Page 14 of 106 FirstFirst ... 41011121314151617182464 ... LastLast
Results 131 to 140 of 1051

Thread: minor things but undocumented

  1. #131
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    > it's probably a feature ( a minor thing, but undocumented).

    It's documented, but not explicitly. On one of the lists of
    version updates, Biskup mentions something like -foo- no
    longer likes being pushed around. I think it was in reference
    to Glod, but I'm not 100% on that.
    "Whip me!" pleads the adom player. The rng replies... "No."

  2. #132
    Join Date
    Mar 2008
    Location
    Lost in a sea of madness.....
    Posts
    180

    Default

    hmmn i've had no issues swapping places with Glod all the way across dwarftown to put him 1 level above it in 1.1.1. I tend to go above instead of below so that theres less corruption when using him to fix stuff(or pending exactly where dwarftown was generated, no corruption)
    I haven't yet finished an ADOM game, but i haven't given up on trying yet either.

  3. #133
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    Found some interesting things in ADOM's techstat.doc file.

    > Day and night now influence the range of sight in the wilderness.

    And I thought I discovered that...

    > Dragon treasures have been modified.

    Gold doubling introduction?

    > * Trees have become more interesting.

    By climbing them? Makes me think there's more.

    > * The amount of corruption required to transform a monster now
    > depends on the size of the monster. If enough corruption
    > has accumulated, there are more possible transformations.

    So chaos rats can turn into WMoPC?

    > * Torgall no longer likes being pushed around.

    Thought it was Glod, but still...

    > * There is a new way to please the cute little girl and her puppy dog.

    Lead the girl to the dog?

    > * Aging now modifies your base speed

    Hmmm.... interesting : ) Needs testing.

    > * Aborting an attempt to pick up something no longer uses up a turn.

    Heh.

    > * Monster equipping armor now need a lot more time to do that.

    Hmmm... again, I think I see potential for this.
    "Whip me!" pleads the adom player. The rng replies... "No."

  4. #134
    Join Date
    Apr 2009
    Posts
    395

    Default

    Quote Originally Posted by gut
    > * There is a new way to please the cute little girl and her puppy dog.

    Lead the girl to the dog?
    Good luck... maybe you can give her a new dog to replace her old one :P

  5. #135
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Quote Originally Posted by gut View Post
    Found some interesting things in ADOM's techstat.doc file.

    > Day and night now influence the range of sight in the wilderness.

    And I thought I discovered that...
    I thought everyone knew that? :P It also greatly affects vision range in towns and other open areas.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  6. #136

    Default

    Quote Originally Posted by Al-Khwarizmi View Post
    That happened to me the other day with a dwarven guard, and it was not on purpose... I was just holding the "right" key to move to the other side of dwarftown and I realised that the guy was attacking me. I checked the messages and there was that "doesn't seem to like being pushed around" too.
    I've had this happen before (adom-sage) and Waldenbrook turned hostile(but not the rest of DT, wierdly)... I'm very paranoid now about pushing folks around in Dwarftown.

    I've also angered Old Barb into attacking me by pushing him around.
    ________
    Ford xr falcon history
    Last edited by sterjs; 02-24-2011 at 11:04 PM.

  7. #137
    Join Date
    Jun 2009
    Posts
    118

    Default

    You can successfully dig through walls even while confused.
    Your armor weakens, oh my!

  8. #138
    Join Date
    Mar 2008
    Posts
    18

    Default

    when confused, casting spells might give a message saying that you can't consentrate enough to cast spell, but mindcraft works every time.

    I'm pretty sure that alchemic recipes can be guessed, but I'm not 100% on this!

  9. #139
    Join Date
    Mar 2008
    Location
    Baranain, Navarra (Spain)
    Posts
    324

    Default

    So, I'm going for my second ultra with a grey elven ranger (i love that combo) and was doing the gaab'bay quests. Couldn't find a farmer corpse (despite having 100 food preservation) and there were no farmers left alive. Decided to open remaining doors in HMV to check if maybe I could have missed a farmer there. Saw a ratling warlord, killed it, and he dropped a farmer corpse. Didn't know this could happen. Maybe if you have no farmers left, mobs in HMV can drop farmer corpses? :E

  10. #140
    Join Date
    Dec 2008
    Posts
    1,467

    Default

    The warlord probably attacked a farmer, killed it, and picked up the corpse.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •