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Thread: Nomic 1.0

  1. #21
    Join Date
    Jul 2011
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    278

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    The new rules:

    Code:
    Rules: 
    §001: Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
    
    §002: Motions can be written in bold and / or italics for clarity, if you like or you can write them in an abbreviated form:
    "[motion summary] motion: [description]." 
    Example: "Meaningless Title motion: Kyreless will be granted the meaningless title of The Creator of the Nomic." There is no set format for motions to be submitted.
    
    §003 Votes can be written in bold and / or italics for clarity, if you like. To vote in favor of or against a motion, one must declare one's vote. 
    
    §004: If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, and requires that the rules be amended, the motion-maker must do this as soon as possible, and post the revised ruleset. If the motion-maker fails to do this within 48 hours of the motion's passage, the motion's state is changed, and it fails. 
    
    §005: Any player can try to veto a motion once all by himself. After posting his veto the player must create a random character. If he manages to win the game and proves so by posting the .flg in the YAVP-forum the motion is vetoed. If he fails, his veto fails. If the motion is passed by acquiring 3 approving votes before the game is ended, the motion is successful and the game is of no further influence on the motion.
    Weird, paragraphs are messing up. Can't get it to show properly no matter what I try :s
    Last edited by Joe; 04-08-2012 at 09:07 PM.

  2. #22
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    we have to find a way of including more per370#tage symbols in this
    "Whip me!" pleads the adom player. The rng replies... "No."

  3. #23
    Join Date
    Aug 2009
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    Joe: did you try editing with the "go advanced" option?

    I'm behind on voting, let's see..
    Code:
    motion bureaucracy_should_be_as_complex_and_cumbersome_as_possible(syntax_of_player_proposal):
        if syntax_of_player_proposal != 'python syntax':
            return 'invalid proposal'
        if syntax_of_player_proposal != 'some other equally complex and cumbersome syntax':
            return 'invalid proposal'
    Hmm.. this rule will make all proposals invalid.. All proposals that aren't written in Python are invalidated by the first if statement and all proposals that are written in Python are invalidated by the second. Very sneaky way to end the game with a deadlock.. but I don't want the game to end yet.
    I vote against gut's bureaucracy_should_be_as_complex_and_cumbersome_as _possible motion.

    Code:
    motion grey_is_a_goof(successful_proposal, unsuccessful_proposal):
        if successful_proposal == True:
            return 'allowed to taunt grey in this thread'
        if unsuccessful_proposal == True:
            return 'still allowed to taunt grey in this thread'
        else:
            return 'still allowed to taunt grey in this thread
    I am a great fan of Grey, so I want to join camp Gut in the future because it's the camp he will be in. And as a loyal member of camp Gut, I have no choice but to
    vote in favour of gut's grey_is_a_goof motion

    Code:
    motion ammend_tard_rule('004: If at any point there are three votes from three different players'):
        vote_method1 = '3 votes cast'
        vote_method2 = '48 hours have passed'
        if vote_method1 == True:
            return 'perhaps 100 voters out of 103 didn't get to vote'
        if vote_method2 == True:
            return 'everyone gets a chance to vote'
    This rule is so unreadable, confusing and ambiguous that it has to pass.
    I vote in favour of gut's ammend_tard_rule motion.

    Quote Originally Posted by Kyreles View Post
    I make a motion that in order to introduce a motion you must have voted on all outstanding motions. For the purposes of voting this may be refered to as Kyreles' motion to compel voting.
    I vote in favour of Kyreles' motion to compel voting.

    stellian's motion of suffrage facilitation: Each player may only have one motion active at any given time.
    What happens to the motions of players who have more than one motion active at the moment this motion passes?

    Updated motions:
    Code:
    bureaucracy_should_be_as_complex_and_cumbersome_as_possible? (1/3 for, 1/3 against)
    ammend_tard_rule? (1/3 for, 1/3 against) 
    The let's-divide-the-forum-worse-than-is-even-possible-with-TH motion (1/3 for, 0/3 against)
    Doomsday motion? (2/3 for, 0/3 against)
    grey_is_a_goof? (1/3 for, 0/3 against)
    ignore_non_useful_posts? (0/3 for, 2/3 against)
    Kyreles' motion to compel voting? (2/3 for, 1/3 against)
    stellian's motion of suffrage facilitation? (0/3 for, 0/3 against)
    Last edited by grobblewobble; 04-09-2012 at 10:06 AM.
    You steal a scroll labelled HITME. The orc hits you.

