. I eat
    the kobold corpse and save.
    Code:
                         #.#
                         #.#######         #######                     ###
                         #.......#         #.....#                     ..#
           ###############.......#####     #.....###.                  #.#######
           #.........../.#.......#....     +...../...#                 #.#.....#
           #...........#.#.......#.#########.....#######################.#.@...#
           #..<........#./................./.....+.............................#
           #...........###.......###############################################
           #...........# #.......#
           ############# #########
    
    
    Kenny         St:10  Le:13  Wi:14  Dx:15  To:15  Ch:15  Ap:12  Ma:13  Pe:13 L
    DV/PV: 10/4    H: 48(49)      P: 46(46)      Exp: 8/6630        I13   M: 3000
    Sick
    
       Slow Monster:   231,   7pp     (Effectivity: +0)
    
    Missile weapon: uncursed hand crossbow                                [30s]
    Missiles      : bundle of 4 uncursed tiny quarrels                     [8s]
    
       uncursed ironwood wand                                              [3s]
    
          5 ghuls
         11 pit vipers
    (i hate the RNG)
    Attached Files Attached Files
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #575
    Join Date
    May 2008
    Location
    Lithuania
    Posts
    4,280

    Default

    PHP Code:
    ------------------------------------------------------------------------------
                                     
    Screenshot
    ------------------------------------------------------------------------------





                                                                        
    #########
                                                                       #.........#
                                                                       #....@.z..#
                                                                       
    ..........#
                                                                        #########












    Match71       St:15  Le:16  Wi:24  Dx:15  To:14  Ch:11  Ap9  Ma:10  Pe:11 N+
    DV/PV16/3    H49(49)      P45(45)      Exp7/6110        I5    M2000
    Burdened Coward
    ------------------------------------------------------------------------------ 
    Code:
    1028 -- run into booby trap, damn that recalls we have next to zero healing...
    1128 -- munch fire beetle corpse
    1144 -- opal ring, assumingly of damage is found
    1274 --descend to I3
    1277 --blink dog pops in
    1295 -- feel tension on level
    1411 -- stupid me opened it... muchos kobolds.
    1504 - use prayer as after dealing with chieftain i am on 1hp left
    1846 - descend to I4
    1923 - found studed leather armour
    1999 - descend to I5
    
    2000- the z is ghul, so be aware
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  6. #576
    Join Date
    Dec 2009
    Location
    Arizona, USA
    Posts
    308

    Default

    Switch back to duel wielding for the +to hit
    Took me a while to find a hidden door on I11
    Level up, Athletics, Two weapon combat, healing
    Tough skin
    Red worms had been spawning in the meantime, they burn up both of our bows and some arrows..
    Tension room is a few orcs and a bunch of Ogres including a Magi
    Don't really feel like dying to an Orge magi so I go to stairs
    Orc throws a crude knife at me, I wield it instead of the dagger
    On the next level I go down a hallway and in the next room sits a lightning vortex
    I close door and wait out rest of my turn
    Only thing I hear is distant wind.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    
    
    
    
    
    
                                                      #
                                                      ...
                             #########                ....
                             #...../.#                ....
                             #.<...#.#################.....
                             #.....#...............@.+.....
                             ##############################
    
    
    Match72       St:13  Le: 7  Wi:12  Dx:18  To:21  Ch:11  Ap:13  Ma: 8  Pe:13 L
    DV/PV: 7/8     H: 82(82)      P: 23(23)      Exp: 9/11831       I12   M: 5000
    Berserk
    ------------------------------------------------------------------------------
    Attached Files Attached Files

  7. #577
    Join Date
    Nov 2008
    Location
    Italy
    Posts
    190

    Default

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
                                                                       #######
                                                                       #.....#
                                                                     ###.<...#
                                                                     #(+.Y...#
                      #                                              #@#######
                      Z.                                             #.#
                     #.#.#############################################.#########
                     Z.................................................#.......#
                     #######.#######################################.###.......#
                           #....D.                                 #.# #.......#
                           ######                               ####.###.......#
                                                               ................#
                                                                ################
    
    
    Match72       St:13  Le: 7  Wi:12  Dx:18  To:21  Ch:11  Ap:13  Ma: 8  Pe:13 L
    DV/PV: 36/10   H: 73(82)      P: 23(23)      Exp: 9/12330       I15   M: 6000
    Coward
    ------------------------------------------------------------------------------
    ok, we're up for some fun here! Letters obviously refer to last known position of enemies..i've played with that golem for a while until he stopped trying to open the door..i waited some 60 turns with door staying closed. Main problem is that long, narrow corridor..here's the rep

    5000- hmmm..i got a bad feeling..i think the only way to deal with that vortex is to let it
    blow me up (literally), otherwise i could try some potion but i just don't feel like trying that
    5008- and there we go! Now with 20 hp..great. One arrow lost
    5021- gray potion added. Head for supposed stairs room, had to flee a master swordsman
    5083- descend
    5094- hungry, ate ration. sense tension
    5330- found metal cap
    5519- mixed tension room with some tough fellas..dodge them and escape
    5523- descend, hill orc sergeant follows
    5524- next room is dark
    5559- hill orc hits hard, had to pray here. Damn!
    5643- put a bat between me and hill orc, close door behind. hungry again, eat ration
    5651- 2 potions added
    5671- hill orc reaches me, flee and descend
    5712- 2 skeletal warriors, a golem and a blue baby dragon at the end of long
    corridor..retreat
    5911- no room to escape..gonna play a while with golem, luckily other baddies didn't follow
    5948- stupid golem is puzzled as i close door in his face
    6000- and there we go. What will happen next? Have fun!!
    Attached Files Attached Files

  8. #578
    Join Date
    May 2008
    Posts
    1,540

    Default

    Honestly, I have no idea about the prayer - I wouldn't bet on having another if you have just one turn to do something, and have other options.

