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Thread: The cHaOs League Game Report Thread

  1. #611
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Well, let's see how long this sucker lasts.

    I get nekkid for true berserking. First level sense a certain tension and find the down stairs fast. Studded leather armour... probably best to use this instead of true berserking. Tension turns out to be rats. Level 2 - First Aid, Find Weakness, Detect Traps. Level 3 - Find Weakness, Alertness, Alertness, Quick talent. Level 4 - Alertness, First Aid, Detect Traps. Get some rocks and food.

    Descend on 207. End up sandwiched between a lizard man and a fire beetle, with little success in harming either. Pray for healing! Level up killing the beetle - Alertness, First Aid, Find Weakness. Find a girdle of carrying. Use up the last of our dark elven quarrels, so I ditch the hand crossbow and switch to rocks. Descend on 535.

    Sense a certain tension... Run into a fireball trap - bracers melted, HP halved. Run into a room of orcs. Level 6 - now search every step - Detect Traps, Find Weakness, Stealth, Very Quick talent. Clear the vast majority of the room and accidentally play over by about 10 turns as I hack n back with the orc chieftain.

    Code:
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         ###############
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         #.#   #.......# #......././.......#                       #.#
      ####/### #.......# #.......###.......#######+#######         #.#   #########
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      .......#############.......# ###############.......#     #####/#####...<...#
      ......./..o..o.@.../.......#               #.......#     #......././.......#
       ###########################               #.......#######.......###.......#
                                                 #............./.......# #.......#
                                                 ####################### ########
    
    
    Lupin         St:10  Le:10  Wi:12  Dx:20  To:14  Ch: 4  Ap:16  Ma:16  Pe:14 C
    DV/PV: 22/3    H: 26(44)      P: 22(22)      Exp: 6/2442        I3    M: 1010
    Satiated Coward
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Daggers & knives         1    +1    +0   +0   basic                25
    Swords                   3    +2    +1   +0   basic                54
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Crossbows                1    +2    +1   +0   basic                4
    Thrown rocks & clubs     2    +4    +3   +0   basic                17
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ............ 61    (good)         [+2d4]
      Appraising ........... 15    (mediocre)     [+4d4]
      Backstabbing .........  6    (poor)         [+4d5]
      Climbing ............. 64    (good)         [+3d5]
      Detect traps ......... 66    (good)         [+3d5]
      Disarm traps ......... 28    (mediocre)     [+4d5]
      Find weakness ........ 43    (fair)         [+2d4]
      First aid ............ 48    (fair)         [+2d4]
      Haggling ............. 23    (mediocre)     [+4d5]
      Listening ............ 35    (fair)         [+4d5]
      Literacy .............  4    (poor)         [+3d5]
      Pick locks ........... 47    (fair)         [+4d5]
      Pick pockets ......... 36    (fair)         [+4d5]
      Stealth .............. 64    (good)         [+3d5]
    
    
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 992 stones                Carrying capacity: 1500 stones
    
    Head          : leather cap [+0, +0]                                   [5s]
    Neck          : -
    Body          : studded leather armor (-1, +0) [-1, +3]              [250s]
    Girdle        : girdle of carrying [+0, +0]                           [15s]
    Cloak         : light cloak [+1, +0]                                  [20s]
    Right Hand    : short sword (+0, 1d6)                                 [30s]
    Left Hand     : -
    Right Ring    : -
    Left Ring     : -
    Bracers       : -
    Gauntlets     : gloves [+0, +0]                                        [6s]
    Boots         : light boots [+0, +0]                                  [20s]
    Missile weapon: -
    Missiles      : heap of 2 rocks (+0, 1d4)                             [10s]
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 636 stones   Carrying capacity: 1500 stones
    
    One-handed weapons ('(')
       dagger (+0, 1d4)                                                   [10s]
       scimitar                                                           [40s]
       long sword                                                         [40s]
       crude knife                                                        [10s]
    Missiles ('*')
       heap of 4 rocks                                                    [20s]
    Tools (']')
       thieves picks                                                       [5s]
    Instruments ('{')
       tamborine                                                           [5s]
    Scrolls ('?')
       scroll labeled "KLATHA DATHA NY'ARYATHA"                            [2s]
    Food ('%')
       spider bread                                                        [3s]
       heap of 2 large rations                                           [400s]
       iron ration                                                       [100s]
    Valuables ('$')
       196 gold pieces                                                     [1s]
    Orcs originate from the top-left room.
    Attached Files Attached Files
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  2. #612
    Join Date
    Nov 2008
    Location
    Italy
    Posts
    190

    Default

    Code:
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    Match73       St:14  Le:18  Wi:16  Dx:19  To:13  Ch:13  Ap:14  Ma:21  Pe:20 N+
    DV/PV: 33/5    H: 61(61)      P: 29(85)      Exp: 8/11606       I13   M: 6000
    Coward
    ------------------------------------------------------------------------------
    5028- mumble..mumble...
    5123- kill some random fellow, munch on a goblin corpse
    5237- descend. haven't seen any worm but left 2 closed doors behind
    5350- steel wand found
    5467- found spellbook of cure light wounds
    5609- wererat and summons..lots of
    5711- level 8: concentration x3, dodge
    5729- not a single rat corpse! Got an oily potion instead, and a mithril girdle
    5771- dark elven thing and spiders..oh well. Manage to kill wizard quickly
    5825- got poison resistance from tarantula
    5862- picked up iron ration!
    5883- spiders everywhere..slowly fighting them off, still have to find stairs
    5967- staircase finally on sight
    5999- descend
    Attached Files Attached Files

  3. #613
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Test steel wand. It's light.

