Hi.
I'm wondering about this. It looks like ADOM has a special "anti-cheat" feature involving a checksum on the save game files, so that if they're modified somehow, the mode activates. Once activated, the game puts up a message "you feel as if you have run out of luck!" and the monsters deal 1000000 DP (damage points) among other things. What I'm curious about is why did Biskup choose to implement this kind of complicated response to save modification, as opposed to simply rejecting the save file altogether and aborting back to the OS prompt with some message (like "invalid checksum" or "bad save game"), or something like that?