    Turn 9000: Not sure what feels worse, my wounds or my hunger. I shall eat now, and rest a while.

    Turn 9121: Well that ration was not very filling, time to head on out in search of food. So much pain though, must move cautiously... What sort of sad robin hood has no outlaws to lead? A dead one. This weird grey thing is hard to hit, but it does not seem too dangerous... ha, got him at last.

    Turn 9227: This is quite the most lonely and pathetic level I have seen in some time - now a chieftain of the kobald race, again without any sort of retinue. Put him out of his misery also.

    Turn 9300: Grr, this hag guarding the stairs smells of liquorice, and has cursed my wand, water and knife. What a bitch. Hmmm. I can't tell of that weird tension I feel reminds me of food or terror. I shall explore further, hunger won't be long, and I feel half troll again.

    Turn 9507: Crap, I feel very hungry now, and the tension room seems hidden... I should continue my hopeless journey to the centre of the earth.

    Turn 9532: I am fucken starving here dude, and theres no food to be seen on I21. Bollocks, time for my carrot juice and other crappy potions. Hang on, all the junk we are carrying around, it didnt feel so heavy before I was taken by a strange mood and put on this shitty girdle. I shall uncurse all my stuff, and find some prettier neckware. I must preserve what energy I have, no need to wander burdened all the time...

    Turn 9624: So hungry, so hungry, please Vagrak, save me from this misery, so weak, so weak... Vagrak, I beseech ye... *satiation recieved and ground rumbling* Praise be to Vagrak, praise be. I shall slaughter an animal in your name, assuming I can find one. If only I had a tool with which to praise you further.

    A cat, that will do, I shall sacrifice this cat. It feels good. I am not sure why. And what is this, more carrot juice. Well ok, its not a large ration, but still...

    Turn 9833: Well hotdamn these master swordsmen are annoying. But now I know how to heal myself, I can proceed more easily. And now an orc drops a corpse. I mean, what the hell? Why don't all the monsters drop corpses eh? Just like, some of them. Still, this will lock up the hunger till lunch. Nom nom nom.

    Turn 9999: Wow, why did all the ratlings belonging to that wizard have such have an epic crap spear collection? I shall head downstairs to look at them.

    Code:
    
    
    
    
    
    
    
    
    
    
    
                                       ######
                                       #...../
                                       #.@...#
                                       #.....#
                                       ######
    
    
    
    
    Trollolol!!1  St:26  Le: 5  Wi: 9  Dx:10  To:28  Ch:15  Ap: 9  Ma:12  Pe: 7 C-
    DV/PV: 22/11   H: 106(106)    P: 26(42)      Exp: 8/43250       I22   M: 10000
    Satiated
    Head          : uncursed hood [+2, +0]                                 [3s]
    Neck          : -
    Body          : uncursed studded leather armor (-1, +0) [-1, +1]     [250s]
    Girdle        : metal girdle [+0, +1]                                 [25s]
    Cloak         : uncursed hooded cloak [+1, +0]                        [40s]
    Right Hand    : orcish battle axe (+0, 1d7+6)                        [120s]
    Left Hand     : uncursed tower mithril shield (-2) [+9, +2]          [120s]
    Right Ring    : uncursed wooden ring                                   [1s]
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : iron boots [-1, +1]                                  [120s]
    Missile weapon: sling (+0, +1)                                         [3s]
    Missiles      : heap of 39 uncursed rocks (+0, 1d4)                  [195s]
    Tool          : -
    
    
       uncursed spear (-4, 1d8-12)                                        [50s]
       battle axe                                                         [70s]
       broadsword (+0, 1d7+1)                                             [80s]
       dagger                                                              [8s]
       heap of 7 spears                                                  [350s]
       heap of 2 spears                                                  [100s]
       spear                                                              [50s]
       spear                                                              [50s]
    
       potion of carrot juice                                              [4s]
    
       heap of 2 uncursed scrolls of identify                              [4s]
       uncursed scroll of power                                            [2s]
       scroll labeled "REGNAD"                                             [2s]
       scroll labeled "KTTdLwrgt"                                          [2s]
    
       spellbook of Cure Serious Wounds                                  [100s]
       uncursed spellbook of Light                                       [100s]
    So there we go - we still had one prayer. I am not sure whether to class that as a bug or a feature - clearly trolls are meant to be chaotic, and its only cos of our druidness that we started out neutral. I guess if we started out with both neutral *and* chaotic piety then its definitely a feature. Not that it matters now - the ground definitely rumbled this time.

    Have fun
    Attached Files Attached Files

  9. #579
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Grey vs _Ln_, round 12, Fight!

    I decide to rest until a doppelganger lord interrupts my meditation - descend! Troll berserker next to the first room.

    Scrap that - troll berserker threat room. FUCK!

    Feeling incredibly brave I close the door, eat our orc corpse, and wait 950 turns. Over to you, _Ln_!

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
                                                                 #######
                                                                 #.....#
                                                           TT#####.<...#
                                                           TT/...+@....#
                                                           ..###########
    
    
    
    
    
    
    
    
    
    
    
    
    Lute          St:14  Le:14  Wi:18  Dx:21  To:17  Ch:18  Ap:15  Ma:11  Pe:25 L
    DV/PV: 37/10   H: 73(85)      P: 39(39)      Exp: 10/23299      I30   M: 12000
    Coward
    The T's are what I saw before closing the door. They seem to have been too busy berserking to notice me. Hurrah for Stealthy talent!
    Attached Files Attached Files
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  10. #580
    Join Date
    Dec 2008
    Location
    Moscow, Russia
    Posts
    1,729

    Default

    Guess what? I died.

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