    Gah! Threat room of werewolf lords. Run like mad. They're too busy summoning to give an effective chase, thankfully. Manage to avoid most of them and come across stairs. No point staying any longer on this level!

    Hear tension.

    Find pot of invis. Could be handy.

    Advance to level 9. Top off healing and dump the rest in conc. Take mighty aura.

    Stumble across lightning vortex. Use that pot of invis... kill with magic missiles. Find stairs.

    Kill ratling duelist. Learn that our dagger is cursed when I try to equip his gauntlets. Try to convince a swordsman to disarm us, but they kind of suck at that. Descend. Study divine wrath--670 counts now, and read out cure light wounds--192 now. Fire magic missile against a wall to reduce HP. Done.

    Code:
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                                                  ##############/###.<.......#
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                                                       #.........#
                                                       ###########
    
    
    
    
    
    
    
    
    
    
    
    
    Match73       St:15  Le:18  Wi:16  Dx:19  To:13  Ch:13  Ap:14  Ma:21  Pe:20 N+
    DV/PV: 33/5    H: 32(66)      P: 94(98)      Exp: 9/15706       I15   M: 7000
    Coward
    ------------------------------------------------------------------------------
    Attached Files Attached Files
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  4. #614
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    i died
    10 characters
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #615
    Join Date
    Apr 2009
    Posts
    395

    Default

    1047 - Rocks don't really help much, so I get a locked door between myself and the chieftain and continue exploring.
    1154 - Circle around through the tension room to have another shot at the chieftain.
    1363 - Milk some quarrels from a ratling archer, no crossbow though.
    1413 - Descend. Sensing tension.
    1628 - Found some gnolls! I think I might NOT fight them. Lock door on them.
    1781 - We're down to one rock. Found an Embroidered Tome though... yay?
    1835 - Hm, not good. I think I'm done exploring, no stairs. Must be behind the gnolls... I'll let you deal with that.
    2000 - Save.

    Code:
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     ###########################################################
     #......./.../...../.......................................#       #####
     #..@....#####.....###################################.....#########..*###
     #.......# #.......#     #.......#                   #.....+(.............
     ######### #.#######     #.......#                   ###############**....
               #.#           #.......#                                 ###...
             ###/#############.......###################################  ###
             #........./...../......./...................../...........#
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                           #.........#     #......./.............#
                           ###########     #######################
    
    
    Lupin         St:10  Le:10  Wi:12  Dx:20  To:14  Ch: 4  Ap:16  Ma:17  Pe:14 C
    DV/PV: 22/3    H: 5(44)       P: 22(22)      Exp: 6/3288        I4    M: 2000
    Satiated Coward
    ------------------------------------------------------------------------------
    The ^ is a teleportation trap you could hope to get lucky with, I guess.
    The room in the top right is where the gnolls are. Closed door is locked by me. No other known enemies on the level.
    I didn't pray, so we should still have one left. Plenty of food.

    Good luck with this one!
    Attached Files Attached Files
    Wins:
    Creator, level 33 Drakish Beastfighter.

  6. #616
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Dead. Go go Conundrum!
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  7. #617
    Join Date
    Apr 2009
    Posts
    395

    Default

    2013 - Well, our scroll is blank. Useful. No potions or wands.
    2200 - I've lured a bunch of gnolls out the open door. Trigger tp trap. Tp straight into their (now empty) room.
    2206 - Damn it, some of them have wandered into the stairs room. Pray, just in case.
    2255 - Kill a gnoll, run around a large gnoll, descend.
    3041 - w5 until after turn 3000.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
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       #######
       #.....+
       #.@...#
       #.....#
       #######
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Lupin         St:10  Le:10  Wi:12  Dx:20  To:14  Ch: 4  Ap:16  Ma:17  Pe:14 C
    DV/PV: 24/3    H: 36(44)      P: 22(22)      Exp: 6/3540        I5    M: 3041
    Coward
    ------------------------------------------------------------------------------
    Only won because of a lucky teleport I'm guessing? But I was not game to push my luck with this character and keep playing haha.
    Wins:
    Creator, level 33 Drakish Beastfighter.

  8. #618
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    You won because I was a cocky git - I teleported right next to the stairs and decided to suicide several floors down

    Code:
    Lupin         St:10  Le:10  Wi:12  Dx:20  To:14  Ch: 4  Ap:16  Ma:17  Pe:14 C
    DV/PV: 5/0     H: -3(50)      P: 27(27)      Exp: 7/3734        I8    M: 2909
    Berserk
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  9. #619
    Join Date
    May 2008
    Posts
    1,540

    Default

    vogonpoet vs Grey

    PC: Salamander born drake merchant
    Attached Files Attached Files

  10. #620
    Join Date
    May 2008
    Posts
    1,540

    Default

    Turn 0000: So we have lots of ammo, otherwise crap gear, and specialise in rods, wands and other phallic devices. Golly. Our rod collection is of limited use IMO - knocking, ball lightning, far slaying, and the ever intriguing trap creation. Hmmm.

