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Thread: Jaakkos' starsign selector and char roller

  1. #11
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    It wasn't sarcasm, I do not know that it is impossible. If you do get it working, I may
    be interested in setting up a similar thing on my PC. Now that you mention it though,
    I do remember reading something from the cygwin site that made me THINK it was
    impossible (once upon a time).

    Code:
    Cygwin is not: 
    •a way to run native Linux apps on Windows. You must rebuild your application from source if you want it to run on Windows.
    So doesn't that mean you would need to build the linux version of ADOM from source?
    Who knows, maybe sage will take care of all the 'making linux-ADOM run' stuff.

    I am also interested in how much HD and RAM resources that cygwin takes up
    to get as far along as you have gotten?
    "Whip me!" pleads the adom player. The rng replies... "No."

  2. #12
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    Oh, you got it wrong, I mean this:
    You must rebuild your application from source if you want it to run on Windows.
    So I have the source. Well, source is not an application, it's a... source :P And I'm trying to build an application using this source, I just never tried to compile c#/c/c++ code. I have no idea how exactly it works, yet.

    Haven't done anything since the last time, yet. I'm just not trying all the time.

    EDIT: Also, about recources, it doesn't use too much. Running everything on slightly-lower-that-medicore laptop.
    Last edited by Wheatley; 08-04-2011 at 12:51 PM.

  3. #13
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    > And I'm trying to build an application using this source

    You have the sage source, not ADOM source. That is a pre-compiled binary.
    That is what I meant my sage taking care of the 'making adom run' line.

    What I was curious about regarding system resources is that I wonder if
    cygwin, with all needed packages installed, would be comparible to a
    virtualized ubuntu install.

    If you are interested in an ubuntu install, or just wanna some info about
    compiling source under linux, I think there is some of that in this old tut
    I did when all of our servers were down.
    http://plog.atspace.com/streaming/stream1.html
    Last edited by gut; 08-04-2011 at 04:27 PM.
    "Whip me!" pleads the adom player. The rng replies... "No."

  4. #14
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    >You have the sage source, not ADOM source.

    It isn't relevant at all. I don't need that to compile adom sage and use it, otherwise how do you explain that starsign selector on the first page?

    I guess there won't be any actual help, am I right?

  5. #15
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    I think I am understanding you now. You are interested only in
    getting adom sage to compile under cygwin. Absolutely nothing else.
    I think it is unlikely for that help to be forthcoming here. If
    cygwin has a help forum, you might have more luck there.
    "Whip me!" pleads the adom player. The rng replies... "No."

  6. #16
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    Can you please post your make result in the post - I'm having some troubles downloading that file. I can try to help - had some work done with cygwin once.

    When I was working with Cygwin everything I used was a compiler that includes gcc (check MinGW) and cygwin, which should provide automake and implement a bunch of standard unix utilities to run Makefile and correctly launch gcc components. There's some magic with PATH variable, but that's all.

  7. #17
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    Oh, of course. Here it is.
    Attached Files Attached Files

  8. #18
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    I haven't got sage code on me to check precisely, but it looks like all errors are caused by lack of ncurses library. You have to get it first and I'm pretty sure it should build then.

  9. #19
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    Oh, I guess that's exactly ncurses5 lib. Didn't see it in the list of packages when I was installing cygwin. Dammit, I'll look into it, then. Thanks.

    Also, here's the source, again, if you need it.
    Attached Files Attached Files

  10. #20
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    I just found this post, which may be what you were referring to previously:

    http://www.adom.de/forums/showthread.php?t=660

    EDIT: oh, here are some more links, just in case you don't have them.

    precompiled binary (I don't think most recent version)
    http://ancardia.ath.cx/~jvsalo/adom-sage-jaakkos/

    source (I think most recent)
    http://ancardia.ath.cx/~jvsalo/adom-sage-jaakkos/src/


    http://ancardia.ath.cx/~jvsalo/adom-sage-jaakkos/.git
    Last edited by gut; 08-06-2011 at 09:54 AM.
    "Whip me!" pleads the adom player. The rng replies... "No."

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