ok a few more ideas, this time town related.
GOVERNING NPC:
have a chance to generate a named NPC such as an elder or
leader in towns
TOWN DUNGEON:
if town generated an elder or leader than have an additional
chance to generate an in-town dungeon that the elder could ask you to
clear (similar to Ogre cave in dwarf town)
TOWN DUNGEON ALTERNATE:
if town dungeon generated than have an additional
chance that named leader of dungeon gets generated (maybe named
leader might request the town get cleared)
TOWN REBELLIONS:
if town elder or leader generated than have additional
chance that town rebellion is generated.perhaps some citizens are
secretly rebels and leader of said rebellion might ask you to assist
in getting rid of the old elder or leader so that he may take his place
alternatively the current elder or leader might ask you to rid the
town of the rebels
MIGRANTS:
if town elder or leader does get generated have an additional chance
of him requesting you "steal" citizens from other towns.
LOCAL RAIDERS:
if town elder or leader gets generated than have additional
chance the he requests you "rid the countryside" of raiders or orcs
or something of the sorts (similar to "Kranach quest" in terinyo
GAURD:
if a law does get broken it would make sense there might be a gaurd
or two around to keep the peace.
HIDDEN TOWNS:
maybe the presence of some towns were not advertized(perhaps
if inhabitants wanted it that way) and would not be revieled unless
directly walked into.
SUBTERRANEAN TOWNS :
in the case of dwarves,orcs,dark elves,etc. these
towns could be generated randomly inside dungeons.
I am curious as to what other peoples ideas for possible town features might be.