  4. #24
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    this is quickly becoming my favorite thread
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #25
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    Location
    Louisiana
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    I vote against the ignore_non_useful_posts motion (0 for, 3 against) defeated
    I vote against the bureaucracy_should_be_as_complex_and_cumbersome_as _possible motion (0-2)
    I vote in favor of the grey_is_a_goof motion (2-1)
    I vote against the ammend_tard_rule (1-2)
    I vote in favor of the let's-divide-the-forum-worse-than-is-even-possible-with-TH motion (2-0)
    I vote in favor of Stellian's motion of suffrage facilitation (1-0)

    I move that the text of rule 4 be change to remove the following passage: "If the motion passes, and requires that the rules be amended, the motion-maker must do this as soon as possible, and post the revised ruleset. If the motion-maker fails to do this within 48 hours of the motion's passage, the motion's state is changed, and it fails." For voting this may be refered to as "Kyreles' motion to make Nomic a little easier."
    Last edited by Kyreles; 04-09-2012 at 03:50 PM.
    Proud member of Team Silfir in the Treasure Hunter debate.

  6. #26
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    Louisiana
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    The State of the Nomic

    Code:
    Rules: 
    §001: Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
    
    §002: Motions can be written in bold and / or italics for clarity, if you like or you can write them in an abbreviated form:
    "[motion summary] motion: [description]." 
    Example: "Meaningless Title motion: Kyreless will be granted the meaningless title of The Creator of the Nomic." There is no set format for motions to be submitted.
    
    §003 Votes can be written in bold and / or italics for clarity, if you like. To vote in favor of or against a motion, one must declare one's vote. 
    
    §004: If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, and requires that the rules be amended, the motion-maker must do this as soon as possible, and post the revised ruleset. If the motion-maker fails to do this within 48 hours of the motion's passage, the motion's state is changed, and it fails. 
    
    §005 Every player the option to veto a motion once all by himself. After posting his veto the player must create a random character. If he manages to win the game and proves so by posting the .flg in the YAVP-forum, the motion is vetoed. If he fails, his veto fails. If the motion is passed by acquiring 3 approving votes before the game is ended, the motion is successful and the game is of no further influence on the motion.
    Code:
    Open issues: 
    Doomsday Motion (2 for, 0 against) grobblewobble
    bureaucracy_should_be_as_complex_and_cumbersome_as_possible (1 for, 2 against) gut
    grey_is_a_goof (2 for, 1 against) gut
    ammend_tard_rule (1 for, 2 against) gut
    The let's-divide-the-forum-worse-than-is-even-possible-with-TH motion (2 for, 0 against) grobblewobble
    Stellian's motion of suffrage facilitation (1 for, 0 against) Stellian
    Kyreles' motion to make Nomic a little easier (0 for, 0 against) Kyreles
    Last edited by Kyreles; 04-09-2012 at 03:50 PM.
    Proud member of Team Silfir in the Treasure Hunter debate.

  7. #27
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    Apr 2012
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    Quote Originally Posted by grobblewobble View Post
    stellian's motion of suffrage facilitation: Each player may only have one motion active at any given time.
    What happens to the motions of players who have more than one motion active at the moment this motion passes?
    May I amend my motion?

    stellian's motion of suffrage facilitation: Each player may only propose one new motion at a time, and they can only do so if they don't already have any previous motions up for voting.

  8. #28
    Join Date
    Dec 2008
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    Moscow, Russia
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    Doomsday Motion (2 for, 0 against) grobblewobble - voting for, so it's on now.
    bureaucracy_should_be_as_complex_and_cumbersome_as _possible (1 for, 2 against) gut - voting against, so it's off now.
    grey_is_a_goof (2 for, 1 against) gut - voting against.
    ammend_tard_rule (1 for, 2 against) gut - voting against, so it's off now.
    The let's-divide-the-forum-worse-than-is-even-possible-with-TH motion (2 for, 0 against) grobblewobble - voting against.
    Stellian's motion of suffrage facilitation (1 for, 0 against) Stellian - voting for.
    Kyreles' motion to make Nomic a little easier (0 for, 0 against) Kyreles - voting against.

    Sorry, a bit lazy/busy to update rules.

  9. #29
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    Quote Originally Posted by _Ln_ View Post
    Doomsday Motion (2 for, 0 against) grobblewobble - voting for, so it's on now.
    I guess I'll have to choose a side then. I think I'm pro.. no anti.. no pro TH! No, anti!
    You steal a scroll labelled HITME. The orc hits you.

  10. #30
    Join Date
    Jan 2009
    Posts
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    Just for fun, I will attempt to veto Kyreles' motion to make Nomic a little easier.