    Turn 0135: Hit level 2 - food pres, detect item status and first aid.

    Turn 0315: Descend to I2, sense a certain tension.

    Turn 0749: Find sheild, open up tensoin room, its rats. Hit level 3. FoodP, Alert, PickPock. Very Quick

    Turn 0767: Still killing rats, hit level 4. FoodP, DetIS, FirstA.

    Turn 0794: Still killing rats, hit level 5. FoodP, DetIS, Alert.

    Turn 0996: Huh, milk orc scorcher for spear, but can't find stairs. Oh well.

    Code:
                                     #######   ######### #######
                                     #.....#   #.......# #.....#
           #########                 #.....#####.......###...<.#    ########
           #.......#                 #.....#...........#./.....#   #.......#
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           #.......#................./.....#.#         #.#         #.......#
           #.......#.###############.#######.###########.######### #.......#
           #.....................................................# #.......#
           #####################.#######.#########.#############.###.......#
                               #.#     #.#     #.................../.......#
                         #######.#######/#######.#.#########################
                         #.......#.................#
               ###########.#######...........###.#############################
               #......./........./......................^..../......./.......#
               #....@..###.###################################.......#.#.....#
               #......./...................................../.......+.#.....#
               ###############################################################
    
    
    Dargon Poey   St:15  Le:13  Wi:17  Dx:15  To:16  Ch:15  Ap:12  Ma:15  Pe:14 N=
    DV/PV: 10/1    H: 23(38)      P: 13(13)      Exp: 5/1323        I2    M: 1000
    
    Name: Dargon Poey         Race: female Drakeling    Class: Merchant
    Eye color: light blue     Hair color: bald          Complexion: green
    Height: 5'                Weight: 130 pounds
    Age: 26 (grown-up)
    Star sign: Salamander     Birthday: 25/Salamander (day 145 of the year)
    
    YOUR HISTORY:
            Your parents belong to the nobility. They are rich, respected,
     wealthy and own more than they can count.
            As a young child you were often alone. You did not have any
     friends. You do not like to remember those times. They were very sad.
            During your youth you embarked on many small journeys to nearby
     towns on behalf of your parents. You learned to know lots of people and
     made many friends.
            Your path was always clearly lying before you. You knew about your
     destiny since your earliest years and fortunately your grandfather
     supported your wishes. You managed to find a competent trainer and began
     your studies.
            You decided to become a Merchant. During your apprenticeship you
    specialized on enchanted wands and rods.
    
    
    
      Alertness ................. 44    (fair)         [+1d5]
      Appraising ................ 69    (good)         [+3d5]
      Climbing .................. 33    (fair)         [+3d5]
      Detect item status ........ 35    (fair)         [+2d4]
      First aid ................. 40    (fair)         [+2d4]
      Food preservation ......... 53    (good)         [+3d3]
      Gemology .................. 59    (good)         [+3d5]
      Haggling .................. 33    (fair)         [+4d5]
      Herbalism ................. 19    (mediocre)     [+4d5]
      Listening ................. 33    (fair)         [+3d5]
      Literacy .................. 72    (great)        [+1d5]
      Metallurgy ................ 22    (mediocre)     [+4d5]
      Music .....................  5    (poor)         [+3d4]
      Pick pockets .............. 49    (fair)         [+4d4]
      Survival .................. 28    (mediocre)     [+3d5]
      Swimming .................. 59    (good)         [+2d4]
    
    
    Head          : -
    Neck          : -
    Body          : clothes [+0, +0]                                      [40s]
    Girdle        : -
    Cloak         : -
    Right Hand    : orcish spear (+1, 1d8+2)                              [75s]
    Left Hand     : medium shield [+3, +1]                               [100s]
    Right Ring    : -
    Left Ring     : -
    Bracers       : bracers of defense [+2, +0]                           [10s]
    Gauntlets     : -
    Boots         : -
    Missile weapon: -
    Missiles      : 695 gold pieces                                        [6s]
    Tool          : -
    
    
    
    
    
    One-handed weapons ('(')
       short sword (+0, 1d6)                                              [30s]
       uncursed short sword (+0, 1d6)                                     [30s]
       crude knife {fair}                                                 [10s]
       spear {good}                                                       [50s]
    Wands ('\')
       wand of ball lightning (5 charges)                                  [4s]
       wand of far slaying (1 charge)                                      [3s]
       wand of trap creation (6 charges)                                   [3s]
       wand of knocking (9 charges)                                        [3s]
    Scrolls ('?')
       scroll labeled "Carpe Diem"                                         [2s]
    Food ('%')
       iron ration                                                       [100s]
       dwarven sausage                                                    [20s]
    Attached Files Attached Files

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