Originally Posted by
Silfir
Finishing a turn on top of the stairs is actually the safest possible way to avoid an Abyss situation.
If you generate the next level for the next player and create a Trial of Rust-like situation, it's pretty much game over. By ending your turn on the stairs this is much less likely to happen: If the next player dies, the player after him will face a completely different level, and at the very least won't have to face what the other player died to.
So if the character in your league happens to be very weak, you're much better off making sure that there are no major challenges left on the last level you created.
In theory yes. In practice:
Let say i start on i12 with weak char. I spend whatever needed to explore it. I may stay on stairs and descend in very end of turnset or descend and find stairs to I14.
In both cases i risk of having RMT [rust monster trial] level problem, in first case i will find it myself and may be die or will have to fight heavy fight in second situation i got few folks to dish it, may get additional info...
So which is safer? I'd say safest way is to descend exactly one level at very end of your turn...
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)