    My character is a Raven born troll farmer. Piece of cake

    [edit]Nevermind. Dead.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
                                                                            ^^^^^
                                                                            ^^@.^
                                                                            ^..^^
                                                                             .^^
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Veto          St:27  Le: 6  Wi:10  Dx: 9  To:24  Ch: 6  Ap: 6  Ma: 8  Pe:13 C
    DV/PV: 9/5     H: 30(30)      P: 2(2)        Exp: 1/0           DrCh  Sp: 110
    
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Veto    St:27  Le: 6  Wi:10  Dx: 9  To:24  Ch: 6  Ap: 6  Ma: 8  Pe:13  C
    DV/PV: 9/5   H: 30(30)   P: 2(2)   Exp: 1/0   M: 0
    
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Veto                Race: male Troll          Class: Farmer
    Eye color: light blue     Hair color: brown         Complexion: ruddy
    Height: 8'10"             Weight: 509 pounds
    Age: 17 (grown-up)
    Star sign: Raven          Birthday: 8/Raven (day 8 of the year)
    
    YOUR HISTORY:
            Your parents belong to the middle class. They are average people
     living in average quarters. Your father is a craftsman of mediocre talent.
            As a child you lived through happy days. Your parents tried to ease
     your life as much as possible and gave you a lot of comfort.
            In your youth you enjoyed competition against others to the
     fullest. You were a very active kid.
            As a young adult you were a credit to your family. Your parents
     supported your plans and were very understanding. They tried to help you
     along your way with all means at their disposal.
            You decided to become a Farmer.
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         0    +0    +0   +0   unskilled            15
    Daggers & knives         0    +0    +0   +0   unskilled            15
    Clubs & hammers          0    +0    +0   +0   unskilled            15
    Maces & flails           0    +0    +0   +0   unskilled            15
    Swords                   0    +0    +0   +0   unskilled            15
    Axes                     0    +0    +0   +0   unskilled            15
    Whips                    0    +0    +0   +0   unskilled            15
    Pole arms                0    +0    +0   +0   unskilled            12
    Twohanded weapons        2    +2    +2   +0   basic                40
    Staves                   0    +0    +0   +0   unskilled            15
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            7
    Bows                     0    +0    +0   +0   unskilled            7
    Crossbows                0    +0    +0   +0   unskilled            7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            15
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    ÆRight hand: Î+13Æ bonus to hit, Î1d10+11Æ damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    No missile weapons available.
    
    
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Archery .................. 16    (mediocre)     [+3d4]
      Athletics ................ 22    (mediocre)     [+3d5]
      Bridge building .......... 17    (mediocre)     [+3d5] (mr)
      Climbing ................. 31    (fair)         [+3d4]
      Cooking .................. 16    (mediocre)     [+4d5] (ma)
      First aid ................ 28    (mediocre)     [+3d5]
      Fletchery ................ 14    (mediocre)     [+3d4] (ma)
      Food preservation ........ 84    (great)        [+3d3]
      Gardening ................ 20    (mediocre)     [+4d5]
      Gemology ................. 14    (mediocre)     [+2d4]
      Haggling ................. 41    (fair)         [+3d3]
      Herbalism ................ 31    (fair)         [+3d4]
      Listening ................ 26    (mediocre)     [+3d4]
      Mining ................... 18    (mediocre)     [+4d5]
      Smithing ................. 11    (mediocre)     [+3d5]
      Stealth .................. 14    (mediocre)     [+3d4]
      Survival ................. 40    (fair)         [+3d4]
      Woodcraft ................ 13    (mediocre)     [+4d5]
    
    
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1720 stones                Carrying capacity: 3975 stones
    
    Head          : hood [+0, +1]                                          [3s]
    Neck          : -
    Body          : light furs [+0, +1]                                  [180s]
    Girdle        : -
    Cloak         : -
    Right Hand    : heavy club (+4, 1d10+2) [-1, +0]                     [120s]
    Left Hand     : -
    Right Ring    : -
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : -
    Missile weapon: -
    Missiles      : -
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 1417 stones   Carrying capacity: 3975 stones
    
    Tools (']')
       fletchery set (5)                                                  [70s]
       cooking set                                                       [100s]
    Food ('%')
       heap of 2 iron rations                                            [200s]
       piece of raw meat                                                  [20s]
       heap of 3 herb seeds                                                [6s]
       heap of 10 plant seeds                                             [20s]
       heap of 5 large rations                                          [1000s]
    Valuables ('$')
       111 gold pieces                                                     [1s]
    
    
    ----------------------------------------------------------------------------
                                   Killed Monsters
    ----------------------------------------------------------------------------
    
    He did not manage to vanquish any monsters.
    
    
    
    ----------------------------------------------------------------------------
                                    Achievements
    ----------------------------------------------------------------------------
    
    He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (0 turns).
    Veto visited 1 place.
    His perception score was modified by +1 during his career.
    Last edited by JellySlayer; 04-10-2012 at 08:02 PM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

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