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Thread: Spell suggestions

  1. #1
    Join Date
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    Lightbulb Spell suggestions

    As we already have threads for new monsters, artifacts, races, locations and classes, but not for spells, I decided to create one.

    So off we go:

    Stop time

    Gives a speed boost of +999999 to the caster, but only lasts for a short while.

    Polymorph/Change shape

    An obvious choice, as TB has said that JADE will feature the ability to change into another being. Can be cast on oneself or a being next to you. Only useful if one has polymorph control. It can be used for becoming something much more powerful or turning princes into frogs.

    Erase

    Erases something (items, walls, dungeon features, NPCs, monsters) from existence.
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  2. #2
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    New spell: kill monster. When cast, all monsters in the game die instantly.

    It will improve game balance. Spellcasters are severely underpowered in ADOM.
    You steal a scroll labelled HITME. The orc hits you.

  3. #3
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    Are you implying that my suggestions are overpowered?... Well, obviously those should be much more costly. And inventing spells more powerful than in ADOM is just too fun.
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  4. #4
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    Actually I was thinking of the suggestions of someone else. Well nevermind, was just a dumb joke.
    You steal a scroll labelled HITME. The orc hits you.

  5. #5

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    maybe some kind of very expensive (pp) super ball spell that engulfs everything within 10 squares.

  6. #6
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    Conjure Flaming Blade
    -Creates a sword shaped flame if the caster's right hand is open, does slashing and fire damage. Fire damage goes up as caster is more powerful. Lasts a few rounds...

  7. #7
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    Quote Originally Posted by Efed View Post
    Conjure Flaming Blade
    -Creates a sword shaped flame if the caster's right hand is open, does slashing and fire damage. Fire damage goes up as caster is more powerful. Lasts a few rounds...
    I think we should go with something like Enchant - any elemental damage for your current melee/missile weapon(s). Can even work for bare-handed combat

  8. #8
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    I like the idea of an "enchant" spell.

    We could imagine it working in combination with gems / cristals for the different effects you can add to items.
    It should cause some minor stats drain though or other drawbacks, making it difficult enough to shape magical items.
    This way flaming swords, arrows of darkness and the like could be "manufactured" instead of found randomly.

  9. #9
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    From: http://www.adom.de/forums/project.php?issueid=284
    On Spell Effects with Randomized Effects:

    -Healing Surge:
    A bolt of healing energy bounces between random targets in AOE sphere, healing both allies and enemies. It heals less and less with each bounce until it fizzles. This would make it a good spell to use to heal your comrades(companions in ADOM could have benefited), or to wreak havoc on a group of Undead without hurting a living caster. It could also help if the caster is badly wounded, but surrounded by fresher enemies as it would heal him, but not aid them much because they aren't wounded.

    Of course there could be a Negative Energy version:
    -Doom Bolt
    Acts similar to Healing Surge, but harms living creatures and heals undead. Could be a favorite of Necros.

  10. #10
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    -Death's Head Visage:
    Causes affected Creature to temporarily assume some of the properties of an Undead Creature. They aren't affected by hunger, poisons or disease for the duration (though they also don't improve naturally while under the effect either, it basically just suspends the negative effects) and instead of being healed by healing spells they are harmed. They can be healed by drinking Unholy Water however, and eating bones gives no satiation, but does heal them a goodly amount (1d4 or 1d6 hp per bone say). More powerful or skilled casters might assume even more powerful traits and/ or immunities. Oh and gives a -6 to Chr and App while in effect from making the caster look CREEPY.

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